【搬运】C4D 官方小技巧合集(下)

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2020-04-13 13:47:14
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https://www.youtube.com/ C4D 官方小技巧合集(下)
一条有梦想的咸鱼~
视频选集
(23/80)
Tip - 202_ How to enable extended axis mode when scaling objects along one axis
00:57
Tip - 203_ How to unwrap UVs in a symmetrical way
01:26
Tip - 204_ How to adjust spline interfaces more precisely
00:56
Tip - 205_ How to get an animated texture in the viewport
00:47
Tip - 206_ How to adjust texture mapping in texture mode
01:06
Tip - 207_ How to use the Bevel Deformer to create interesting patterns
02:12
Tip - 208_ How to fix stretched textures in a Subdivision Surface object
00:56
Tip - 209_ How to apply materials to parts of primitives
02:28
Tip - 210_ How to draw splines with horizontal and vertical segments
01:33
Tip - 211_ How to scale, rotate and move multiple polygons individually
01:43
Tip - 212_ What are Fields_
03:03
Tip - 213_ How to increase the performance of Multi-Instances in the Viewport
01:27
Tip - 214_ What are Volumes_ – A short introduction
03:08
Tip - 215_ How to adjust point handling when deleting polygons in Cinema 4D
00:51
Tip - 216_ How to use a Fields setup in multiple effectors in Cinema 4D
01:56
Tip - 217_ How to speed up ProRender's Sub Frame Motion Blur in Cinema 4D
02:02
Tip - 218_ How to create parametric selections in Cinema 4D
01:05
Tip - 219_ How to control Vertex Maps with Fields in Cinema 4D
03:00
Tip - 220_ How to expose node parameters to the Material Manager in Cinema 4D
01:05
Tip - 221_ How to control the Bevel Deformer with Fields in Cinema 4D
01:16
Tip - 222_ How to create a growth effect in Cinema 4D
02:41
Tip - 223_ How to improve the viewport speed while editing Volumes in Cinema 4D
01:43
Tip - 224_ How to speed up rendering of node-based materials in Cinema 4D
01:46
Tip - 225_ How to optimize splines in the Volume Builder in Cinema 4D
01:18
Tip - 226_ How do Converter nodes work in Cinema 4D_
01:33
Tip - 227_ How to use Hair in conjunction with the Volume Builder in Cinema 4D
01:58
Tip - 228_ What are Context nodes_ – A short introduction in Cinema 4D
02:49
Tip - 229_ How to reduce polygons on final volume meshes in Cinema 4D
01:25
Tip - 230_ What is the difference between Context and Local Context in Cinema 4D
01:28
Tip - 231_ Get rid of artifacts in volumes in Cinema 4D
01:20
Tip - 232_ Blur a vertex map in Cinema 4D
02:26
Tip - 233_ Export a single object in Cinema 4D
00:39
Tip - 234_ Move multiple wires from one node port to another in Cinema 4D
01:01
Tip - 235_ Interactive Render Region Settings in Cinema 4D
01:12
Tip - 236_ Create sliced falloffs in Cinema 4D
02:04
Tip - 237_ Create alembic files out of single objects in Cinema 4D
00:50
Tip - 238_ Access hidden ports in Cinema 4D’s node-based materials
01:16
Tip - 239_ Turn a noise into a volume mesh in Cinema 4D
02:18
Tip - 240_ Create a random polygon selection using Fields in Cinema 4D
01:50
Tip - 241_ Send a Viewport rendering to the Picture Viewer in Cinema 4D
00:36
Tip - 242_ Select every n-th polygon using Fields in Cinema 4D
04:33
Tip - 243_ What is the setting
00:55
Tip - 244_ What is a node asset and how to update it in Cinema 4D
02:48
Tip - 245_ Cinema 4D Volume Builder Double Tip
02:15
Tip - 246_ Export and import node-based material assets in Cinema 4D
01:49
Tip - 247_ Select a row of polygons in Cinema 4D
00:59
Tip - 248_ Use the new gradient in Cinema 4D R20
01:54
Tip - 249_ Create Plastic Deformation in Cinema 4D
01:01
Tip - 250_ Integrate the viewport into the Node Editor in Cinema 4D
01:20
Tip - 251_ Make paper float in Cinema 4D
01:30
Tip - 252_ Create non-photorealistic looks using the node-based material system
01:42
Tip - 253_ Adjust node interfaces using the Resource Editor in Cinema 4D
02:32
Tip - 254_ Create simple seamless texture mapping in Cinema 4D
02:57
Tip - 255_ Use one filter layer in multiple Volume Builders at once in Cinema 4D
01:17
Tip - 256_ Snap a manual tracker back to the tracked pattern in Cinema 4D
00:57
Tip - 257_ Transfer a weight map over to another object in Cinema 4D
02:01
Tip - 258_ Send viewport renderings to the Picture Viewer in Cinema 4D
00:57
Tip - 259_ Make dynamic objects follow splines in Cinema 4D
03:10
Tip - 260_ Merge projects on import with Drag and Drop in Cinema 4D
01:16
Tip - 261_ Create variations of Mixamo animations in Cinema 4D
02:42
Tip - 262_ Loop animation along splines in Cinema 4D Release 21
01:17
Tip - 263_ Use the new Subfields workflow in Cinema 4D Release 21
01:56
Tip - 264_ Render any node's output as a multi-pass in Cinema 4D Release 21
02:32
Tip - 265_ Speedup the volume workflow in Cinema 4D Release 21
02:23
Tip - 266_ Swap colors in Cinema 4D Release 21
00:54
Tip - 267_ The new UV Transform tool in Cinema 4D R21
03:52
Tip - 268_ Create a Curl Noise effect in Cinema 4D R21
03:47
Tip - 269_ Introduction to the new commands for Spline UIs in R21
01:28
Tip - 270_ Realtime playback in the viewport
00:38
Tip - 271_ Reset scheme colors in Cinema 4D R21
00:55
Tip - 272_ Change the icon in the Object Manager
00:41
Tip - 273_ Create and reuse custom User Data defaults in Cinema 4D R21
02:31
Tip - 274_ Quickly find an object in the Object Manager
00:52
Tip - 275_ Create specific material types in Cinema 4D R21
01:30
Tip - 276_ How to create a wet map
03:14
Tip - 277_ Consolidate all referenced data in a dedicated folder
01:40
Tip - 278_ How to quantize a whole Fields setup in Cinema 4D
01:41
Tip - 279_ How to create a custom default scene in Cinema 4D
02:08
Tip - 280_ How to adjust Dynamics for small objects in Cinema 4D
01:23
Tip - 281_ How to create a repeating animation with Fields in Cinema 4D
03:08
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