【Blender】从零到精通丨新手入门全面基础教程丨Udemy - Blender 3D From Zero to Hero.part1(01-100)

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2019-09-24 08:53:32
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http://www.gfxcamp.com/ Blender新手入门全面基础教程 Udemy – Blender 3D From Zero to Hero part1 全面讲解Blender的使用方法,包括多种风格3D模型的建模步骤、简单模型组合成复杂场景等,材质贴图的制作,深度展UV的方法等 需要素材可私我
视频选集
(3/97)
1.Introduction
05:35
2. Conventions & Disclaimer
02:29
3. Blender UI
05:50
4. Customizing the UI
09:55
5. Mouse viewport navigation
04:34
6. Keyboard viewport navigation
09:46
7. Basic Object operations
11:14
8. 3d view settings
09:43
9. Transformations
07:07
10. Advanced transformations
12:09
11. coordinate reference
06:18
12. interaction mode
08:52
13. the origin
11:13
14. unit and measurement
07:33
15. object duplication
07:54
16. pivot point
04:34
17. display mode
06:25
18. Snapping
13:10
19. modifier
05:56
20. creating symmetrical object
11:24
21. Project simple table
07:30
22. Advanced selection
04:01
23. Selection mode custom shortcut
06:29
24. Mesh selection methods
08:03
25. modifying mesh selection
09:01
26. Adding edges
12:03
27. Inset extrude and bevel
07:47
28. Project Kindergarten Chair
07:48
29. deleting and Patching
06:29
30. merging vertices
07:07
31. Project Wardrobe
08:48
32. Good vs bad geometry
09:56
33. normal direction
04:57
34. face smoothing
06:54
35. Project Coffee table
07:08
36. Splitting and separating objects
03:15
37. matcap and AO
06:55
38. Undo system
05:05
39. Security outpost
11:47
40. security outpost 2
13:21
41. fish submarine 1
09:19
42. fish submarine 2
13:04
43. proportional editing
07:50
44. vertex group
05:53
45. simple deformation - twist
08:35
46. simple deformation - bend
08:24
47. lattice modifier
04:49
48. mesh deform modifier
05:02
49. curve modifier
08:45
50. project coconut tree basics
07:56
51. coconut tree trunk
08:45
53. rendering engines
03:29
54. basic material and color
08:27
55. managing materials
10:02
56. color models
07:56
57. Hexadecimal color code
06:33
58. introduction to texture
03:43
59. Procedural texture
09:23
61. Image texture
05:24
62. Blending modes
04:42
63. UV image editor
11:42
64. PBR workflow
10:53
65. Alpha texture
08:40
66. RGBA Image
06:13
67. Bump texture variations
08:02
68. Adding height map
03:55
69. Specular texture
05:21
70. UV mapping Basics
06:14
71. Project Barrel UV mapping
09:16
72. Unwrapping basics
04:24
73. Unwrapping process
08:39
74. Straightening UV
10:01
75. UV Snapping
07:42
76. Pinning
04:35
77. Smart UV project
08:18
78. UV Selection
06:52
79. Stitching and welding
07:49
80. Project - Polygonal tree - preparation
09:19
81. Project - Polygonal tree - modeling
12:39
82. Project Atlas
05:12
83. Project - Polygonal tree - texturing
11:25
84. Fish Submarine - UV seams
09:46
85. Fish submarine UV unwrapping
12:53
86. Fish submarine - texturing
13:27
87. Symmetrical UV part 1
09:45
88. Symmetrical UV part 2
07:42
89. UV maps data and live unwrap
08:11
90. Texture tiling
09:57
91. Seamless texture using Krita and Gimp
06:47
92. Magic UVW mapping
13:49
94. Cycles Introduction
09:42
95. CPU vs GPU
08:34
96. Devices and samples
07:51
97. Light paths
09:07
98. Transparency and caustics
06:06
99. Filmic tone mapping
09:46
100. Environmental light
10:10
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