3DS MAX建模渲染AE合成教程

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2019-08-24 16:08:11
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001 Welcome to product visualization in 3ds Max
01:05
002 What you need to know
01:36
003 Using the exercise files
05:01
004 Setting preferences and options
06:08
005 Importing CAD models
04:43
006 Cleaning up the scene
07:40
007 Managing display layers
09:26
008 Saving and loading an XRef
06:19
009 Modeling a background cyclorama
06:28
010 Creating a camera
02:15
011 Exposure control and environment lighting
02:50
012 Setting aspect ratio and framing the shot
04:03
013 Optimizing viewport display properties
04:54
014 Creating a physical material
02:37
015 Image-based lighting with an environment map
05:07
016 Adjusting material parameters
04:28
017 Base color and reflections
04:59
018 Art-directing materials
05:52
019 Mapping with procedural textures
05:34
020 Displacement mapping a physical material
03:50
021 Floodlighting with Arnold Quad light
04:26
022 Directing floodlighting
03:56
023 Studio lighting with a spotlight
05:12
024 Attenuation over distance with Decay filter
03:08
025 Accentuating edges with rim lights
05:25
026 Excluding lights and shadows
03:42
027 White balancing for AOVs
06:04
028 Creating AOVs for render component passes
07:19
029 Creating light groups
05:49
030 Rendering components of light groups
07:39
031 Body Object Viewport Display options
04:28
032 Body Object Render Tessellation
07:00
033 Optimizing Arnold Render Settings
06:12
034 After Effects color management settings
06:47
035 Layering render components
03:40
036 Adjusting lighting in post-production
07:35
037 Framing an isometric view
06:37
038 Rendering a technical illustration
07:19
039 Adding glow effects
05:22
040 Next steps
01:04
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