3ds Max and V-Ray渲染住宅室内材料

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2019-03-07 15:18:32
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明月松间照,大家好我是明松。三维可视化/UE开发/包图网AE设计师。微信QQ同名。国语翻译超过3小时分上下集,上集免费,下集充电专享。
视频选集
(16/33)
01.01.Create beautiful residential interior materials
00:31
01.02.Residential project overview
00:30
02.03.Third-party model libraries
03:59
02.04.Model your own objects
01:23
02.05.UV mapping objects
03:09
02.06.Preview rendered materials
06:58
02.07.Add furniture to the structure
05:54
03.08.Create basic V-Ray materials
05:50
03.09.Use physical materials
05:35
03.10.Create metallic surfaces
05:42
03.11.Create stainless steel
05:12
03.12.Work with palette textures
05:12
03.13.Create rough wood
04:49
04.14.Set up Substance
03:01
04.15.Using the 3ds Max Asset Library
02:18
04.16.Import Substance library materials into 3ds Max
06:11
05.17.Set up the Substance material
02:58
05.18.Define the cloth pattern
05:31
05.19.Tile the pattern
03:27
05.20.Add color to the material c4dsky.com
04:19
05.21.Add relief to the material
05:12
05.22.Expose Substance parameters
05:36
05.23.Import custom Substance materials into 3ds Max
04:42
05.24.Adjust the V-Ray material
05:18
06.25.Set up the Substance material
01:14
06.26.Define the carpet pattern
03:53
06.27.Create normals
01:57
06.28.Define surface roughness
03:53
06.29.Add color
02:32
06.30.Export bitmaps to 3ds Max
01:58
06.31.Create the V-Ray material from bitmaps
05:02
06.32.Adjust the V-Ray material
06:09
07.33.Next steps
00:24
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