3DS Max Fundamentals

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2019-09-11 18:11:56
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01 - Course Overview
01:17
02 - Learning the Interface
03:41
03 - Viewport Navigation
05:43
04 - Creating Project Folders
03:02
05 - Object Creation and Selection
10:54
06 - Transforming Objects
14:13
07 - Sub-object Modes
09:25
08 - Grouping and Parenting
08:55
09 - Adding Reference Images
08:27
10 - Building the Body Core
07:09
11 - Adding the Sides of the Body
07:07
12 - Modeling the Top
07:20
13 - Modeling a Rough Cockpit
04:40
14 - Modeling the Front Vent
03:01
15 - Starting the Engine Area
06:29
16 - Detailing the Cockpit
05:50
17 - Modeling the Main Engine
07:04
18 - Placing the Engine
06:53
19 - Finishing the Engine Pieces
01:40
20 - Adding the Grill
07:42
21 - Modeling the Front Sail
09:19
22 - Creating the Frame and Fabric Connectors
09:50
23 - Building the Large Connector
10:02
24 - Creating the Back Sail
05:49
25 - Creating the Back Frame
06:32
26 - Mirroring Geometry
05:55
27 - Building the Upper Rudder
06:38
28 - Building the Mast Pivot
08:54
29 - Modeling the Mast
07:24
30 - Building the Lower Rudder
03:48
31 - Modeling the Lower Rudder Connector
05:56
32 - Finishing the Rudder Connector
05:07
33 - Adding Cables and Connectors
05:32
34 - Applying Simple Materials
08:27
35 - Modifying Materials
06:41
36 - UV Basics
08:21
37 - Creating UVs for the Body
13:34
38 - Finishing the UVs
04:44
39 - Using File Textures with Materials
09:44
40 - Using Bump Maps
05:34
41 - Adding a Subsurface-type Glow
03:42
42 - Cleaning up Assets
07:45
43 - Resetting and Freezing Transforms
06:12
44 - Grouping Assets
12:03
45 - Creating the Controls
09:18
46 - Creating the Wing Controls
04:27
47 - Creating Bones
10:22
48 - Creating IK Solvers
08:13
49 - Rigging Cables
05:50
50 - Skinning the Wings
11:11
51 - Custom Attributes
07:12
52 - Wiring Parameters
03:30
53 - Reaction Manager
07:04
54 - Animation Basics
05:55
55 - Blocking in Animation
06:41
56 - Using the Curve Editor
10:18
57 - Camera Animation
11:39
58 - Secondary Animations
10:51
59 - Dynamics Basics
13:05
60 - Creating the Particles Material
07:04
61 - Forces and Space Warps
00:47
62 - Exploring the Render Engines in 3ds Max
06:09
63 - Working with Arnold Lights in 3ds Max
12:36
64 - Applying Rendering Overrides to Objects
06:45
65 - Adding Lights to the Scene
08:55
66 - Resolving Transparency Issues in the Render
06:09
67 - Adding Motion Blur
08:20
68 - Outputting the Final Rendered Sequence
00:52
69 - Converting the Rendered Sequence into a Movie
05:10
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