【Blender】Daily Blender Tip 每集不超过3分钟的blender每日技巧

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2019-10-27 22:17:39
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www.youtube.com/playlist?list=PLrB1kuJIjcg5wPOIWNT3mul7EKp2Ufo8c 之前在twitter上看到的blender每日小技巧,这个清楚点但是在这里不能看到每集的封面缩略图,具体可以看标题(Ctrl F寻找关键字好像有些标题末尾被我弄没了..)或者我放BDY链接:https://pan.baidu.com/s/1-Rqtfdzmf0xksCMwrl4Jeg 提取码:sd7n
blender/unreal "掌握程序生成的魔法~then you can move mountains!" 很抱歉,最近在忙
视频选集
(113/365)
001 - Select Connected Faces
00:07
002 - Hide Everything Except Selected
00:05
003 - Copy Animation From One Object To Another
00:09
004 - Make Selection Spherical
00:09
005 - Perpetual Controlled Speed Tire Rotation
00:55
006 - Inset Individual Faces
00:06
007 - Pixelated Renders
00:17
008 - Texturing Without UV-Unwrapping
00:35
009 - Simplify Setting
00:35
010 - Fast Hard Surface Modeling With Auto Smooth
00:34
011 - Using HDRI Images To Light Scenes
00:57
012 - Quickly Toggle Subdiv Levels
00:20
013 - Bouncy Ball Physics Simulation
00:44
014 - Increase Your Render Speed With The Auto Tile Add-on
00:32
015 - Concave Bevel Profile
00:31
016 - Punch Holes In Meshes
00:23
017 - Slide Vertices Along Edges
00:20
018 - Rain With Dynamic Paint And Particles
00:59
019 - Auto Weld Vertices
00:31
020 - Quick Extrude And Duplicate
00:21
021 - Copy Objects From One Blender Window To Another
00:21
022 - Particles Follow A Path
00:52
023 - Edge Slide
00:31
024 - Easily Animate Objects With Lattices
01:00
025 - Hold CTRL To Snap Objects
00:24
026 - Animate A Fish Without Rigging
00:55
027 - Spin
00:42
028 - Improve Your Renders With Focus Depth
00:44
029 - Quickly Set Up HDRI Lighting
00:44
030 - Volumetric Light Through A Window
01:00
031 - Super Quick Circular Array
00:25
032 - Randomize Grain
00:21
033 - 3 Different Ways To Fill
00:38
034 - Super Easy Free 3D Scanning Photogrammetry Workflow With Meshroom
01:00
035 - Convert Tris To Quads With One Shortcut
00:14
035 - Generated UV's
00:40
037 - Add Edge Loops Without Destroying Your UV Layout
00:22
038 - Knife Project (and Matcaps)
01:00
039 - Make Seamless Textures Easily In Gimp
00:44
040 - How To Make Pipes
02:52
041 - Drag And Drop Materials
01:07
042 - Stitch UV's
00:55
043 - Import Images As Planes Add-On
02:54
044 - Non-Destructive Boolean Workflow, Round Edges, Bevels,
02:02
045 - Quick Hair _ Fur and How to Comb and Weight Paint
02:18
046 - 2 Types Of Quick Fluids
01:39
047 - Custom Transform Orientation
01:38
048 - Installing Custom Fonts From Google Fonts
02:01
049 - Copy Attributes Add-On
01:29
050 - Isolation Mode
00:59
051 - Layer Management
01:43
052 - Glass Transparancy With Alpha Channel
01:27
053 - Offset Edge Slide
00:57
054 - 2 Viewport Tips
01:33
055 - How to Choose Between Multiple Camera's
01:08
056 - How To Use the BoolTool Add-on
02:01
057 - Flatten Faces
01:10
058 - Collapse Edges
00:58
059 - Crease Edges
01:56
060 - Twisted Bridge With LoopTools Add-On
00:43
061 - Symmetrize
00:43
062 - Duplicate Linked
01:43
063 - Using SkinWrap To Project A Sticker To A Surface
01:50
064 - Faster Render Speeds By Rendering Seperate Layers (Re-Upload)
01:55
065 - Properly Use Poliigon Textures And Add-On
02:00
066 - Quick Tree Trunk With Skin Modifier
02:00
067 - Clipping Border
00:54
068 - Plant Part 2 - Adding Twigs With Particles
01:54
069 - Add Leaves To Our Plant (Make a Plant Part 3)
01:54
070 - Angle Constrain
00:37
071 - Randomize Transform
01:24
072 - Wave Modifier And Blender 2.8!
