用Unity做一个RPG

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2019-10-21 10:49:59
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www.youtube.com 一个U3DRPG教程 素材什么的懒得整理 各位用自己的吧
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视频选集
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1. Why You Should Buy This Course
01:53
2. Welcome To The Course
04:08
3. About Character Movement
02:12
4. Start Designing Your RPG
14:33
5. Set Up A Combat Sandbox
11:56
6. A Simple DIY Follow Camera
09:32
7. Pan And Tilt Camera Options
06:37
8. Prototyping With Placeholders
15:18
9. Raycasting And Layer Masks
03:32
10. Using Raycasts To Query Click
21:35
11. Click Mouse To Move
23:33
12. Work Breakdown Structure
14:49
14. Instructor Hangout 1.1
06:56
15. Organizing Project For Teamwork
15:42
16. Using Cursor Affordances
15:01
17. Most Important Combat Feature
05:00
18. Gamepad Movement Mode
20:18
19. Onion Design
13:23
20. The Player Experience
17:00
21. TODOs And Bug Fixes
14:43
22. The Observer Pattern
05:19
23. Using Delegates In C#
21:49
24. The Event Keyword In C#
08:58
26. Instructor Hangout 1.2
06:23
27. Section 1 Wrap Up
01:24
1. Section 2 Introduction
01:38
2. Attacking The Enemies Design
11:42
3. Using Gizmos To Visualise Code
16:40
4. Player Health Bar UI
16:12
5. Enemy Floating Health Bar
13:00
6. Ranged Attack Problem
10:33
7. Update Your 1 Page GDD
10:08
8. Set Your Art Direction
12:58
9. Sketch Your Prototype Level
13:20
10. Importing Level Assets
09:36
12. Instructor Hangout 2.1
05:52
13. Creating Terrain
19:15
14. Block Out Your Level
17:30
15. Review And Adjustments
17:37
16. Commenting Your Level
14:40
17. Standardising Scene Setup
16:53
18. Dimensional Analysis Primer
09:38
19. Help Writing Physics Code
17:31
20. Make Enemies Pathfind To Player
17:55
21. Don't Panic!
03:09
22. Fully Event Based Raycasting
21:23
23. Writing Custom Editors
22:48
24. Player Pathfinding To Enemies
17:37
27. Instructor Hangout 2.2
11:17
28. Prototyping Goals And Progress
11:02
29. Refine Your Nav Mesh
21:12
30. Tuning And Exploring
14:48
31. Importing Humanoid Animations
10:42
32. Using Interfaces In C#
15:40
33. Calling Methods Via Interfaces
11:33
34. Enemy Move And Attack Spheres
09:45
35. Spawning Enemy Projectiles
17:51
36. InvokeRepeating() vs StartCoroutine()
13:13
37. Player Melee Damage
21:26
39. Instructor Hangout 2.3
12:09
40. Creating Enemy Archetypes
15:32
41. Health And Damage Philosophy
20:08
42. Start Your Stat Spreadsheet
20:52
43. Healing Companion Prototype
11:00
44. Level Story Theme And Flow
17:40
45. Playable Level With Combat
18:32
46. Rising Complexity, Refactoring
10:53
47. Using The Trail Renderer Component
11:36
48. Preventing Projectile Pass-Through
15:41
50. Instructor Hangout 2.4
04:24
51. Fix Wobbly Characters
12:21
52. Thoughts On Organisation
09:50
53. Preparing Our Assets Folder
23:05
54. Set Dressing Our Level
21:15
55. Adding Water
09:45
56. Movement Bug And Water
08:58
57. Adding Trees
19:48
58. Asset Showcase Scene
19:00
59. Get Your Dev Hat Back On
14:29
60. Introducing Scriptable Objects
18:39
62. Adjustable Weapon Grip
17:37
63. Problems With Prefabs
17:23
64. Import Mecanim Animation Pack
14:27
65. Projectiles Discriminate
17:26
67. Section 2 Wrap Up
01:08
1. Section 3 Introduction
00:56
2. Design Planning And Decisions
09:39
3. Your Game Design Document
18:05
4. Unity 5.6 And VS Community 2017
11:10
5. Using Namespaces In C Sharp
21:08
6. The Animator Override Controller
15:21
7. Protecting Our Interfaces
17:40
