Skillshare - Blender 2.8 The Modelling Guide

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2020-03-22 20:23:14
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视频选集
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006 - Section Two Introduction
01:02
007 - Selecting Objects
08:10
008 - Create Or Delete Objects
09:18
009 - Naming Objects
05:56
010 - Navigating The 3D Viewport
07:47
011 - Selection Tools
11:33
012 - What Are Transforms
00:53
013 - Transforms The Location
10:52
014 - Transforms The Rotation
09:00
015 - Transforms The Scale
07:32
016 - Transforms The Scale Cage
08:33
017 - 2D Views
06:10
018 - Perspective And Orthographic
06:20
019 - Challenge Simple Scene
13:12
020 - Appended Duplicates
04:16
021 - Introduction To Edit Mode
07:56
022 - Linked Duplicates
09:33
023 - Snapping In Increments
06:30
024 - Snapping To Objects
10:40
025 - Outliner Filters
03:23
026 - Challenge Create A Mock City
20:55
027 - Rendering An Image
12:44
028 - Collections
10:54
029 - Visibilty And Seolection In The Outliner
04:49
030 - Hiding Objects In The Viewport
03:07
031 - Challenge Render Multiple Images
11:39
032 - Lock Axis
08:03
033 - The Pivot Point
17:45
034 - The Object Origin
11:37
035 - Transform Orientations
11:12
036 - Create An Orientation
04:06
037 - Joining Objects
13:33
038 - Parent Child Relationship
08:55
039 - Challenge Create A Mock Solar System
12:23
040 - Section Three Introduction
02:10
041 - Viewport Overlays
05:25
042 - What Is Geometry
06:04
043 - What Is Geometry 2
05:42
044 - Methods Of Selection
15:15
045 - The Three Faces Of Blender
14:31
046 - The Extrude Tool
17:19
047 - The Operator Panel
07:24
048 - Challenge Create A Block Human With The Extrude Tool
18:34
049 - Why Some Tools Wont Be Covered
00:54
050 - The Inset Tool Part One
08:26
051 - The Inset Tool Part two
02:43
052 - The Bevel Tool
08:20
053 - Appending Objects
04:04
054 - Linking Files
05:56
055 - Making Proxies
04:35
056 - Making Objects Local
05:56
057 - Applying Transforms And The Effect On Tools
08:12
058 - Clearing Transforms
07:17
059 - Using The Inset And Extrude Tools Challenge
14:20
060 - The Loop Cut Tool
13:24
061 - The Limitations Of The Loop Cut Tool
04:06
062 - The Wonderful Subdivide tool
06:39
063 - Deleting And Dissolving Geometry Part One
09:54
064 - Using The Knife Tool
08:56
065 - Using The Knife Tool For Topology
07:57
066 - Reference Material
13:13
067 - Using The Poly Build Tool
05:55
068 - Connecting Verticies With The Edge Fill Tool
03:33
069 - Filling In The Faces
09:53
070 - Grid Fill
05:24
071 - A Little Tip On Using The Grid Fill
02:33
072 - The Smooth Tool
04:34
073 - Build A Bridge For Edge Loops
08:59
074 - Lets Spin Some Glass
08:34
075 - The Half Time Challenge
02:35
076 - Build The Base Room
05:48
077 - The Object Context Menu
03:46
078 - Some Basic Materials
08:48
079 - The Chair
17:36
080 - The Table
14:10
081 - The Plate
08:50
082 - Shiny Shiny Glass
11:13
083 - The Fork And Using An Object You Already Have
08:02
084 - Use The Fork!
13:15
085 - A Vase To Finish
09:33
086 - Append The Tables And Chairs
11:00
087 - Organising The Scene Into Collections
06:03
088 - Appending The Rest
19:20
089 - Render Scene With Eevee
10:50
090 - Render Scene With Cycles
10:10
091 - Section Five Introduction
01:09
092 - Lightning Fast View Changes
02:48
093 - Arise Sir Operator Panel
03:49
094 - The Hidden Tools Settings
03:49
095 - Separating Geometry
06:36
096 - Merge Geometry
10:23
097 - The Shear Tool
04:52
098 - The Push Pull Shrink Fatten
04:52
099 - The Edge Slide Tool
06:16
100 - The Vertex Slide Tool
05:52
101 - The Rip Edge Tool
04:18
102 - The Rip Region tool
04:29
103 - To Sphere Or Not To Sphere
04:44
104 - Triangulate And Tris To Quads
05:30
105 - What Are Normals
09:25
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