MAYA arnold渲染教程

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2019-12-30 21:32:25
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视频选集
(9/28)
01 - Course Overview
01:05
02 - Assigning Textures and Volume Shaders
03:58
03 - Adding Custom 3D-procedural Textures
12:02
04 - Shading Fluids with Arnold
11:10
05 - Working with Indirect Illuminations on Volume
07:27
06 - Working with Mesh Light and Shader
12:34
07 - Rendering Polygon Mesh as Volume
07:30
08 - Using Volumes as Direct Light
11:14
09 - Working with Voxel Sampling and Filter Type
08:48
10 - Using Motion Blur in Volume Rendering
08:53
11 - Rendering Volumes as Wispy-smoke
14:57
12 - Rendering nParticle using AI-Standard-Surface
09:29
13 - Rendering Per-Particle Attributes with Ai-Standard Surface
07:50
14 - Rendering nParticle using Motion Blur
04:53
15 - Assigning AI-Standard-Volume Shader
07:11
16 - Affecting Emission in AI-Standard-Volume
07:35
17 - Rendering Per-Particle Attributes
05:10
18 - Creating Water Shader Using AI-Standard-Surface
10:15
19 - Adjusting Water Shader Attributes
09:22
20 - Using Motion-blur with Bifrost
05:26
21 - Rendering Bifrost Foam Using Arnold
07:41
22 - Rendering OpenVDB with Arnold
08:23
23 - Using Displacement Map with OpenVDB
05:51
24 - Rendering Density in OpenVDB
06:47
25 - Rendering Temperature in OpenVDB
05:25
26 - Using Volume Utility with OpenVDB
13:11
27 - Adjusting Final Render Settings
07:25
28 - Extracting AOV for Volume Rendering
06:01
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