02:01
073 - Quickly Fracture Stuff
01:28
074 - Sphere With Quads
00:53
075 - More Fracture Stuff!
01:37
076 - Move a Vertex Along The Opposite Direction Of an Edge
00:33
077 - Unwrap a Cup - Follow Active Quads
01:39
078 - Export UV Layout
01:55
079 - Texture Painting and Custom Brushes
02:01
080 - My Painting Workflow In Blender
01:38
081 - Extrude Faces Along Normals
01:09
082 - Using Empties For Transformations And Mirroring
01:37
083 - Wave Interaction With Vertex Parenting
01:14
084 - Rigging A Simple Character Part 1
01:54
085 - Rigging A Simple Character Part 2
01:42
086 - Simple Character Walk Cycle
02:01
087 - Adding Props To Your Character (like a stylish hat)
01:40
088 - How To Make A Character Follow A Path
02:02
089 - Riggin With Seperate Objects Or Not
01:47
090 - How To Have Characters Interact With Physics Simulations
01:55
091 - Apply All Modifiers At Once
00:43
092 - Blender 2.8 Keyboard Shortcuts
01:16
093 - 2D Animation Quick Start
01:20
094 - Import Reference Images For Modeling
01:13
095 - Using Empty To Animate Displacement Modifier In A Loop
01:52
096 - 2D Animation From 3D Animation (Blender 2.8)
01:56
097 - Exploring Grease Pencil - Different Brushes
01:37
098 - Stabilizer (Lazy Mouse) In Grease Pencil
01:21
099 - Drawing In 3D With Grease Pencil And Converting To Mesh
01:49
100 - Dupliverts For Motion Graphics
01:28
101 - Cycles Bevel Shader in Blender 2.8
01:53
102 - Random Object Colors in Blender 2.8
01:40
103 - Quad View Toggle
00:25
104 - Zoom To Selected
00:51
105 - Scale Tubes and Pipes Proportionally
00:40
106 - Recover Lost Blend-Files
01:05
107 - Fly Mode in Blender 2.79 and 2.8
00:51
108 - Toggle Full Screen in Blender 2.79 and 2.8
00:29
109 - Quick Favorites in Blender 2.8
00:52
110 - Grease Pencil Build Modifier
00:51
111 - Grease Pencil Sculpt Stroke Thickness
01:22
112 - Flip Camera Horizontally
00:33
113 - From Sketch To Clean Lines in Grease Pencil
01:59
114 - Easily Add Camera Movement To A 2D Painting
01:35
115 - How To Save Quick Favorites In Blender 2.8
00:50
116 - Quickly Add Material Nodes With Node Wrangler Add-On
00:38
117 - Using Alembic Format For Particles
01:10
118 - Using Alembic Part 2 - Vertex Parenting
01:11
119 - Super Easy PBR Textures With Node Wrangler
01:57
120 - NEW Curve Tool in Grease Pencil Blender 2.8
01:33
121 - Gstretch (LoopTools) function in 2.79 and 2.8
01:04
122 - Selecting Loops in 2.79 and 2.8
00:45
123 - Inset Boundary
00:57
124 - Quickly Find Objects In The Outliner
00:41
125 - Visualise Stretched Areas In The UV Viewer
01:12
126 - Visualise Stretched UV Areas in Blender 2.8
01:14
127 - Material Basics - Pointiness
01:05
128 - Material Basics - Dust_Snow
01:58
129 - Quickly Align The View To Your Mouse Cursor Position
00:35
130 - Purge All Unused Materials
01:10
131 - How To Make A Pillow In One Minute
01:57
132 - Limited Dissolve (Or How To Make An Awewsome Scifi Sphere...)
