【搬运】C4D 官方小技巧合集(中)

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2020-04-13 10:45:11
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https://www.youtube.com/ C4D 官方小技巧合集(中)
一条有梦想的咸鱼~
视频选集
(8/100)
Tip - 102_ Sculpting Part 2
02:58
Tip - 103_ Sculpting Part 3
00:48
Tip - 104_ Sculpting Part 4
01:04
Tip - 105_ Sculpting Brush Size
01:15
Tip - 106_ Sculpting Part 6
01:04
Tip - 107_ Sculpting Part 7
01:23
Tip - 108_ Two Attribute Managers at the same time
00:54
Tip - 109_ How to setup Viewport reflections in a practical way
01:25
Tip - 110_ How to Assign Materials to Polygon Selections of Nested Fracturing
01:14
Tip - 111_ How to achieve animated patterns with Fracturing
01:08
Tip - 112_ How to create materials from color swatches
00:39
Tip - 113_ Loading multiple base textures into the Variation Shader at once
01:10
Tip - 114_ How to create soap bubbles in Cinema 4D Release 18
01:57
Tip - 115_ Thin Film Shader Examples
01:25
Tip - 116_ How to Art Direct Voronoi Fracturing
00:40
Tip - 117_ Feed the Variation Shader with Color Swatches
01:45
Tip - 118_ How to Restrict Fracturing in MoGraph Setups
01:03
Tip - 119_ How to create a worn edges mask using inverse AO
01:54
Tip - 120_ Quickly hide MoGraph Clones with the Hide Selected command
01:33
Tip - 121_ Different distributions for Fracturing on multiple objects
01:03
Tip - 122_ Replace Cloners and Matrix objects with each other in seconds
00:58
Tip - 123_ How to bevel Surface Break Edges from Voronoi Fracturing
01:22
Tip - 124_ Better manual tracking with Lock View on Tracks and Nudging
01:06
Tip - 125_ How to transform Point Generators in Fracturing
01:50
Tip - 126_ Pushing the Bump channel with Parallax Offset
01:41
Tip - 127_ What are Priorities_
01:49
Tip - 128_ Adjust multiple Priorities at once with the Shift Priority tag
01:21
Tip - 129_ How to activate Viewport Tessellation
01:00
Tip - 130_ Different ways to cache MoGraph animation
01:15
Tip - 131_ How to edit the Reflectance Channel of multiple materials at once
01:29
Tip - 132_ How to reuse complex cuts using the Loop_Path Cut tool
00:46
Tip - 133_ How to fracture hollow objects
02:58
Tip - 134_ How to use the Shadow Catcher material
01:26
Tip - 135_ How to display clone indices in MoGraph
01:19
Tip - 136_ How to use Substances in Cinema 4D
01:28
Tip - 137_
00:55
Tip - 138_ Quickly draft texture painting using Vertex Colors
01:17
Tip - 139_ How to loop-cut parallel to existing edges
01:15
Tip - 140_ How to blend between MoGraph caches
01:13
Tip - 141_ How to catch reflections using the Shadow Catcher shader
01:51
Tip - 142_ How to adjust multiple object's UVs in one go
02:02
Tip - 143_ Use the Commander to find commands and objects
00:51
Tip - 144_ Two ways of cutting an object into segments
01:54
Tip - 145_ How to restrict deformers using Vertex Maps
02:09
Tip - 146_ How to control colorization of fragments in Cinema 4D
01:12
Tip - 147_ How to sculpt along splines
01:01
Tip - 148_ How to change tool's or object's defaults
00:51
Tip - 149_ How to sculpt with Radial Symmetry
01:07
Tip - 150_ How to render Ambient Occlusion to the Ambient Occlusion pass only
01:06
Tip - 151_ How to get rid of the axis gizmo
00:46
Tip - 152_ How to create a Shadow Caster light source
00:52
Tip - 153_ How to lock specific transformation axes
01:17
Tip - 154_ How to film something in the scene and use it as a texture
01:51
Tip - 155_ How to quickly undo accidental view moves
00:58
Tip - 156_ How to replace a material by another
00:57
Tip - 157_ How to speedup Soft Body simulations with the use of the Mesh Deforme
02:22
Tip - 158_ How to create automatically adjusting light gobos
05:39
Tip - 159_ How to apply materials to parts of primitives
01:15
Tip - 160_ How to fracture glass objects with emerging fractured shards
02:50
Tip - 161_ How to get started with ProRender in Cinema 4D Release 19
03:33
Tip - 162_ How to activate Object Reflections in the Viewport
00:57
Tip - 163_ How to render large resolutions with ProRender
01:40
Tip - 164_ How to activate and handle Depth Of Field in the Viewport
00:58
Tip - 165_ How to light scenes with luminous materials only
01:10
Tip - 166_ How to sort fragments based on an object's rotation
02:24
Tip - 167_ How to activate Area Light Reflections in the Viewport
01:04
Tip - 168_ How to get spherical view in the viewport
01:01
Tip - 169_ How to save performance in the Viewport using LOD Object Camera Clip
01:12
Tip - 170_ How to get rid of precision artefacts in ProRender
01:35
Tip - 171_ How to improve object reflections in the viewport
01:07
Tip - 172_ How to get rid of jiggly fixed connectors
01:27
Tip - 173_ How to use the LOD Object with the MoGraph Cloner
01:43
Tip - 174_ How to create object hierarchies for multiple objects at once
01:48
Tip - 175_ Make primitives more flexible with the Correction Deformer
01:30
Tip - 176_ How to trigger a dynamics simulation without visible collision
01:53
Tip - 177_ Quickly reuse existing textures in your scene
00:41
Tip - 178_ What a breakdown keyframe is and what you can do with it
01:00
Tip - 179_ Two ways of placing text on a spline
01:34
Tip - 180_ How to mask effectors using other effectors
01:31
Tip - 181_ How to reset an object's transformation
01:16
Tip - 182_ How to make the rotate tool snap to 45 degrees
01:16
Tip - 183_ How to move animated objects in the hierarchy
01:24
Tip - 184_ How to animate layer's opacities separately in the Layer shader
01:05
Tip - 185_ How to multi-edit object transformation
01:00
Tip - 186_ Fast placing of labels on objects
01:23
Tip - 187_ How to change the View Clipping when objects disappear in the Viewpor
01:01
Tip - 188_ How to change the Texture Preview Size for the Viewport
00:45
Tip - 189_ How to project a polygon object or spline onto another object
01:29
Tip - 190_ Cool stuff with the Collision Deformer
01:48
Tip - 191_ Speed up your selection workflow using Phong Break Selections
01:06
Tip - 192_ How to assign a material to a generator's caps or fillets
01:30
Tip - 193_ How to select polygon islands the fast way
01:22
Tip - 194_ How to quickly select outline edges of objects
00:53
Tip - 195_ How to transform multiple objects using the axis of a certain object
00:57
Tip - 196_ How to use one material for multiple objects with different colors
01:03
Tip - 197_ How to create a Sketch and Toon like effect without using Sketch and
02:38
Tip - 198_ How to use polygon objects with Hair including Dynamics
02:12
Tip - 199_ How to easily move a parent object without its children
00:43
Tip 200 – A Quick Tip as a song_ How to change the place objects are pasted
02:19
Tip - 201_ How to lock transformation axes directly in the viewport
01:28
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