给卡通人物创建衣服fafafa

861
0
2019-12-11 16:42:07
3
投币
12
1
8集
大师九千,九阳真经:甲、雕、衣、发、三、皮=灯、骨、动。
视频选集
(47/147)
01.Introduction and project overview
01:47
02.Overview of Marvelous Designer
06:04
03.Introducing the avatar
09:22
04.Creating bodice patterns
10:13
05.Preparing to simulate the bodice
03:09
06.Stitching and simulating the bodice
08:41
07.Enhancing the bodice with curves and internal lines
09:25
09.Adding the sleeves
07:12
10.Continuing with the sleeves
10:10
11.Creating the first skirt
10:01
12.Continuing on the first skirt
08:38
13.Creating the second skirt
05:24
14.Adding a skull shaped hole to our pattern
12:44
15.Adding the extras
06:54
16.Finalizing work on the extras
08:23
18.Exploring the property editor
08:41
19.Applying and manipulating textures
06:17
20.Adding graphic overlays
05:09
21.Posing the character
08:08
22.Posing the dress
04:52
23.Exporting your garment
08:14
24.Tweaking the model in ZBrush
08:40
25.Using wind and pressure
07:40
26.Importing and exporting avatar and garment animation
08:11
08.Using elastic and exploring particle distances
04:57
Section 01 - Trailer
01:33
Section 02 - Introduction And Preparation
07:50
Section 03 - Basic Head Modeling - Ear
13:09
Section 04 - Basic Head Modeling - Lips And Eyes
16:22
Section 05 - Basic Head Modeling - Nose and Facial Bones
21:22
Section 06 - Basic Head Modeling - Structure Modification
24:45
Section 07 - Creating outfits Part1
17:33
Section 08 - Creating outfits Part2
20:30
Section 09 - Creating outfits Part3
24:31
Section 10 - Detailing Outfits Part1
24:47
Section 11 - Detailing Outfits Part2
25:38
Section 12 - Head modeling refinement Part 1
32:19
Section 13 - Head modeling refinement Part 2
35:11
Section 14 - Basic Mari
21:39
Section 15 - Creating Xyz Texture In Mari Part 1
19:51
Section 16 - Creating Xyz Texture In Mari Part 2
25:11
Section 17 - High Poly Mesh Making Part 1
30:00
Section 18 - High Poly Mesh Making Part 2
22:04
Section 19 - High Poly Mesh Making Part 3
21:21
Section 20 - High Poly Mesh Making Part 4
27:33
Section 21 - Making Uv For Armour
18:42
Section 22 - Making Outfits' Uvs
25:20
Section 23 - Making Armour High Poly Mesh
34:07
Section 24 - Making Leather High Poly Mesh
28:14
Section 25 - Skin Texturing - Part 1
31:37
Section 26 - Skin Texturing - Part 2
28:11
Section 27 - Advanced Skin Texturing
28:11
Section 28 - Render Setting And Material Testing
40:10
Section 29 - Creating Materials For The Eye Balls
34:55
Section 30 - Base Introduction To Substance Painter
17:45
Section 31 - Materials Of The Armour - Part 1
23:54
Section 32 - Materials Of The Armour - Part 2
25:48
Section 33 - Material Making For Accessories
17:26
Section 34 - Material Making For Leather - Part 1
25:11
Section 35 - Material Making For Leather - Part 2
28:32
Section 36 - Material Making For Collar
22:55
Section 37 - Introduction To Xgen
34:52
Section 38 - Eyebrow Making In Xgen - Part 1
31:50
Section 39 - Eyebrow Making In Xgen - Part 2
31:27
Section 40 - Hair Making In Xgen - Part 1
30:22
Section 41 - Hair Making In Xgen - Part 2
30:10
Section 42 - Hair Making In Xgen - Part 3
24:53
Section 43 - Advanced Hair Making In Xgen - Part 1
29:52
Section 44 - Advanced Hair Making In Xgen - Part 2
31:37
Section 45 - Advanced Hair Making In Xgen - Part 3
27:54
Section 46 - Moustache Making In Xgen - Part 1
33:53
Section 47 - Moustache Making In Xgen - Part 2
28:04
Section 48 - Moustache Making In Xgen - Part 3
27:08
Section 49 - Tippet Making In Xgen
36:29
Section 50 - Hair Integration
53:20
Section 51 - Lighting And Rendering Setting
23:05
Section 52 - Final Render Image Adjustment
31:45
Section 53 - Lighting Setting And Skin Texturing
41:34
Section 54 - Hair Texturing
42:42
Section 55 - Eyes Texturing
12:57
Section 56 - Armor Metal Texturing
13:36
Section 57 - Leather Texturing
15:27
Section 58 - Leather And Clothes Texturing
10:40
Section 59 - Arnold Lighting Setting And Analysising
09:29
27
33:49
01_总体概述
01:00
02_制作前的准备
06:19
03_spline模式基础讲解_上
25:52
04_spline模式基础讲解_下
25:46
05_spline模式进阶讲解
31:32
06_groom模式基础讲解
21:44
07_igs交互模式基础讲解_上
24:31
08_igs交互模式基础讲解_下
26:02
09_xgen发型结算-animwire结算
26:38
10_xgen发型结算-Animwire发型案例结算
16:47
11_xgen发型结算-linearwire发型案例结算
21:29
12_阿诺德毛发材质
29:51
13_vary毛发材质
38:09
14_redshift毛发材质
27:54
15_卷发基础guide(引导线)制作01
33:54
16_卷发基础guide(引导线)制作02
40:12
17_卷发基础guide(引导线)制作03
33:46
18_卷发基础guide(引导线)制作04
39:08
19_卷发基础guide(引导线)制作05
31:28
20_卷发基础guide(引导线)制作06
30:05
21_卷发深入制作01
32:59
22_卷发深入调整02
37:49
23
32:07
24
30:33
25
15:15
26_狼毛发groom制作
44:40
27_基础groom制作02
44:50
28_身体毛发分拆01
19:39
29_身体毛发分拆02
23:53
30_面部毛发细化
41:17
31_躯干毛发深入细化
44:39
32_腿部毛发细化
36:48
33_下肢毛发深入
25:51
34_尾部毛发深入细化
29:46
36_脖子毛发细节优化
36:49
37_添加黑色杂毛
38:10
38_绘制毛发颜色贴图
44:05
39_毛发渲染测试
27:41
40_根据渲染调整毛发01
28:15
41_根据渲染调整毛发02
28:09
42_次时代毛发基础发型制作
24:22
43_使用x-gen制作毛发贴图01
35:40
44_使用x-gen制作毛发贴图02
38:27
45_调整毛发贴图与八侯测试
29:08
46_制作次级毛发面片01
24:13
47_制作次级毛发面片02
28:38
48_制作杂毛面片
15:58
49_添加杂毛贴图与八侯演示
38:04
50_最终幻想美型发型基础引导线制作
26:53
51_发型塑造进阶
33:34
52_添加细节与最终调整
23:19
53_使用redshift渲染毛发材质
10:08
54_卡通毛发制作详解——4分钟
23:24
55_马尾发型制作详解01
37:48
56_马尾辫发型制作02
25:52
57_辫子制作详解
23:34
58_面部毛发制作
34:02
59_xgen到nhair还原
11:08
60_xgen项目交接
09:44
61_igs制作思路01
28:46
62_igs制作思路02
37:06
63_igs制作思路03
30:52
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