01:44
133 - Cast Modifier (Or How To Make Another Weird Sphere...)
01:46
134 - Select Rows Of Faces Easily And Quickly
00:43
135 - Tissue Add-on - Experiment 1
01:57
136 - Tissue Add-on - Experiment 2
01:55
137 - Tissue Add-on - Experiment 3
02:24
138 - How To Make A Curtain In One Minute
01:49
139 - Blender Fracture Modifier Build - Quick Start
01:31
140 - Fracture Modifier - Use Constraints
01:59
141 - Fracture Modifier - Helper Add-on
01:52
142 - Fracture Modifier - Splinters
01:14
143 - Camera Shift
00:39
144 - How To Tear Cloth In One Minute With Fracture Modifier
01:28
145 - How To Launch A Cube
01:13
146 - Microdisplacement in one minute!
01:30
147 - Moon in one minute!
01:25
148 - How to use Nasa's free models and textures
01:26
149 - New bevel miter patterns in Blender 2.8
01:02
150 - Grease Pencil Stroke Interpolation
01:20
151 - How to reset the rotation of the 3D cursor
00:26
152 - How to set the centre of weight in a rigid body
01:06
153 - Grease pencil guides
00:51
154 - Grease pencil cutter tool
00:50
155 - Viewport transparancy in Object Mode
00:39
156 - Correctly display pixel art textures
00:32
157 - Easily bake normal maps in just one minute!
01:00
158 - How to use normal maps
00:41
159 - Bump maps or Normal maps
00:41
160 - Snap to orthographic view
00:26
161 - Random colors with the Object Info node
00:31
162 - Add hooks and Laplacian Deformer
00:49
163 - Quick and easy isometric camera
00:38
164 - Anime tree in Krita and Blender
00:49
165 - Modeling folds in cloth
01:00
166 - Incrementing your file names
00:22
167 - Moving edge loops to center
00:32
168 - Flipping normals on multiple objects
00:46
169 - Easy animated fog in Eevee
00:45
170 - Freestyle calligraphy render
00:58
171 - Lattice Deform Modifier
00:58
172 - VFX Project part 1 Retopology
01:00
173 - VFX Project part 2 Modeling on-the-fly
01:00
174 - VFX Project part 3 Remaking the teeth
00:56
175 - VFX Project part 4 Quick UV Unwrap
00:37
176 - Baking the Displacement map
01:00
177 - Texture Painting
00:56
178 - Colorful Wireframes
00:21
179 - F2 Add-on
00:46
180 - Retopology visibility tips
00:38
181 - Set in- and out-points in the timeline (Blender 2.8)
00:23
182 - Quad Topology Tips
01:00
183 - Modeling holes in Curved objects
01:00
184 - Unsubdivide and poke faces
01:00
185 - Making a microphone mesh with modifiers
00:59
186 - Make a rope
01:54
187 - Easily fix Edge Loops
00:37
188 - Cylinder with holes
00:35
189 - Plane with irregular holes
01:00
190 - Join As Shape
00:29
191 - Basics of Shape Keys
01:01
192 - Cut-out animation
00:45
193 - Texture painting with stencils
00:46
194 - Texture mixing
00:37
195 - Inset with support edges
00:59
196 - Sculpting with stencils
00:57
197 - Node labels and colors
00:48
198 - More Node Tips!
00:49
199 - Even more Node Tips!
