Digital Tutors - Introduction to Rigging in Maya 2015

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2019-12-31 18:21:56
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Digital Tutors
视频选集
(23/25)
01. Introduction and project overview
01:11
02. Why rigging
01:03
03. Parenting objects in Maya
04:24
04. Modifying an object's pivot
03:17
05. Creating joints in Maya
07:48
06. Joint attributes
07:22
07. The Disconnect Joint tool
05:17
08. Removing joints non-destructively
02:10
09. Understanding Maya's Rotate Plane and Single Chain Solvers
06:22
10. Rigging with the Spline IK solver
04:25
11. Manipulating a Spline IK rig
08:00
12. Animator-friendly controls and exploring the Spline IK's Advanced Twist prop
08:51
13. Using Maya groups
09:10
14. IKFK blending in Maya
10:23
15. Exploring the Node Editor
10:22
16. Establishing Driven Key relationships
06:58
17. Working with the Aim constraint
10:40
18. Rotation Order
08:27
19. Deforming objects with Maya's lattice deformer
07:37
20. Smooth Binding
08:25
21. Editing Smooth Skin deformations
09:06
22. Mirroring weights in Maya
05:57
23. Morphing objects with Maya's powerful blend shape deformer
06:50
24. Rearranging an object's input order
02:59
25. Customizing Maya
08:09
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