Houdini与Unity&UE4赛车竞速游戏的程序化场景教程(机翻中字)下部

3451
0
2019-11-28 20:18:31
38
17
251
7
14.5一直上传不了,急要私聊
视频选集
(11/92)
12.1. Introducton
01:58
12.2. Setting up the HDA
05:30
12.3. Creating the Tire Geometry
06:24
12.4. Copy and Transform
04:45
12.5. Randomization
07:35
12.6. Setting up a Master Control
07:47
12.7. Basic Collision Mesh
05:46
12.8. Unity Test
06:22
12.9. Unreal Test
02:20
13.1. Introduction
01:23
13.2. Setting up Post Processing in Unity
09:25
13.3. Setting up Post Processing in Unreal
04:41
14.1. Introduction
01:39
14.2. Setting up the HDA
03:37
14.3. Setting the Terrain Size
08:38
14.4. Unity Test
02:56
14.6. Updating the Size Parameter
07:27
14.7. Terrain Materials
05:27
14.8. Creating Terrain Layers - Part 1
07:59
14.9. Creating Terrain Layers - Part 2
06:00
14.10. Creating Terrain Layers - Part 3
11:02
14.11. Creating Terrain Layers - Part 4
07:35
14.12. Terrain Layer Attributes - Part 1
05:30
14.13. Terrain Layer Attributes - Part 2
03:42
14.14. Terrain Tweaks & Parameters
08:44
14.15. Unreal Landscape Material
10:04
15.1. Introduction
01:44
15.2. Importing the Track Geometry
16:22
15.3. Flattening the Terrain
07:03
15.4. Unity Test
02:37
15.5. Creating Mountain Shapes - Part 1
09:49
15.6. Creating Mountain Shapes - Part 2
04:51
15.7. Creating Mountain Shapes - Part 3
04:13
15.8. Working with Stamps
05:43
15.9. Level Design Session
02:34
15.10. Exporting Stamps to Bgeo
08:36
15.11. Snapping Terrain to Mountain Stamps
05:02
15.12. Unreal Engine 4 Differences
06:55
16.1. Introduction
00:54
16.2. Creating the Gradient
04:14
16.3. Using the Gradient Value
02:25
17.1. Introduction
01:14
17.2. Creating the Trunk
10:01
17.3. Creating the Leaves - Part 1
14:45
17.4. Creating the Leaves - Part 2
11:30
17.5. Adding Ambient Occlusion
04:58
17.6. Setting up LOD's with HEngine
08:25
17.7. Creating the Tree HDA
08:17
17.8. Baking our HDA to a Game Asset
07:49
17.9. Setting our LOD Screen Sizes
03:19
17.10. Unity Test
07:57
18.1. Introduction
01:25
18.2. Using the Height Field Scatter Node
08:42
18.3. Tree Prototype Attributes - Unity Only
06:18
18.4. Tree Instance Attributes - Unity Only
06:36
18.5. Tree Scatter HDA Parameters
07:41
18.6. Unreal Foliage HDA
09:31
18.7. Unreal Tree Instancing
09:13
18.8. Converting to Foliage Actor - Unreal Only
01:25
19.1. Introduction
01:17
19.2. Creating a Set of Rocks
09:49
19.3. Creating the Rock HDA
08:05
19.4. Scattering Rocks - Unreal
09:39
19.5. Scattering Rocks - Unity
09:20
19.6. Unity Test
02:45
20.1. Introduction
01:16
20.2. Creating the Grass Clump
12:54
20.3. Rendering the Grass Clump
06:55
20.4. Scattering Detail Grass - Unity Only
06:46
20.5. Using the Grass Layer - Unreal Only
15:44
21.1. Introduction
01:18
21.2. Setting up the HDA
03:09
21.3. Creating the Placement Points
08:42
21.4. Unity Test
07:41
21.5. Unreal Test
02:56
22.1. Introduction
01:26
22.2. Setting up the HDA
05:47
22.3. Creating the Wall
08:38
22.4. Creating the Posts
11:56
22.5. Creating the Fence Geometry
09:31
22.6. Creating the Sign Geometry
09:42
22.7. Packing the Sign UV's
07:27
22.8. Creating the Materials
06:16
22.9. Unreal Test
03:08
22.10. Unity Test
04:05
23.1. Introduction
01:27
23.2. Quick Start to COP's
04:29
23.3. Creating Sign Stripes
05:13
23.4. Adding Text
03:13
23.5. Adding Noise
05:19
23.6. Exporting Textures
01:50
23.7. Texture Packing
03:56
客服
顶部
赛事库 课堂 2021拜年纪