虚幻4地编迷失之路上

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2019-12-17 14:43:25
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180
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视频选集
(87/100)
1 - Overview Final Project
01:11
2 - About Copyrights
00:54
3 - Resources
01:57
4 - Where to Start
01:19
5 - Update of Layers Function
11:37
6 - Add Mask Variation
12:49
7 - Update Biome Layers
08:16
8 - Get Better Blending Automatic Material
14:39
9 - Update of Enviro Master Material
25:30
10 - Chapter Overview
04:27
11 - Clusters Setup
10:16
12 - Cluster Creation (Part 1)
10:42
13 - Cluster Creation (Part 2)
10:35
14 - Second Cluster Creation
08:37
15 - Render as Textures
05:55
16 - Atlas Creation
14:54
17 - Trunk Creation (Part 1)
11:04
18 - Trunk Creation (Part 2)
07:05
19 - Adding Main Branches
13:06
20 - Adding Secondary Branches
07:19
21 - Top Tree Creation
04:01
22 - Add Small Branches to the Trunk
06:34
23 - Update Atlas
11:03
24 - Add Moss to Small Branches
06:23
25 - (Tips) Change Parent Curve
04:43
26 - LODs + Wind + AO Configuration
13:11
27 - Export and Test in UE4
13:38
28 - Update of our Tree
10:13
29 - Second Model Creation
10:13
30 - Sapling Creation
13:55
31 - Bush Creation
10:05
32 - Final Export in UE4
16:49
33 - Chapter Overview
03:07
34 - First Cluster Creation (Part 1)
12:56
35 - First Cluster Creation (Part 2)
19:15
36 - Second Cluster Creation
12:40
37 - Flowered Cluster Creation (Part 1)
13:20
38 - Flowered Cluster Creation (Part 2)
07:53
39 - Dogwood Atlas Creation
21:23
40 - Bark Creation - Split Function
08:55
41 - Adding Branches
09:09
42 - Models Creation from Atlas Texture
10:05
43 - Adding Leaves
10:56
44 - Adding Moss
03:44
45 - Branches Optimization
08:37
46 - Ambient Occlusion, LODs and Wind Configuration
10:44
47 - First Test in UE4
14:12
48 - Creation of First Flowered Model
09:50
49 - Creation of Second Models
09:03
50 - Creation of Bush
21:24
51 - Final Export in UE4 (Merged)
14:56
52 - How to Remove Noisy Alpha
13:21
53 - Chapter Overview
02:38
54 - First Grass Cluster Creation (Part 1)
12:18
55 - First Grass Cluster Creation (Part 2)
14:45
56 - Second Grass Cluster Creation
13:20
57 - First Plant Cutout
07:45
58 - First Plant Cluster Creation
13:56
59 - Second Plant Cutout
12:37
60 - Second Plant 'Clear' Cluster Creation
07:37
61 - Second Plant 'Dark' Cluster Creation
07:29
62 - How to Change Color Range in Photoshop
06:42
63 - Third Plant Cluster Creation
14:52
64 - Twigs Cluster Creation
11:29
65 - Atlas Creation (Part 1)
11:11
66 - Atlas Creation (Part 2)
12:07
67 - Atlas Creation (Part 3)
10:17
68 - Atlas Creation (Part 4)
14:20
69 - First Grass Patch Creation
13:07
70 - Second Grass Patch Creation
05:48
71 - First Plant Patch Creation
12:52
72 - Second Plant Patch Creation
14:24
73 - Third Plant Patch Creation
06:30
74 - Twigs Creation (Part 1)
23:19
75 - Twigs Creation (Part 2)
11:58
76 - Final Export in UE4 (Merged)
16:53
77 - Chapter Overview
05:52
78 - Creation of 'Vegetation Mask' Function
08:11
79 - Creation of 'Vegetation Logic' Function
09:43
80 - Adding the Function to our Master Material and Test
22:11
81 - Chapter Overview
05:37
82 - Creating the Grass Texture
12:02
83 - Creating the Dirt Texture
12:56
84 - Creating the Rock Texture
09:45
85 - Export and Test in UE4
13:30
86 - Chapter Overview
03:34
87 - Creating the Road Base Texture
14:25
88 - Creating the Road Cracked Texture
19:40
89 - Creating the Road Model
08:38
92 - Chapter Overview
03:20
93 - Creating the Master Material
18:07
94 - Configure Patches for Road
06:39
95 - Create Dogwood Leaves Decal in Speedtree
12:43
96 - Create Pine Needles Decal in Speedtree
05:10
97 - Create RDAO and Final Test
09:20
98 - Road Placement
13:44
99 - About Procedural Foliage Spawner
17:18
100 - Add Reliefs to the Landscape
10:00
101 - Add Road Variation Textures
09:19
102 - Procedural Pines Placement
12:42
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