00:27
200 - Dissolve Edges shortcut
00:17
201 - Glass in Eevee (Blender 2.8)
00:53
202 - Duplicates along a path
01:00
203 - Array along a path in Blender 2.8
00:32
204 - Rip Fill
00:27
205 - Shadow Catcher in Cycles
00:31
206 - Adding detail when Sculpting
01:00
207 - Make a pipe with cloth folds
01:00
208 - Heroic Default Cube
00:58
209 - Modeling with maths
00:49
210 - Mirror without Modifier
00:52
211 - Value scrolling in Blender 2.8
00:40
212 - Bendy Bones in Blender 2.8
01:00
213 - Bendy Bones in Blender 2.8 part 2
00:54
214 - Camera view from viewport
00:38
215 - Scaling tips (Blender 2.7 + 2.8)
00:38
216 - Scaling the Interface (Blender 2.7 + 2.8)
00:56
217 - Make a Low-Poly Tree in One Minute (Blender 2.8)
01:00
218 - Metaballs Quickstart (Blender 2.8)
00:54
219 - Instant Meshes (Blender 2.7 & 2.8)
00:56
220 - Low Poly Tree version 2 (Blender 2.8)
01:00
221 - Bisect Tool (Blender 2.7 or 2.8)
00:54
222 - Modular Node-Based Trees (Blender 2.7 & 2.8)
01:01
223 - Growing Plant animation (part 1) (Blender 2.8)
01:01
224 - Growing Plant animation (part 2) (Blender 2.7 & 2.8)
02:23
225 - Link animation data and unlink it (Blender 2.8)
00:57
226 - TubeTool Add-on (Blender 2.8)
00:56
227 - Discombobulator (Blender 2.7 & 2.8)
01:01
228 - Chair modeling - Wireframe_Mesh Backrest (Blender 2.79)
01:00
229 - Snapping (Blender 2.8)
01:00
230 - Quick Grass in Eevee (Blender 2.8)
01:00
231 - Extruding Complex Shapes (Blender 2.7 & 2.8)
00:55
232 - Smooth Corrective and rigging (Blender 2.7 & 2.8)
00:49
233 - Align three furniture tripod legs (Blender 2.7 & 2.8)
01:00
234 - Align car rim parts (Blender 2.7 & 2.8)
00:55
235 - Weird Stuff with Build Modifier and Metaballs (Blender 2.7 & 2.8)
01:00
236 - Volumetric clouds (Blender 2.7 & 2.8)
00:59
237 - Mesh Deform modifier (Blender 2.7 & 2.8)
01:00
238 - Advanced Snapping (Blender 2.7 & 2.8)
00:58
239 - Transfer Normals (Blender 2.7 & 2.8)
01:00
240 - Weighted Normals modifier (Blender 2.8)
00:52
241 - UV Project modifier (Blender 2.7 & 2.8)
00:52
242 - Easily Rig Clothing (Blender 2.7 & 2.8)
00:50
243 - Extrude at a 90° angle (Blender 2.7 & 2.8)
00:50
244 - Fill many holes at once (Blender 2.7 & 2.8)
00:48
245 - Low poly Typography (Blender 2.7 & 2.8)
01:01
246 - How to make Welds two ways (Blender 2.7 & 2.8)
00:50
247 - How to make a Screw (Blender 2.7 & 2.8)
00:56
248 - Math Mesh add-on (Blender 2.8)
00:57
249 - Circle select and Lasso select (Blender 2.8)
00:47
250 - Fluid simulations (Blender 2.8)
01:00
251 - Fluid material in Eevee (Blender 2.8)
01:01
252 - Installing the new textured brushes (Blender 2.8)
01:01
253 - Creating your own custom Grease Pencil brushes (Blender 2.8)
01:01
254 - Easy outline with the inverted hull method (Blender 2.8)
00:55
255 - Control outline thickness with the inverted hull method (Blender 2.8)
00:49
256 - Easy wireframe shader (Blender 2.8)
01:01
257 - Moving Sketchy Toon Outline (Blender 2.8)
01:01
258 - Camera Turnaround (Blender 2.8)
01:04
259 - Camera Switching While Rendering (Blender 2.8)
00:56
