【流程】冷热兵器 光剑战斗模块实现

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2019-12-10 12:05:37
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https://www.youtube.com/playlist?list=PLq4BcLfcoWan_hgEmXTfjhIsvLUdiHqRw 作者:Liaret 最近赶上星球大战新影片上映,虽然我对这个系列片子不感冒,但是也算是凑个热闹。如何在冷兵器状态下实现热兵器效果,如何完成持剑,切割,格挡等功能,光剑战斗全套流程在这里给你淋漓尽致地展示。 这套资源是机翻野生熟肉,好歹总比看不懂好一点了。 陶仁贤的虚幻引擎数据中心计划(WWW.CG.DEV)正式开工,后续资源会陆续在这里整理
陶仁贤的 Unreal Engine 学习分享之路 | 有啥想法? 告诉我 nicki@aboutdept.com
视频选集
(12/19)
1-Notify States Separate Upper Body Anims
25:58
2-Gradual Lightsaber Turn OnOff
14:24
2-VR Helicopter Concept - Unreal Engine 4
04:38
3-Toggling Root Motion During Gameplay
18:36
4-Attack Combo Series with UI Counter
35:29
5-Lightsaber Trail with Ribbon Particles
14:23
6-IdleCombat Anim Transitions
15:21
7-Line Tracing Lightsaber Blade Collision
17:03
8-Plasma trail with GPU Particles
09:17
9-Slicing Walls with Lightsaber - Episode I [Reupload]
15:49
10-Making Moving AI
22:37
11-Adjusting Anim Blueprint for AI Character
10:54
12-Behavior Trees Basics
19:27
13-Slicing Walls with Lightsaber - Episode II
15:05
14-Slicing Walls with Lightsaber - Episode III
12:27
15-Seeing and Following the Target
20:33
16-AI Tracking Blackboard Target
14:49
17-Changing Lightsaber Color in Runtime
16:41
18-AI Melee Attacking Player
14:17
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