Overwatch Gameplay Architecture and Netcode
Tools-Based Rigging in Bungie's Destiny
I Shot You First - Networking the Gameplay of Halo - Reach
The Evolving JRPG Audio Culture
Global Illumination in Tom Clancy's The Division
GPU-Based Run-Time Procedural Placement in Horizon - Zero Dawn
Adaptive Virtual Texture Rendering in Far Cry 4
Networking Scripted Weapons and Abilities in Overwatch
Between Tech and Art - The Vegetation of Horizon Zero Dawn
Low Complexity, High Fidelity - The Rendering of INSIDE
30 Things I Hate About Your Game Pitch
Same Game, Different Sound
Writing and Narrative Design - A Relationship
Classic Game Postmortem - Populous
Environment Design as Spatial Cinematography - Theory and Practice
Classic Game Postmortem - Gauntlet
入行十一年还没做出一个爆款怎么办-How to Survive in Gamedev for Eleven Years Without a Hit
Art Direction for AAA UI
Game Discoverability Day - Building a Community for Your Game from Scratch
Platinum Games - Action Without Borders