260 - Camera Crane Rig Addon (Blender 2.8)
00:55
261 - Sniper Motion Graphics Addon (Blender 2.79)
00:48
262 - Align Objects to Camera View (Blender 2.7 & 2.8)
00:43
263 - Keyframe Animate Render Visibility (Blender 2.8)
00:54
264 - Snapping bones (Blender 2.8)
00:50
265 - Separate parts of the mesh (Blender 2.7 & 2.8)
00:28
266 - Merge vertices by distance (Blender 2.8)
00:54
267 - Select all faces with the same material (Blender 2.7 & 2.8)
00:54
268 - Low poly texture atlas (Blender 2.7 & 2.8)
01:01
269 - Combine UV maps from multiple objects (Blender 2.7 & 2.8)
00:56
270 - Hide vertices from proportional editing (Blender 2.7 & 2.8)
00:36
271 - Textured Spotlight (Blender 2.7 & 2.8)
00:48
272 - Turn on Auto Smooth for all objects at once (Blender 2.7 & 2.8)
01:02
273 - Destructive Extrude (Blender 2.7)
01:01
274 - Camera Track To Constraint (Blender 2.7)
00:32
275 - Smooth low poly edges (Blender 2.8)
00:33
276 - Smooth even lower poly edges (Blender 2.8)
00:36
277 - Connect objects for simulations (Blender 2.8)
00:40
278 - Model Diamond Tufting patterns in one minute (Blender 2.8)
01:03
279 - Model Diamond Tufting patterns on a cube (Blender 2.8)
01:00
280 - Making balloon text (Blender 2.8)
01:01
281 - Lock to 3D cursor (Blender 2.7 & 2.8)
00:39
282 - Rendering viewport animations (Blender 2.8)
01:01
283 - Cycles render basics (Blender 2.8)
01:01
284 - Array with Object Offset (Blender 2.8)
00:54
285 - Metaball Array (Blender 2.8)
00:56
286 - When to rotate edges (Blender 2.8)
00:34
287 - Solving hand modeling issues (Blender 2.8)
01:00
288 - Making characters with MB-LAB add-on (Blender 2.8)
00:57
289 - IK and FK in Rigify (Blender 2.8)
00:58
290 - Animation reference for animals (Blender 2.8)
00:35
291 - Better rigging with extra edge loops (Blender 2.8)
00:37
292 - Control bones and action constraints (Blender 2.8)
00:52
293 - Shape Keys and Rigging for Muscle Deformations (Blender 2.8)
00:25
294 - Rigging and Drivers for Muscle Deformations (Blender 2.8)
01:01
295 - Adding edge loops to triangles (Blender 2.8)
00:27
296 - Improve your animation with Motion Paths (Blender 2.8)
00:44
297 - Walk Cycles and Markers (Blender 2.8)
00:46
298 - Using Auto IK to animate faster (Blender 2.8)
00:28
299 - Manually Rigging Legs - IK and Pole Targets (Blender 2.8)
01:00
300 - Adding extra bones (Blender 2.8)
01:03
301 -Basic Toon Shader in Eevee (Blender 2.8)
00:54
302 - Manually fixing weight paint issues (Blender 2.8)
00:55
303 - Facial Expressions (Blender 2.8)
00:47
304 - Blending Actions (Blender 2.8)
00:26
305 - Switch from Parenting to Simulation (Blender 2.8)
01:00
306 - Switch Constraints from one object to another (Blender 2.8)
00:48
307 - Using Empties to control textures (Blender 2.8)
00:43
308 - Selecting faces by surface area (Blender 2.8)
00:33
309 - Character jumps and rotations (Blender 2.8)
00:48
310 - Marking complex seams easily (Blender 2.8)
00:42
311 - Two methods to reduce detail (Blender 2.8)
00:39
312 - Track Billboards To Camera (Blender 2.8)
00:34
