Entagma - 免费Houdini教程(按序排列,持续更新)

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Entagma: https://vimeo.com/entagma https://www.youtube.com/channel/UCWu6SQmC6nAZ-reuj3lF2eQ/videos 按序排列,持续更新
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视频选集
(33/190)
00 Welcome To Entagma
02:07
01 Polygonal Rembrandt Part I_ Basic Setup
14:30
01 Polygonal Rembrandt Part II_ Extrusions
07:36
01 Polygonal Rembrandt Part III_ Rendering
14:03
01 Polygonal Rembrandt Part IV_ Edge Detection - Theory
04:18
01 Polygonal Rembrandt Part V_ Edge Detection - Implementation
11:51
02 Boolean Denting (VDB Basics)
13:20
03 Curl Noise Flow
23:01
04 Differential Line Growth - The Quick Way
12:47
05 For Loop - Fractal Ornament
11:32
06 Reaction Diffusion Part I_ Theory
04:12
06 Reaction Diffusion Part II_ Implementation
11:53
06 Reaction Diffusion Part III_ Shaping Growth
06:34
07 Quick Tip - Organic Voronoi Patterns
13:08
08 Quick Tip - Loops & Subdivisions
26:06
10 Creating Geometry With Python In C4D
21:30
09 Creating Geometry With VEX
32:38
11 VEX in Houdini- Strange Attractors
31:33
12 Quicktip - Creating Abstract Shapes
05:10
13 VEX in Houdini - Mandelbrot and Mandelbulb
28:59
14 Differential Mesh Growth - The Quick Way
16:35
15 Recreating The C4D Spline Wrap Deformer In Houdini
42:04
16 Speed Run - Color Clustering
04:33
17 Dual Mesh
23:21
18 Coloring Strands (Point Advection & Hair Shading)
16:19
019 - Quicktip Rendering Clay Previews in Mantra
08:42
20 VEX _ VOPs Basics - PCFind Explained
11:29
21 3D Schematics _ Modifying Curl Noise
03:11
22 VEX in Houdini - Space Filling Curves
15:55
23 Special Guest - Noseman - Creating Digital Assets For Cinema 4D
12:21
24 Custom Particle System in VEX
25:09
25 Naive Path Finding
26:42
26 Special Guest - Ben Watts - Shortest Path Growth
20:34
27 DIY Scatter Tool (Solving Problems in Houdini)
15:13
28 Select And Navigate
10:53
29 Quick VDB Clouds
13:17
30 Using The Ripple Solver
25:29
31 Refine The Ripple Solver Setup
21:57
32 Modeling & Rendering a Quartz Crystal in Houdini 16
19:13
33 Special Guest - Yader - Poly Garden
06:51
34 Packing The Torus
34:47
35 Easy Minimal Surfaces Using PBDs (Grains)
09:56
36 Building a Soap Bubble Shader
09:36
37 FMX Special - A Point Based Growth Solver
31:05
38 VEX in Houdini - Diffusion Limited Aggregation (Plus Rendering In Mantra & Re
33:43
39 VEX in Houdini - Movie Color Visualisation
14:12
40 Knitting in 3d - Building a UV Deformer
41:27
41 VEX _ VOPs in Houdini- Perspective Halftone
21:06
42 Special Guest- Niklas Rosenstein- Python In Houdini - Importing Satellite Dat
36:48
43 Connect The Yarns
33:55
44 Visualizing Flight Paths In Houdini
14:22
45 VEX in Houdini - Space Colonization
30:03
46 Loops & VEX Artistic Quadtrees
18:33
47 Scaling The Bullets Dynamically
22:40
48 Yarnworks Wire Solver and Constraint Networks in DOPs
22:23
49 Live Rendering Of Heightfields In Redshift3D
28:20
50 Procedural Modeling In Houdini - Quilling
20:48
51 Procedural Modeling Of Water Droplets
32:05
52 Creating A Procedural Snowflake
24:32
53 PBD Dynamic Weave
28:56
54 Fakebroidery Needlework in Houdini
14:35
55 TD Essentials Parallel Transport
38:02
56 Season 3 Is Here! Quicktip- Rayleigh Taylor Instability Using FLIP
08:40
57 Interference Patterns using VEX
12:33
58 Directions From Growth
23:35
59 Quicktip - Signed Distance Outlines
16:38
60 Building Constraint Networks For Rigid Body Simulations
13:09
61 Kitbash Vein Growth Part 1
30:46
61 Kitbash Vein Growth Part 2
32:16
62 A Tribute To Numberphile - Visualizing Recamán's Sequence in VEX
20:41
63 Low Poly Transform
30:08
64 Importing & Exporting Vectors to_from Houdini + Creating Isocontours
