Cinema 4D官网技巧教程72集(180-281)

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2020-04-11 16:06:33
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Tip - 180- How to mask effectors using other effectors
01:31
Tip - 189- How to project a polygon object or spline onto another object - YouTu
01:29
Tip - 189_ How to project a polygon object or spline onto another object
01:29
Tip - 198- How to use polygon objects with Hair including Dynamics
02:12
Tip - 199- How to easily move a parent object without its children - YouTube
00:43
Tip - 203- How to unwrap UVs in a symmetrical way
01:26
Tip - 207- How to use the Bevel Deformer to create interesting patterns
02:12
Tip - 210- How to draw splines with horizontal and vertical segments
01:33
Tip - 211- How to scale, rotate and move multiple polygons individually
01:43
Tip - 212- What are Fields-
03:03
Tip - 213- How to increase the performance of Multi-Instances in the Viewport -
01:27
Tip - 214- What are Volumes- – A short introduction
03:07
Tip - 216- How to use a Fields setup in multiple effectors
01:56
Tip - 217- How to speed up ProRender's Sub Frame Motion Blur
02:02
Tip - 218- How to create parametric selections
01:05
Tip - 219- How to control Vertex Maps with Fields
03:00
Tip - 220- How to expose node parameters to the Material Manager
01:04
Tip - 221- How to control the Bevel Deformer with Fields
01:15
Tip - 222- How to create a growth effect
02:41
Tip - 224- How to speed up rendering of node-based materials
01:46
Tip - 225- How to optimize splines in the Volume Builder_3
01:18
Tip - 226- How do Converter nodes work-
01:33
Tip - 227- How to use Hair in conjunction with the Volume Builder
01:58
Tip - 228- What are Context nodes- – A short introduction
02:49
Tip - 229- How to reduce polygons on final volume meshes
01:25
Tip - 230- What is the difference between Context and Local Context-
01:28
Tip - 231- How to get rid of artifacts in volumes
01:20
Tip - 232- How to blur a vertex map
02:26
Tip - 233- How to export a single object
00:39
Tip - 234- How to move multiple wires from one node port to another
01:01
Tip - 235- How to find the settings for the Interactive Render Region
01:12
Tip - 236- How to create sliced falloffs
02:04
Tip - 237- How to create alembic files out of single objects
00:50
Tip - 239- How to turn a noise into a volume mesh
02:17
Tip - 240- How to create a random polygon selection using Fields
01:50
Tip - 241- Send a Viewport rendering to the Picture Viewer
00:36
Tip - 242- How to select every n-th polygon using Fields
04:33
Tip - 243- What is the setting -Projection Display-
00:55
Tip - 247- How to select a row of polygons
00:59
Tip - 248- How to use the new gradient in Cinema 4D R20
01:53
Tip - 249- How to create Plastic Deformation in Cinema 4D
01:01
Tip - 250- How to integrate the viewport into the Node Editor
01:20
Tip - 251- How to make paper float in Cinema 4D
01:30
Tip - 253- How to adjust node interfaces using the Resource Editor in Cinema 4D
02:32
Tip - 254- Create simple seamless texture mapping in Cinema 4D
02:57
Tip - 255- How to use one filter layer in multiple Volume Builders at once in Ci
01:17
Tip - 256- Snap a manual tracker back to the tracked pattern in Cinema 4D
00:57
Tip - 257- How to transfer a weight map over to another object in Cinema 4D
02:01
Tip - 258- Send viewport renderings to the Picture Viewer in Cinema 4D
00:57
Tip - 259- Make dynamic objects follow splines in Cinema 4D
03:10
Tip - 260- Merge projects on import with Drag and Drop in Cinema 4D
01:16
Tip - 261- How to create variations of Mixamo animations in Cinema 4D
02:42
Tip - 262- Loop animation along splines in Cinema 4D Release 21
01:17
Tip - 263- How to use the new Subfields workflow in Cinema 4D Release 21
01:56
Tip - 264_ How to render any node_s output as a multi-pass in Cinema 4D Release
02:32
Tip - 265- How to speedup the volume workflow in Cinema 4D Release 21
02:23
Tip - 266- How to swap colors in Cinema 4D Release 21 - YouTube
00:54
Tip - 267- The new UV Transform tool in Cinema 4D R21
03:52
Tip - 268- Create a Curl Noise effect in Cinema 4D R21
03:47
Tip - 269- Introduction to the new commands for Spline UIs in R21
01:28
Tip - 270- How to have realtime playback in the viewport_2
00:38
Tip - 271- How to reset scheme colors in Cinema 4D R21
00:55
Tip - 272- Change the icon in the Object Manager
00:41
Tip - 273- Create and reuse custom User Data defaults in Cinema 4D R21
02:30
Tip - 274- Quickly find an object in the Object Manager
00:52
Tip - 275- Create specific material types in Cinema 4D R21
01:30
Tip - 276- How to create a wet map
03:14
Tip - 277- Consolidate all referenced data in a dedicated folder
01:40
Tip - 278- How to quantize a whole Fields setup in Cinema 4D
01:41
Tip - 279- How to create a custom default scene in Cinema 4D
02:08
Tip - 280- How to adjust Dynamics for small objects in Cinema 4D
01:23
Tip - 281- How to create a repeating animation with Fields in Cinema 4D
03:08
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