Uartsy - Concepting Futuristic Cityscapes in Photoshop 上

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2019-05-07 19:07:05
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01 Adding Contrast to the Scene
07:19
02 Using Duplicated Elements of the Painting
09:01
03 Mixing Color Values in the City
06:20
04 Refining Middle Ranged Buildings with Image
06:40
05 Shaping the Background Buildings
07:11
06 Adding Shadows and Scene Shape
08:02
07 Overhanging Bridge
07:28
08 Flipping the Image and Adding Detail to Lower Building
07:36
09 Phototexturing Lower Building
06:59
10 Texturing the Highrise
10:23
11 Placing Additional Opposing Features
06:22
12 Tangent Spacing Between Buildings
09:20
13 Breaking Building Tangents and Adding Detail to Ground Scene
11:19
01 Phototexturing
10:53
02 Reinforcing Shadows
11:08
03 Controlling Emotion and Imagination Part 1
05:16
04 Controlling Emotion and Imagination Part 2
06:28
05 Painting Midground and Foreground
09:15
06 Refining and Outlining Midground
06:46
07 Filling The Image Part 1
07:15
08 Filling The Image Part 2
04:46
09 Softening Shadows and Designing The Midground
11:19
10 Blocking Out Props and Vehicles
06:08
11 Balancing Your Artwork
03:41
12 Occupying Space With Props, Vehicles and Volumes
07:18
13 Designing Midground With Line Drawing
10:02
14 Design, Inspiration and Backstory for Your Artwork Part 1
08:24
15 Design, Inspiration and Backstory for Your Artwork Part 2
10:47
16 Refining Structures
09:18
17 Thinking About Our Environment
10:26
01 Introduction to Thumbnailing
06:10
02 Compiling Reference
05:39
03 Thumbnailing with Photography
05:22
04 Refining the Base Image
06:58
05 Understanding the Rule of Thirds
05:12
06 Following the Rules of Perspective
06:30
07 Being Flexible to the Project Needs
05:53
08 Changing Views and Experimenting
06:12
09 Adding Values
06:52
10 Giving Shape to the Line Drawing
05:43
11 Finishing Touches
02:33
12 Evaluating the Thumbnails
07:46
13 Setting Up the Canvas
11:41
14 Adjusting Value and Adding Height
11:25
15 Adding Texture to the Background
14:26
16 Adding Midground Detail
09:22
17 Further Refining the Middleground
16:16
18 Expanding the Canvas
18:00
19 Photo Texturing the Background
04:36
20 Using Existing Layers to Refine the Scene
15:13
21 Defining Shapes in the Midground Part 1
15:54
22 Defining Shapes in the Midground Part 2
11:18
23 Adding a Bridge in the Background
12:52
01 Detailing Midground Part 1
07:18
02 Detailing Midground Part 2
07:30
03 Using Selection Tool For Sharp Detail
06:26
04 Creating a Streetlight
10:23
05 Phototexturing and Detailing Part 1
07:04
06 Phototexturing and Detailing Part 2
07:27
07 Phototexturing and Detailing Part 3
08:19
08 Working On The Second Structure
10:22
09 Breaking Up The Second Structure
05:37
10 Phototexturing and Detailing Second Structure Part 1
08:26
11 Phototexturing and Detailing Second Structure Part 2
07:48
12 Creating A Streetlamp Brush
04:33
13 Phototexturing and Detailing Middle Platform Part 1
12:56
14 Phototexturing and Detailing Middle Platform Part 2
08:25
01 Adding Texture to Left Overhanging Bridge
07:26
02 Fine Tuning Overhanging Bridge
11:22
03 Finishing out the Bridge
09:45
04 Blocking in New Buildings
06:03
05 Detailing Neighboring Building Part 1
09:59
06 Detailing Neighboring Building Part 2
06:08
07 Blocking in Alley Buildings
07:21
08 Filling in Smaller Buildings Near Alley
06:50
09 Texture Alley Buildings
05:48
10 Finish Texturing of Middleground Buildings
12:28
11 Layers for Background Spaceships
08:11
12 Adding Ship Silhouettes to Scene Part 1
07:50
12a Placing Spaceships Silhouettes
07:31
13 Adding Ship Silhouettes to Scene Part 2
06:28
14 Establishing Ship Traffic Lanes
07:13
15 Increasing Traffic by Duplicating Layers
09:17
16 Blocking in the Building Dome
07:41
17 Finish Sphere and Recognizing Major Scene Shapes
06:31
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