ZBrush机器人硬面建模教程 FlippedNormals – Hard Surface Character Sculpting In ZBrush

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2019-12-21 11:51:24
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这个人懒死了,生前是拖延型懒癌患者○| ̄|_
视频选集
(15/42)
01 Course Promo
02:04
02 Introduction to the Course
01:15
03 repetitive techniques
06:01
04 Creating the Base Mesh
13:53
05 Isolating the Head
10:57
06 Adding Panels to the Head
08:11
07 Creating Vents and Panels
12:22
08 Making the Upper Torso
19:26
09 Adding The Upper Armor
10:09
10 Sculpting The Lower Body
13:50
11 Starting The Arms
05:02
12 Sculpting The outline Armor
10:32
13 Working on the Forearms
12:06
14 Making the Material Arm Section
06:02
15 Bringing in a part from a different file
07:55
16 Sculpting the sleeve for the cannon
14:22
17 Adding Cannon parts
09:15
18 Sculpting Leg Shapes
06:24
19 Adding Leg Panels
11:09
20 Working on the leg Joints
10:11
21 Adding Fabrics
11:20
22 Adding the Shin Plate
14:38
23 Sculpting Feet
09:37
24 Working on the Hips
08:36
25 Mirror over Armor
04:01
26 Adding Big Armor to create shape
14:25
27 Working on the Horn
16:51
28 Adding more Plates
09:11
29 Adding more Head Details
14:10
30 Working on a New Arm
19:43
31 Editing the Head
20:52
32 Working with Live Boolean
09:53
33 Adding Extra Armor
12:10
34 Using Transpose Master to Shape the Model
07:16
35 Detailing with Live Boolean
21:07
36 Final Details
13:10
37 Posing in Transpose
13:43
38 Prepare the Model for Keyshot
08:12
39 Rendering in Keyshot
14:04
40 Rendering In Keyshot Part 2
15:03
41 Compositing in Photoshop
17:11
42 Goodbye
00:43
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