313 - Forest that tracks camera with Particle system Billboards (Blender 2.8)
00:53
314 - Quicly open your renders folder from within Blender (Blender 2.8)
00:24
315 - Freestyle pencil lines (Blender 2.8)
00:39
316 - Custom Startup Settings (Blender 2.8)
00:31
317 - Shape Keys for Facial Expressions (Blender 2.8)
00:47
318 - Import SVG Vectors with Colors Intact (Blender 2.8)
00:51
319 - Import Sketchup files (Blender 2.8)
00:40
320 - Infinite Sofas with Group Instances (Blender 2.8)
00:59
321 - Another Noise Tool - ANT Landscape generator (Blender 2.8)
00:49
322 - A couple of Interface Tips (Blender 2.8)
00:27
323 - Camera Calibration with fSpy add-on (Blender 2.8)
01:00
324 - Camera Projection Mapping (Blender 2.8)
00:46
325 - Download any terrain data for free (Blender 2.8)
01:00
326 - Fix missing (pink) textures (Blender 2.8)
00:27
327 - Maximum Undo and Picking Shortcut (Blender 2.8)
00:23
328 - One-sided Emission Shader in Cycles (Blender 2.8)
00:30
329 - Emission Shader in Eevee (Blender 2.8)
00:46
330 - Smooth Loop Cuts (Blender 2.8)
00:18
331 - 700+ Free ArchViz Models
00:59
332 - Reveal a Photo Through a Physics Simulation (Blender 2.8)
00:59
333 - Swap Interface Windows (Blender 2.8)
00:26
334 - BlenderKit add-on (Blender 2.8)
00:54
335 - How to rotate Box-Mapped textures (Blender 2.8)
00:53
336 - How to turn off lights widgets in Eevee (Blender 2.8)
00:42
337 - How to use IES lights (Blender 2.8)
01:02
338 - How to use the Principled Hair shader (Blender 2.8)
01:02
339 - Workflow Tip - Linked Libraries (Blender 2.8)
00:58
340 - Editing Linked Assets (Blender 2.8)
00:45
341 - Getting Color, Bump and Shininess from just one JPEG texture (Blender 2.8)
00:55
342 - Linking Characters (Blender 2.8)
00:56
343 - A brief look at Render Passes (Blender 2.8)
01:09
344 - Compositing the Mist pass (Blender 2.8)
01:00
345 - Compositing - Cryptomatte (Blender 2.8)
00:54
346 - Compositing - Color Correction (Blender 2.8)
00:43
347 - Compositing - Vignette effect (Blender 2.8)
01:00
348 - Selecting lots of tiny things (Blender 2.8)
00:49
349 - How to use free leaf textures and set up translucency (Blender 2.8)
01:00
350 - How to use double-sided materials (Blender 2.8)
00:37
351 - Add a decal with just nodes (Blender 2.8)
00:43
352 - Procedural Bump Maps (Blender 2.8)
00:53
353 - Interactively adjust a cloth simulation (Blender 2.8)
00:58
354 - Mirror UV Maps (Blender 2.8)
00:28
355 - The new AI Denoiser node (Blender 2.81)
00:49
356 - Photogrammetry and Google Earth (Blender 2.8)
00:59
357 - Slow Motion Particles (Blender 2.8)
00:35
358 - Three Easy Materials (Blender 2.8)
00:40
359 - Extra Shading Pie Menu Items (Blender 2.8)
00:34
360 - Creating Stylized Ripples (Blender 2.8)
00:56
361 - Rendering Passes to Separate Files (Blender 2.8)
00:52
362 - Easy Animated Leaves (Blender 2.8)
00:57
363 - Different kinds of Motion Blur (Blender 2.8)
00:51
364 - Setting Lumens Light Values (Blender 2.8)
01:00
365 - Rendering Dark Rooms (Blender 2.8)
00:24
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