39:53
65 Quicktip - Instancing In Redshift (Bonus- Particle Advection)
08:29
66 Houdini Game Tools - Assembling a 3D Scan Of The Earth
18:08
67 Create and Simulate a Procedural Rope
26:24
68 Houdini 17 is here! Vellum quickstart pt. 1_5- Theory & Basic Setups
14:00
68 Houdini 17 is here! Vellum quickstart pt. 2_5- Tearing Cloth
04:01
68 Houdini 17 is here! Vellum quickstart pt. 3_5- Using Vellum In DOPs
07:07
68 Houdini 17 is here! Vellum quickstart pt. 4_5- The Detangle SOP
05:25
68 Houdini 17 is here! Vellum quickstart pt. 5_5- Setting Up The Intro Animation
10:00
69 VOPs Quick Tip - Abstract Displacement Using Modulo & Noise
10:48
70 Implementing A Position Based Cloth Solver From Scratch
35:05
71 The Lost Christmas Tut- Alien Orb Using Vellum Grains
17:53
72 Quicktip - Double Pendulum in Vellum
05:03
73 Simple Wind Tunnel
09:30
74 Polyfolding - Part 1
35:59
74 Polyfolding - Part 2
33:36
75 Analytical Foam
36:53
76 Procedural Subdivision Lines - Creating Control Curves
12:21
77 Giveaway - Redshift Thinfilm Shader
07:19
78 Crochet - Blending between Delaunay and Voronoi
21:09
79 Houdini 17 Quicktip- (Ab)Using The UV Layout SOP For Geometry Packing
10:26
80 Production Setup Walkthrough - Color Dust Explosion
34:01
81 Houdini 17 Quicktip _ Colored Smoke
13:06
82 Built-In Nodes vs. VEX - Voronoi-Morph
10:12
83 Quicktip - Fluid Splashes Using FLIP
11:15
84 Grid_Particle Systems- Physarum Slime Mold Pt.I - Theory
09:44
84 Grid_Particle Systems_ Physarum Slime Mold Pt.II - 2D Setup
27:06
84 Grid_Particle Systems_ Physarum Slime Mold Pt.III - 3D Setup
07:02
85 Obstacle Avoidance_ Flow Fields
10:39
86 New in Houdini 18 - Pyro SOP Solver_ Fast(ish) Sparse Solving
04:46
86 New in Houdini 18 - Pyro SOP Solver_ Setting up Billowy Smoke
09:20
87 New in Houdini 18 - RBD Solver_ Basic Setup
05:21
87 New in Houdini 18 - RBD Solver- Guided Simulation
03:49
87 New in Houdini 18 - RBD Solver_ Custom Fracturing
02:40
87 New in Houdini 18 - RBD Solver_ Emitting Objetcs
06:31
88 New in Houdini 18 -SOPs- Pyro Spread
05:03
88 New in Houdini 18 -SOPs_ Bend
01:52
88 New in Houdini 18 -SOPs_ Bevel
02:06
88 New in Houdini 18 -SOPs_ Distance Along Geometry
01:39
88 New in Houdini 18 -SOPs_ Group Expand
03:15
88 New in Houdini 18 -SOPs_ Sweep
02:36
89 Blender Alt Navigation
05:22
89 Nerd Rant- Blender Hype
19:11
90 Rendering Houdini Effects in Eevee
29:34
91 Houdini In 5mins 01_ Houdini's Contexts
05:43
91 Houdini In 5mins 02- Your First Node Tree
04:38
91 Houdini In 5mins 03_ Attributes
03:53
91 Houdini In 5mins 04- Rendering It
05:18
91 Houdini In 5mins 05_ Making Your Rendering Look Nicer
06:08
91 Houdini In 5mins 06_ Art Directing Your Scattered Spheres
06:03
91 Houdini In 5mins 07- Animating The Spheres
08:45
91 Houdini In 5mins 08_ Exporting To Alembic
04:37
91 Houdini In 5mins 09_ For-Loops & Extrusions
07:33
91 Houdini In 5mins 10_ Procedural Animations Using The SOP Solver
06:07
91 Houdini In 5mins 11_ The Foreach Loop
08:38
91 Houdini In 5mins 12_ Setting Up Particles
07:57
91 Houdini In 5mins 13_ Setting Up Grains
05:52
91 Houdini In 5mins 14_ Rendering Grains In Redshift
04:03
91 Houdini In 5mins 15_ Packed Primitives (Theory)
04:15
91 Houdini In 5mins 16_ Building A Flip Display Using MOPs
06:32
91 Houdini In 5mins 17_ SOPs, Redshift & MOPs - Isocontours_ Setting Up The Terr
05:50
91 Houdini In 5mins 18_ SOPs, Redshift & MOPs - Isocontours_ Setting Up The Part
03:41
91 Houdini In 5mins 19_ SOPs, Redshift & MOPs - Isocontours_ Setting Up The Rend
06:25
91 Houdini In 5mins 20_ That's All Folks!
01:56
92 Papers Please - Graph Bundling Pt. 1_ Theory
04:31
