【UE4】虚幻引擎基础教程 Lynda - Unreal Essential Training

1504
0
2019-08-05 20:51:28
33
8
145
7
https://www.lynda.com/Unreal-tutorials/Unreal-Essential-Training/756063-2.html 【UE4】虚幻引擎基础教程 Lynda - Unreal Essential Training
CG教程集合可以看我的收藏夹 - 个人博客 https://blog.l0v0.com
视频选集
(1/68)
01 - Real-time visualization with Unreal Engine 4
00:39
02 - What you should know
01:08
03 - Using the exercise files
02:08
04 - Epic launch screen
01:21
05 - Introduction to the user interface
06:23
06 - Menus
02:51
07 - Customizing the UI
03:40
08 - Navigation
02:42
09 - View modes
02:54
10 - Documentation
01:28
11 - Creating a new project
03:41
12 - The content browser
08:03
13 - Placing and manipulating actors
02:58
14 - Advanced manipulation techniques
05:00
15 - Landscape overview
02:18
16 - Landscape tools - Manage
03:06
17 - Landscape tools - Sculpt
04:29
18 - Landscape tools - Paint
06:09
19 - Geometry brush overview
01:26
20 - Geometry edit mode
05:18
21 - Blocking out the level
03:38
22 - Exporting blocked levels
03:04
23 - Working with final assets in 3ds Max
02:32
24 - Exporting final assets for Unreal
04:13
25 - Importing final assets into Unreal
02:07
26 - Assembling the scene
02:25
27 - Introduction to materials
00:44
28 - Material properties
06:37
29 - Material Editor - Pickup truck
07:28
30 - Material instances
05:01
31 - Materials - Decals
03:54
32 - Introduction to Blueprint Editor
02:04
33 - Blueprint user interface
04:49
34 - Class Blueprint - Pickup
06:38
35 - Class Blueprint - Path tracing
06:37
36 - Controlling the truck with a Level Blueprint
05:58
37 - Components and inputs - Container crane
05:08
38 - Adding custom events to the container crane
05:33
39 - Lighting basics
08:45
40 - Adding truck lights with light actors
04:42
41 - Environment lighting - Sun and sky
05:37
42 - Lighting components
03:38
43 - Post-processing overview
01:39
44 - Tone mapping and bloom
01:09
45 - Antialiasing and other post process features
02:06
46 - Adding atmosphere and fog
04:11
47 - Particle systems overview
04:32
48 - Particle emitter - Exhaust
06:58
49 - Particle material - Fog
07:03
50 - Painting foliage
05:31
51 - Editing foliage
03:28
52 - Adding a realistic water plane
04:53
53 - Introduction to Sequencer
00:41
54 - The Sequencer UI
04:01
55 - Creating level sequences and cameras
02:30
56 - Keyframing and actor recording
05:06
57 - Advanced camera tools using rails
05:22
58 - Shot track - Editing it all together
05:10
59 - Exporting a cinematic
01:34
60 - Playback and performance settings
01:56
61 - Tips for optimal performance
01:33
62 - Render visualizers
01:49
63 - Level migration
02:40
64 - Packaging overview
01:15
65 - Play-test your game
01:45
66 - Project settings before build
02:01
67 - Using Visual Studio to package for distribution
03:13
68 - Next steps
00:59
客服
顶部
赛事库 课堂 2021拜年纪