8. Untangling Standard Assets
18:59
9. Trigger Player Hit Animation
14:15
10. Triggering Audio On Radius
16:25
12. Terrain Optimization
08:51
13. Our First Dialogue
16:38
14. Tasks And Bugs
19:01
15. Placing Props
18:45
16. Weapon Design
21:20
17. Changing Your Skybox
11:05
18. Bridges And Navmesh
11:13
19. Enemy Mesh Antics
10:26
20. Adding An Energy Mechanic
11:45
21. Extension By Composition
19:17
23. Detecting By Layer In 3D
13:18
24. Simplifying Click To Move
22:16
25. Simplifying Click To Attack
21:37
26. Player Choice In Combat
18:13
27. Special Abilities System Overview
19:11
28. Storing Special Ability Config data
21:45
29. Making A Class Single Purpose
16:02
30. Implementing Power Attack Behaviour
13:24
31. Using Structs For Parameter Sets
16:38
32. Create An Area Of Effect Ability
17:47
34. Regenerating Energy Over Time
09:33
35. Game Feel Intro
05:02
36. Game Feel Audit
13:01
37. Spreadsheet Strategy
15:15
38. Spreadsheet Spine
24:27
39. When Mouse Leaves Game Window
05:05
40. Coroutine For Death Sequence
11:11
41. Player Damage & Death Sounds
12:44
42. Player Death Animation
12:15
43. Using Image Fill In UI
13:47
45. Adding Special Ability UI
07:26
46. Level Design Paradigms
09:28
47. Level Design Choice
10:34
48. Assets And Improvements
08:54
49. Particle Effects Intro
08:57
50. Glowing Dust Effect
13:25
51. Spawning Particles At Runtime
19:14
52. Self Heal Special Ability Challenge
11:30
53. Triggering Special Abilities From Keys
13:50
54. Finishing The Self Heal Ability
15:27
56. Critical Hit And Weapon Bonus
16:18
57. AOE Particle Effect
19:51
58. Self Heal Particle Effect
12:30
60. Section 3 Wrap Up
02:47
1. Section 4 Introduction
02:58
2. From Interface To Inheritance
11:03
3. Less Lines Of Code Is Better
17:04
4. Centralise And Improve Audio Clips
11:29
5. Making Abstract Methods Concrete
11:42
6. Weapon Pickup Points
21:40
7. Weapon Change Mechanics
11:35
8. Eliminate AICharacterControl
18:06
9. Simplify Unity's ThirdPersonCharacter Class
15:48
10. Introducing Unity 2017
08:18
12. Caution With Callbacks In Refactors
12:04
13. Eliminating ThirdPersonCharacter.cs
15:20
14. Extracting a DamageSystem Component
20:39
15. Getting To Compilation With Focus
12:27
16. Centralising Special Ability Code
19:30
17. Eliminate A Struct And Interface
09:47
18. Using Optional Parameters In C
11:19
19. Having Characters Build Themselves
19:22
20. Completing Character Self-Setup
13:58
21. A SetDestination() Movement API
17:29
23. A Strong Character Basis
15:12
24. Slowly Extracting WeaponSystem
20:17
25. Recap And Review When Tired
09:04
26. Simplifying Enemy To EnemyAI
09:37
27. AI Behaviour Tree In Unity
14:50
28. Waypoint Paths With Editor Gizmos
10:19
29. Patrolling Using Coroutines
15:02
30. Automatic Repeat Attacking
20:24
31. Stopping Coroutines In Update
09:33
32. Special Ability Animations
09:14
34. Running Coroutines In Series
16:53
35. Finshing The Fight
15:42
36. Finishing The Weapon System
16:07
37. Polish Audit
07:00
38. Tuning Paradigms
10:29
39. Rebuilding Enemies
14:46
40. Surprise And Delight
18:09
41. Continuous Attack Bug
08:03
42. Lazy Enemy Bug
06:15
43. Dialogue Workflow
09:47
45. NPCs That Don't Hit
07:54
46. Wandering NPCs
09:20
47. Grip Scaler
03:04
48. Easier To Hit Enemies
03:23
49. Ben's Bug Bashing Bonanza
13:17
50. Achieving Audio Awesomeness
09:20
51. More Death Bugs
03:40
52. Music And Ambience
10:02
53. Tweak Your Lighting
11:59
54. Final Design Thoughts
08:04
56. Congratulations
03:13
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