【Shader】Unity Shader编程全攻略 Udemy - Unity Shader Programming and Editor Scripting

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https://www.udemy.com/course/unity-shader-programming-and-editor-scripting-master-class/ 【Shader】Unity Shader编程全攻略 Udemy - Unity Shader Programming and Editor Scripting
CG教程集合可以看我的收藏夹 - 个人博客 https://blog.l0v0.com
视频选集
(231/273)
1_1. Introduction to Unity 5 Shader Programming
06:46
1_2. Theory - Creating A Basic Shader
10:24
1_3. Lab - Creating A Basic Shader
10:13
1_4. Migrating from Unity4 to Unity 5 Shaers
06:58
1_5. Migrating from Unity4 to Unity 5 Shaers Continues
05:35
1_6. Understanding Shader Properties
12:03
1_7. Create Properties
06:36
1_8. Create Subshader Variable
06:22
1_9. Using Packed Arrays
11:26
1_10. Use Albedo Color
07:45
1_11. Creating A Scrolling Texture
09:44
1_12. Water Effect Shader
11:06
1_13. Creating A Normal Map Shader
08:27
1_14. Normal Map Test Shader
10:46
1_15. Bump Intensity
10:10
1_16. Creating A Transparent Shader
10:21
1_17. Creating a Holographic Shader
06:34
1_18. Silhouette Shader
06:23
1_19. Blending Textures Using Lerp
09:45
1_20. Blending Textures Using Lerp Continues
10:08
1_21. Drawing Circle in Terrain
09:59
1_22. Mat Radius
10:51
1_23. Lighting Models
05:27
1_24. Writing the First Custom Lighting
09:35
1_25. Writing Toon Shader
06:39
1_26. Writing Toon Shader Continues
07:41
1_27. Writing Phong Shader
09:19
1_28. Phong Secular Shader
07:19
1_29. Writing Blinn Phong Shader
08:31
1_30. Blinn Phong Shader – Half Vector
04:40
1_31. Writing Anisotropic Specular Shader
09:52
1_32. Writing Anisotropic Specular Shader Continues
10:02
1_33. GI And Light Baking
09:53
1_34. More on GI And Light Baking
07:26
1_35. Creating Reflection Probe
09:42
1_36. Light Probe Groups
05:13
2_1. Introduction to Vertex Function
10:40
2_2. Animating Vertices
10:08
2_3. Animating Vertices Continues
02:54
2_4. Extruding Vertices
08:18
2_5. Extrusion Shader
05:13
2_6. Creating Snow Shader
08:11
2_7. Creating Snow Shader Continues
08:29
2_8. Volumetric Explosions
12:03
2_9. Volumetric Explosions - SG Program
10:15
2_10. First Fragment Shader
08:22
2_11. First Fragment Shader Continues
09:32
2_12. Use of Grab Pass Shader
09:11
2_13. How Grab Pass Shader Works
02:12
2_14. Writing a Glass Shader
09:48
2_15. Glass Stained Normals
07:44
2_16. Writing 2D Water Shader
10:01
2_17. More 2D Water Shader
10:52
2_18. Shader Adjustment
10:12
2_19. Optimizing the Shader
09:44
2_20. Using the Profiler
07:03
2_21. Using the Profiler Continues
06:55
2_22. Writing a Mobile Shader
09:09
2_23. Optimize Shaders
04:21
2_24. Introduction to Screen Effects
07:29
2_25. Custom Shader Image Effects
09:17
2_26. Changing the Screen Effects
05:51
2_27. Depth Effect
10:19
2_28. Brightness Saturation
07:14
2_29. Contrast
07:53
2_30. Contrast Continues
09:36
2_31. Blend Modes
09:46
2_32. Blend Mode Image Effect
09:46
2_33. Overlay Image Effect
09:04
2_34. Old Film Effect
08:25
2_35. More on Old Film Effect
09:30
2_36. Old Film Effect Shader
11:42
2_37. Effect Final Color
07:16
2_38. Old Film Effect Explained
05:59
2_39. Night Vision Effect
09:30
2_40. More on Night Vision Effect
11:41
2_41. Blend Effect
11:33
2_42. Night Version Effect Shader
04:50
3_1. Creating Custom CG Inc Files
11:21
3_2. CG Include Shader
10:19
3_3. Creating Fur
08:19
3_4. More on Creating Fur
11:46
