[CC3] Character Creator 3 - 3D 角色设置 for UE4 and Unity U3D

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2019-07-22 14:09:28
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https://www.reallusion.com/character-creator/
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视频选集
(1/50)
Character Creator 3 - 3D Character Design for Animation, Game, AR and VR
05:36
Digital Human Character Tools for Unreal and Unity
05:30
3D Scan work
03:00
3d game 制作流程
06:39
unity_
04:14
UE4_
05:09
animation
03:11
1 Character Creator 3 - Getting Started and Installation
05:58
2- Optimizing Character Wearables
09:05
3- Optimizing Object Elements
06:05
4- Baking Textures to Retain Surface Detail
06:34
5- Fixing Visual Defects Part 1 Mesh Editing
19:04
6 FixingVisual Defects Part 2 Skin Weights
17:53
7- Fixing Visual Defects Part 3 Partial Conform
13:05
8 - Importing Daz Characters into Character Creator
13:08
9 - Converting Daz Content to Reallusion Format
16:46
10- Fixes for Common Daz Import Issues
14:34
11 - Auto-Load and Bake Daz Textures
13:49
12Using INI Files to Fix Daz Texture Load Issues
15:13
13Applying Daz Poses to CC3 Characters
10:14
14Importing Poser Characters into Character Creator
19:07
15Character Creator 3 Tutorial - 使用 OBJ 檔創建服飾
18:47
16使用 InstaLOD 匯出 - 角色網面重整
09:06
17使用 InstaLOD 匯出 - 合併材質貼圖
08:34
18Exporting CC3 Base Characters to Unity
08:44
19Creating NPC for Unity 3D with CC3 Game Base
19:02
20Setting Up LOD for CC3 Characters in Unity 3D
19:30
21Importing CC3 Characters to Unity with HDRP
12:12
22Animation Retargeting in Unreal with Auto-Setup Plugin
18:23
23Importing CC3 Characters to Unreal
14:58
24CC3 Material Setup for Cycle Render in Blender
09:05
25GoZ ZBrush Character Creation Part 1
12:08
26GoZ ZBrush Character Creation Part 2
12:05
27Making Clothes with CC3 GoZ
22:12
28Importing Poser Characters from CC3 to Game Engines
17:19
29Animation Retargeting in Unity
14:53
30 Getting Started in CC3
19:50
31Intro to User Interface
17:50
32Auto Character Setup for Unreal Engine 4
11:20
33Auto Material Transfer for Unreal Engine 4
08:27
34Digital Human Shader for Unreal Engine 4 Part 1
13:00
35Digital Human Shader for Unreal Engine 4 Part 2
23:23
36Speed up ZBrush Sculpts with Morph and Pose Prototyping
08:39
37Export FBX Motions without Additional Mesh Data
04:01
38Setting Auto Hide Body Mesh for Clothing
18:51
39Export with InstaLOD - Optimizing Characters for Animation
14:25
40Consolidating Materials that Share Same Textures
10:18
41Auto LOD Setup for Unreal Engine 4
08:54
43ZBrush - #2 Generating Assets for the Dynamic Clothing System
23:20
44 ZBrush - #3 Micro Detail Character Sculpting and Texturing
35:01
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