Networking Scripted Weapons and Abilities in Overwatch
The Evolving JRPG Audio Culture
Overwatch Gameplay Architecture and Netcode
Global Illumination in Tom Clancy's The Division
Between Tech and Art - The Vegetation of Horizon Zero Dawn
Tools-Based Rigging in Bungie's Destiny
Same Game, Different Sound
GPU-Based Run-Time Procedural Placement in Horizon - Zero Dawn
Low Complexity, High Fidelity - The Rendering of INSIDE
Storytelling with Verbs - Integrating Gameplay and Narrative
Adaptive Virtual Texture Rendering in Far Cry 4
Writing and Narrative Design - A Relationship
Art Direction for AAA UI
30 Things I Hate About Your Game Pitch
Classic Game Postmortem - Populous
Classic Game Postmortem - Gauntlet
From Assassin's Creed to The Dark Eye - The Importance of Themes
入行十一年还没做出一个爆款怎么办-How to Survive in Gamedev for Eleven Years Without a Hit
Game Discoverability Day - Building a Community for Your Game from Scratch
Empires to Ages - Storytelling Lessons Learned in 14 Years at BioWare