3_5. Creating Heat Map
11:18
3_6. More on Creating Heat Map
07:43
4_1. Introduction to Editor Scripting in Unity
03:49
4_2. Hello World
08:09
4_3. Hello World game Object
06:40
4_4. Building a Test Level
09:28
4_5. Building a Test Level Continues
08:32
4_6. Level Script
08:37
4_7. Starting the Level Creator Tool
06:20
4_8. More on Starting Creator Tool
06:49
4_9. Introducing Gizmos Class
06:49
4_10. More on Gizmos Class
07:10
4_11. Target Example
08:24
4_12. Draw Fizmo Sample
08:05
4_13. Draw Ray
05:00
4_14. Draw GUIT Texture
07:53
4_15. Gizmos Class
09:16
4_16. Gizmos Class Continues
09:44
4_17. Writing SnapTo Grid Code
07:26
4_18. More on Writing Snap to Grid Code
07:16
4_19. Getting Started with Custom Inspectors
10:35
4_20. Creating The Custom Inspector
10:24
4_21. Creating The Custom Inspector Continues
08:43
4_22. Level in Spector
10:29
4_23. Property Drawers
10:33
4_24. Decorator Drawers
10:12
4_25. Decorator Drawers Continues
07:22
4_26. Creating Custom Property Drawers
09:39
4_27. Time Drawers
09:22
4_28. Level lnspector
08:11
4_29. Creating The Palette Window
10:57
4_30. Creating The Palette Window Continues
09:21
4_31. Menu Items
09:04
4_32. Creating the GUIF
11:34
4_33. Creating the Tabs
07:45
4_34. More on Creating Tabs
10:35
4_35. Integrating Palette with Inspector
06:55
4_36. Integrating Palette with Inspector Continue
06:03
4_37. Different Editor Modes
09:34
4_38. Draw Mode GUI
10:23
4_39. Working with Events
09:33
4_40. More on Working With Events
10:54
4_41. Level Creator
05:46
4_42. Palette Item
08:52
4_43. Handles Class
11:19
4_44. Handles Class Continues
09:48
4_45. Using GUI Styles
08:27
4_46. Using GUI Styles Continues
08:28
4_47. GUI and Tab Style
08:32
4_48. Using GUI Skin
06:04
5_1. Creating Level Settings
10:13
5_2. Creating Level Settings Continues
09:15
5_3. Working with Level Class
07:46
5_4. Testing the Level Settings
03:14
5_5. Building the DLL
08:52
5_6. More on Building the DLL
07:22
5_7. Texture Importer
08:25
6_1. Adding Build Features
11:16
6_2. Adding Build Features Continues
09:36
6_3. Settings Window
09:36
6_4. Adding Version Control
00:54
6_5. Using Git Bash
11:25
6_6. Using Source Tree
11:27
6_7. Bit Bucket
08:16
6_8. Creating Object Modifier Tool
12:13
6_9. Introduction to the Tool
10:23
6_10. Writing the Search Functionality
10:37
6_11. Writing the Search Functionality Continues
08:29
6_12. Selected Project Search
10:09
6_13. Testing the Search Bar
08:07
6_14. Selected Game Objects
08:11
6_15. The Buttons
07:41
6_16. Simple Replace Function
07:50
6_17. Group Objects Region
11:44
6_18. Group Objects Region Continues
11:29
6_19. Replace Prefabs Function
07:57
6_20. Group Object Table
08:54
6_21. Replace Object Function
08:35
6_22. Current Group Count
08:01
6_23. Testing The Tool
10:09
6_24. Testing The Tool Continues
07:50
6_25. Object Modifier
06:20
6_26. Tool Distribution
10:47
6_27. More on Tool Distribution
10:49
6_28. Neosphere Interactive
10:44
7_1. Introduction to 3D Integration and Level Design
04:09
7_2. 3D Pipeline for Unity
11:30
7_3. Flow of 3D Process
10:58
7_4. Assets and Elements
10:24
7_5. More on Assets and Elements
07:27
7_6. Building the Elements
05:39
7_7. Creating and Modification of Assets
12:16
7_8. Modification and Scaling of Assets
12:06
7_9. Creating Individual Assets
08:29
7_10. Creating Elements in Level Designing
10:37
