V-Ray Next for 3ds Max使用基础教程

1300
0
2019-03-25 15:40:49
2
4
22
1
明月松间照,大家好我是明松。三维可视化/UE开发/包图网AE设计师。微信QQ同名。国语翻译超过3小时分上下集,上集免费,下集充电专享。
视频选集
(55/96)
001 Creating renders using V-Ray Next
01:03
002 Software versions used in this course
01:19
003 Working with 3ds Max projects
01:52
004 A note on gamma and unit settings
01:59
005 Adaptive Dome Light setting
02:23
006 Metal-rough workflow
03:56
007 Rendering in the cloud (beta)
03:12
008 Switch material
02:53
009 NVIDIA AI Denoiser and render element specific denoising
04:20
010 New hair material (update 1 Glint and Glitter)
03:52
011 Lighting Analysis tool
03:25
012 V-Ray plugin material and texture
03:20
013 Drag-and-drop V-Ray assets
01:38
014 Point-and-shoot camera tools
04:37
015 Update 1 - Viewport IPR
03:22
016 Update 1 - GPU improvements (bucket, dispersion, and faster fog)
04:40
017 An introduction to the V-Ray light
03:02
018 The V-Ray Plane light
03:43
019 The V-Ray Dome light
04:16
020 The V-Ray Sphere light
02:54
021 The V-Ray Mesh light
04:30
022 The V-Ray Disc light
02:21
023 The V-Ray IES light
04:16
024 V-Ray Sun and Sky
05:19
025 Enabling the Environment skylight
03:40
026 Using irradiance mapping - Part 1
03:30
027 Using irradiance mapping - Part 2
05:32
028 Using Light Cache
03:13
029 Using Brute Force GI
04:56
030 The V-Ray Material - Diffuse color
03:35
031 The V-Ray Material - Reflection
04:41
032 The V-Ray Material - Clear glass
03:41
033 The V-Ray Material - Colored and frosted glass
02:54
034 Creating a translucency effect
02:59
035 V-Ray hair shader
03:28
036 Car paint shader
02:49
037 Using the VRmat format
02:53
038 The V-Ray alSurface material
04:37
039 Using MDL materials
04:02
040 An introduction to V-Ray maps
02:44
041 V-Ray Color
02:31
042 V-Ray Curvature
03:35
043 V-Ray Dirt
03:40
044 V-Ray Edges Tex
04:05
045 V-Ray HDRI
05:05
046 V-Ray MultiSub Tex
03:53
047 V-Ray Normal Map
03:48
048 V-Ray Triplanar
05:28
049 Image sampling explained
03:21
050 Progressive sampling engine
03:31
051 Bucket sampling engine
05:12
052 IPR
04:07
053 Resumable rendering
04:02
054 Fixing super bright sampling problems
04:33
055 Physical Camera setup
04:22
056 Physical Camera controls
04:33
057 Controlling exposure
05:53
058 Depth of field
03:59
059 Creating a Motion Blur effect
03:38
060 Perspective correction
03:39
061 Rendering panoramas
04:45
062 An introduction to V-Ray GPU
03:25
063 Using V-Ray GPU
03:10
064 The GPU UI - V-Ray tab
03:06
065 The GPU UI - Performance tab
05:11
066 Render elements explained
03:42
067 Pipeline decisions
02:23
068 Render elements workflow
04:55
069 Outputting our basic render elements
03:01
070 Compositing the basic elements
05:49
071 Using elements for image manipulation
04:32
072 Adding DOF using a Z-Depth pass
04:39
073 Light Select
04:42
074 Multimatte
05:24
075 Cryptomatte
05:42
076 Sample Rate
04:04
077 The Denoiser element
04:31
078 ExtraTex (Dirt-AO)
03:20
079 UI overview
04:18
080 The Color Correction controls
04:36
081 Using the History tool
05:32
082 Tools for interactive rendering
03:19
083 Interactive Lens FX
03:24
084 Using V-Ray Geometry - Fur
04:55
085 Using V-Ray Geometry - Proxies
06:19
086 Using V-Ray Geometry - Clipper
04:40
087 V-Ray Instancer
05:28
088 Stereoscopic VR rendering
04:30
089 V-Ray metaballs
05:20
090 DOF in a perspective viewport
03:07
091 Using Render Mask
03:49
092 Aerial perspective
04:47
093 Displacement
04:05
094 Volume grid
05:44
095 V-Ray mesh viewer
02:57
096 Next steps
01:30
客服
顶部
赛事库 课堂 2021拜年纪