local x,y,z = TheInput:GetWorldPosition():Get()
for k,v in pairs( TheSim:FindEntities( x,y,z, 64 ) ) do if not table.contains({ 'campfire', 'firepit', 'chiminea', 'coldfire', 'coldfirepit', 'obsidianfirepit' }, v.prefab) then if v ~= GetPlayer() then if v.components.burnable then if v.components.burnable:IsBurning() then v.components.burnable:Extinguish() elseif v.components.burnable:IsSmoldering() then v.components.burnable:SmotherSmolder() end end end end end