Lynda - V-Ray Next for 3ds Max Essential Training

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2019-03-27 09:12:54
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www.baidu.com Lynda - V-Ray Next for 3ds Max Essential Training
视频选集
(87/96)
91 - Using Render Mask
03:49
92 - Aerial perspective
04:47
93 - Displacement
04:05
94 - Volume grid
05:44
95 - V-Ray mesh viewer
02:57
96 - Next steps
01:30
01 - Creating renders using V-Ray Next
01:03
02 - Software versions used in this course
01:19
03 - Working with 3ds Max projects
01:52
04 - A note on gamma and unit settings
01:59
05 - Adaptive Dome Light setting
02:23
06 - Metal rough workflow
03:56
07 - Rendering in the cloud (beta)
03:12
08 - Switch material
02:53
09 - NVIDIA AI Denoiser and render element specific denoising
04:20
10 - New hair material (update 1 Glint and Glitter)
03:52
11 - Lighting Analysis tool
03:25
12 - V-Ray plugin material and texture
03:20
13 - Drag-and-drop V-Ray assets
01:38
14 - Point-and-shoot camera tools
04:37
15 - Update 1 Viewport IPR
03:22
16 - Update 1 GPU improvements (bucket, dispersion, and faster fog)
04:40
17 - An introduction to the V-Ray light
03:02
18 - The V-Ray Plane light
03:43
19 - The V-Ray Dome light
04:16
20 - The V-Ray Sphere light
02:54
21 - The V-Ray Mesh light
04:30
22 - The V-Ray Disc light
02:21
23 - The V-Ray IES light
04:16
24 - V-Ray Sun and Sky
05:19
25 - Enabling the Environment skylight
03:40
26 - Using irradiance mapping Part 1
03:30
27 - Using irradiance mapping Part 2
05:32
28 - Using Light Cache
03:13
29 - Using Brute Force GI
04:56
30 - The V-Ray Material Diffuse color
03:35
31 - The V-Ray Material Reflection
04:41
32 - The V-Ray Material Clear glass
03:41
33 - The V-Ray Material Colored and frosted glass
02:54
34 - Creating a translucency effect
02:59
35 - V-Ray hair shader
03:28
36 - Car paint shader
02:49
37 - Using the VRmat format
02:53
38 - The V-Ray alSurface material
04:37
39 - Using MDL materials
04:02
40 - An introduction to V-Ray maps
02:44
41 - V-Ray Color
02:31
42 - V-Ray Curvature
03:35
43 - V-Ray Dirt
03:40
44 - V-Ray Edges Tex
04:05
45 - V-Ray HDRI
05:05
46 - V-Ray MultiSub Tex
03:53
47 - V-Ray Normal Map
03:48
48 - V-Ray Triplanar
05:28
49 - Image sampling explained
03:21
50 - Progressive sampling engine
03:31
51 - Bucket sampling engine
05:12
52 - IPR
04:07
53 - Resumable rendering
04:02
54 - Fixing super bright sampling problems
04:33
55 - Physical Camera setup
04:22
56 - Physical Camera controls
04:33
57 - Controlling exposure
05:53
58 - Depth of field
03:59
59 - Creating a Motion Blur effect
03:38
60 - Perspective correction
03:39
61 - Rendering panoramas
04:45
62 - An introduction to V-Ray GPU
03:25
63 - Using V-Ray GPU
03:10
64 - The GPU UI V-Ray tab
03:06
65 - The GPU UI Performance tab
05:11
66 - Render elements explained
03:42
67 - Pipeline decisions
02:23
68 - Render elements workflow
04:55
69 - Outputting our basic render elements
03:01
70 - Compositing the basic elements
05:49
71 - Using elements for image manipulation
04:32
72 - Adding DOF using a Z-Depth pass
04:39
73 - Light Select
04:42
74 - Multimatte
05:24
75 - Cryptomatte
05:42
76 - Sample Rate
04:04
77 - The Denoiser element
04:31
78 - ExtraTex (Dirt AO)
03:20
79 - UI overview
04:18
80 - The Color Correction controls
04:36
81 - Using the History tool
05:32
82 - Tools for interactive rendering
03:19
83 - Interactive Lens FX
03:24
84 - Using V-Ray Geometry Fur
04:55
85 - Using V-Ray Geometry Proxies
06:19
86 - Using V-Ray Geometry Clipper
04:40
87 - V-Ray Instancer
05:28
88 - Stereoscopic VR rendering
04:30
89 - V-Ray metaballs
05:20
90 - DOF in a perspective viewport
03:07
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