Unity 5程序化地形制作

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2020-01-12 13:58:58
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1 Welcome
00:31
2 Using the exercise files
00:41
3 Getting an image on the screen
04:00
4 Tiling the images
05:11
5 Randomizing tiles
04:02
6 Working with Perlin noise
06:26
7 Moving the map
05:18
8 Redrawing the map
09:46
9 Techniques for seamless tiles
03:04
10 Simplifying management with layered terrain
07:07
11 Animating water
08:01
12 Adding a character to walk around
04:48
13 Identifying blocked pieces
07:08
14 Aligning blocked pieces
07:15
15 Preventing walking on blocked pieces
03:08
16 Generating markers
09:03
17 Understanding variant edges
04:45
18 Understanding variant tiles
11:09
19 Generating city data
08:14
20 Creating a single-building city
06:08
21 Working with multiple buildings in a city
06:48
22 Creating a large block of buildings
03:57
23 Designing city areas
05:19
24 Adding roads
05:22
25 Preventing walking on buildings
05:12
26 More info on buildings
06:21
27 Marking a building enterable
04:42
28 Changing scenes on building enter
05:18
29 Storing city information
04:21
30 Generating the building interior
06:32
31 Adding the player
04:15
32 Creating a multiroom interior
08:04
33 Removing wasted tiles
03:33
34 Player starts on floor
02:33
35 Adding walls
04:16
36 Preventing walking on walls
04:09
37 Aligning the walls with blocking
02:36
38 Adding a door
04:18
39 Returning to terrain
04:44
40 Step outside from a building
07:11
41 Editing map
05:22
42 Understanding caching
08:31
43 Caching buildings
04:18
44 Serializing the cache
06:22
45 Testing the serialization
04:41
46 Next steps
00:53
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