7_11. More on Creating Elements
09:17
7_12. Creating the Texure Fighter Jet
10:52
7_13. Building Barracks and Watch Tower
08:58
7_14. Creating Wood Texture
05:22
7_15. Building Tents and Checkpost
05:53
7_16. Creating Camouflage Texture
06:52
7_17. Creating Map for Texture
06:47
7_18. Creating Depth for Metal Object
09:29
7_19. Implementing Assets
08:31
7_20. Creating Brigde using Normal Map
08:59
7_21. Understanding Proportion of Level
10:19
7_22. Adding More Elements
10:50
7_23. Importing More Models
11:28
7_24. Adding up Foliages
10:39
7_25. Covering up the Background
06:33
7_26. Adding up Cosmetics
09:07
7_27. Adding Controller Camera
08:23
8_1. Introduction to Unity GUI
09:35
8_2. Creating a simple project
10:58
8_3. Create Ui Panel
09:38
8_4. Canvas Render Modes
05:12
8_5. Fix the cube
11:20
8_6. Add a panel
10:18
8_7. Intro To Rect Transforms
12:01
8_8. Anchor Points
09:03
8_9. Animate The Buttons
08:34
8_10. New Animation
05:25
8_11. Create The Slider
10:39
8_12. Hooking Up Scripts With Ui Elements
05:47
8_13. Create The Main Menu
07:03
8_14. Add Button
08:27
8_15. Add Headers
08:52
8_16. Preparing The Button
06:48
8_17. Scaling And Color The Button
06:04
8_18. Animating The Main Menu
08:53
8_19. Making The Alpha
10:27
8_20. Script For The Menu
09:03
8_21. Script The Event Triggers
07:27
8_22. Creating The Last Phase
07:29
8_23. High Score Menu
08:34
8_24. Completing The Main Menu
07:08
9_1. Introduction of Game Physics U5
08:24
9_2. Newtons First Law
07:49
9_3. Continue on Newtons First Law
07:58
9_4. Practical on Newtons First Law
10:47
9_5. More on Practical Newtons Law
08:50
9_6. Adding Cube
02:05
9_7. Uniform Motion
09:57
9_8. Newtons Second Law Motion
12:04
9_9. Move Script
07:56
9_10. Newtons Third Law
13:09
9_11. Force Vector Table
09:25
9_12. Code Clean Up
12:04
9_13. System International Unit Theory
05:16
9_14. System International Unit LAB
04:59
9_15. Modeling the Rocket Engine
09:37
9_16. More on Modeling the Rocket Engine
10:27
9_17. Private Const Float
09:22
9_18. Move Sript
07:44
9_19. Modeling Gravity Theory
05:35
9_20. Parabolic Path
07:49
9_21. More on Parabolic Path
07:48
9_22. Theory on Air Resistance
09:00
9_23. Air Resistance LAB
09:00
9_24. Script Execution Order
07:20
9_25. Execution Order of Event Function
07:50
9_26. On Application Quit
06:48
9_27. Simple Physics Game
09:48
9_28. More on Simple Physics Game
10:02
9_29. Adding Prefabs Ball
10:18
9_30. Adding Gravity Component
10:58
9_31. Movements of Inertia
02:41
9_32. Concept of Matrix Math
07:12
9_33. Matrix Operations
07:07
9_34. Matrix Multiplcations
12:00
9_35. Transpose Matrix
08:29
9_36. Linear Transformation
13:13
9_37. More on Linear Transformation
09:04
9_38. Linear Transformation
08:48
9_39. Common Transformation Matrices
07:58
9_40. Rotation Matrices
07:58
9_41. Projection Matrix
07:38
9_42. Matrices Standardize
08:20
9_43. Types of Vector
07:44
9_44. Volt View Transformation
07:41
9_45. Intertia Tensors New Cube
08:45
9_46. Creating New Script
11:25
9_47. Creating Cylinder
09:38
9_48. Linear and Rotational Equivalent
13:13
9_49. Rotational Form Newtons Laws
11:14
9_50. Torgue and Precession
10:00
9_51. Practical Appplication Torgue
07:13
9_52. Vector Cross Products
11:32
9_53. Magnus Effect
07:45
9_54. More on Magnus Effect
08:45
9_55. Inertia Tensors
06:47
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