92 Papers Please - Graph Bundling Pt. 2_ Building The Setup
13:42
93 A Bit Of VEX _ 01 Easy Caustics Generator pt. 1
11:03
93 A Bit Of VEX _ 02 Easy Caustics Generator pt. 2 - Extended Features
14:37
94 Nerd Chat- Dr. Jeroen Claus - Covid, Proteins, Visualisation
14:55
95 Guest Tutorial_ Dr. Jeroen Claus - Visualizing SARS-Cov-2 Spike Proteins (Ren
24:50
096 - Essential TD Skills- Designing & Implementing Algorithms
15:13
097 - Procedurally Modeling A Raspberry
17:42
098 - The Houdini Donut Tutorial Pt. 01
10:48
098 - The Houdini Donut Tutorial Pt. 02- Icing
11:27
098 - The Houdini Donut Tutorial Pt. 03- The Sprinkles
06:05
098 - The Houdini Donut Tutorial Pt. 04- Rendering In Mantra
12:26
098 - The Houdini Donut Tutorial Pt. 05- Rendering In 3Delight
10:16
098 - The Houdini Donut Tutorial Pt. 06- Adding Detail
06:06
099 - Guest Tutorial- Meshing Small Scale Flip Sims
25:04
100 - Simulating Fabric Hoses In Vellum (Or- How To Rip Off Your C4D Friends)
08:29
101 - Guest Tutorial - Endless Flower Blossoming
17:24
102 - Houdini On Mushrooms Pt.1- Softbody Mushrooms (Vellum + Pointdeform)
08:30
102 - Houdini On Mushrooms Pt.2- Point Deform In-Depth- The LinAlg Monster
23:44
103 - Silly Pillow Pt. 1- Setting Up Stitches In Vellum
07:33
103 - Silly Pillow Pt. 2- Adding Detail & Tweaking Stitches
10:04
103 - Silly Pillow Pt. 3- Post-Simulation Tweaks Using CHOPs
10:12
103 - Silly Pillow Pt. 4- Shading & Rendering In Redshift 3D
12:27
104 - Guest Tutorial - Vladyslav Lavrenov- Building A Path Solver
26:39
105 - Houdini On Mushrooms- Karma - Point Attributes & Render Settings
16:52
106 - New in Houdini 18.5 Pt. 1- Path Deform - Bending Logs
11:22
106 - New in Houdini 18.5 Pt. 2- Karma Quickstart - Shading, Lighting & Renderin
10:50
106 - New in Houdini 18.5 Pt. 3- Vellum Brush - Sculpting & Rendering Fabric
11:10
106 - New in Houdini 18.5 Pt. 4- NanoVDB -- Setting Up & Rendering Realtime Pyro
15:18
106 - New in Houdini 18.5 Pt. 5- Scatter & Align Plus Attribute From Pieces SOPs
16:41
106 - New in Houdini 18.5 Pt. 6- Chain SOP - Building A DNA Strand
04:33
106 - New in Houdini 18.5 Pt. 7- Chain SOP & Vellum - Making Motion Graphics
12:36
106 - New in Houdini 18.5 Pt. 8- KineFX
23:56
107 - Unreal Engine Quickstart 01 - Getting Started
05:31
107 - Unreal Engine Quickstart 02 - The Camera
02:56
107 - Unreal Engine Quickstart 03 - Setting Up The Project
04:00
107 - Unreal Engine Quickstart 04 - Importing Megascan Assets
01:38
107 - Unreal Engine Quickstart 05 - First Lighting Pass & Post Process Volume
04:45
107 - Unreal Engine Quickstart 06 - Cine Camera Actor
03:43
107 - Unreal Engine Quickstart 07 - More Light
01:26
107 - Unreal Engine Quickstart 08 - Populating The Scene
01:40
107 - Unreal Engine Quickstart 09 - Creating Basic Materials
03:54
107 - Unreal Engine Quickstart 10 - Raytracing Settings
02:43
107 - Unreal Engine Quickstart 11 - Fine Tuning
01:22
107 - Unreal Engine Quickstart 12 - The Foliage Tool
04:19
107 - Unreal Engine Quickstart 13 - Decals
03:24
107 - Unreal Engine Quickstart 14 - Rendering _ Export
01:35
108 - Unreal Engine Blueprints - Pt.1- Introduction
01:11
108 - Unreal Engine Blueprints - Pt.2- Physics
07:49
109 - Creating Procedural Welding Seams In Houdini
15:32
120 - Sloppy Unreal 01- Setting Up Camera Controls Using Blueprints
22:07
120 - Sloppy Unreal 02- Setting Up Raytracing & Generating Normal Maps In Houdin
19:32
120 - Sloppy Unreal 03- Correcting Mistakes & Bevelling Legos
10:41
121 - Bubbles Again- Simulating Soap Swirls Using FLIP
29:54
121 - Holiday Giveaway- Mantra Thinfilm Shader in VEX
06:41
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