【3dsmax】导弹模型贴图制作教程

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aimodel.me Lynda - Game Art Asset Texture Pipeline Lynda - 3ds Max,Substance Painter游戏模型贴图制作教程 附工程文件:http://aimodel.me/forum/forum.php?mod=viewthread&tid=287&extra=page%3D1
二四六八十
视频选集
(14/25)
001 Welcome
00:53
002 Course prerequisites
00:45
003 How to use the exercise files
00:16
004 Methods of collecting references
01:02
005 Set up the 3ds Max project file
02:36
006 Begin the high-poly modeling process
07:06
007 High-poly modeling techniques and tricks
08:24
008 Apply high-poly details to the rocket
04:48
009 Begin the low-poly modeling process
01:40
010 Unwrap low-poly rocket pieces
05:04
011 Apply a lightmap to the game-ready mesh
03:07
012 Export low-poly model for Unreal and create a simple collision
07:11
013 Export for exploded baking in Substance Painter
03:57
014 Prep the Unreal level for rocket prop
01:33
015 Import static mesh into Unreal
02:43
016 Set up your project in Substance Painter
01:35
017 Set up baking parameters
04:42
018 Add adjusted maps and start a new Paint file
01:36
019 Review Substance Painter masking tools
04:12
020 Begin painting within Substance Painter
06:35
021 Apply textures with materials and smart materials
07:36
022 Apply stenciled designs to your rocket
05:33
023 Export Painter files to Substance Designer
04:20
024 Import maps and create Unreal materials
03:49
025 Final positioning within Unreal and check in the prop
03:19
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