Lynda - Nuke 新功能整合教程

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2019-02-17 15:40:25
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Lynda - Nuke New Features Consolidated Lynda - Nuke 新功能整合教程 时长:07小时27分钟 大小:2.21 GB 格式:MP4高清视频格式 附带素材、工程源文件 教程使用软件:Nuke 教学视频总共九十五章节 语言:英语 无中文字幕
官网:www.heronuke.com 微信订阅号:heronuke
视频选集
(51/95)
001 New features consolidated
01:07
002 RayRender - Basic setup
06:28
003 RayRender - Working with AOVs
07:13
004 RayRender - Workflow
04:10
005 SmartVector toolset - Basic setup
07:54
006 SmartVector toolset - Paint workflow
06:10
007 SmartVector toolset - Working with multiple segments
07:18
008 Chromakeyer node - Basic setup
04:04
009 Chromakeyer node - Refining the key
08:57
010 Chromakeyer node - Spill suppression
05:07
011 Creating a flipbook
03:40
012 Capturing the viewer contents
02:53
013 Adding drop shadows to text
02:04
014 Using the Look feature
03:56
015 The Node tab features
03:37
016 The new motion estimation
06:47
017 The Pixel Analyzer
05:53
018 Adding text
05:48
019 Using the color picker
02:29
020 The new EXR 2 file features
04:07
021 About filters
03:25
022 The Maintain Luminance feature
02:25
023 Accessing the context-sensitive help
02:02
024 Using the ParticleCache node
02:40
025 How to do wireframe renders
03:15
026 MatchGrade node - Extracting grade information
05:06
027 MatchGrade node - Matching two clips
04:41
028 CameraTracker - Solving still photos
06:00
029 CameraTracker - Cleaning up the solve
04:29
030 Editing geometry with the EditGeo node
05:55
031 ZDefocus - Setting the depth of field
05:28
032 ZDefocus - Adding a bokeh
06:02
033 ZDefocus - Changing the bokeh appearance
02:55
034 ZDefocus - Adding filter inputs
03:46
035 SplineWarp - Drawing and connecting splines
06:57
036 SplineWarp - Creating a warp
04:24
037 SplineWarp - Setting boundary splines
03:38
038 SplineWarp - Creating a morph
08:04
039 SplineWarp - Refining the morph animation
05:00
040 Deep compositing - Introduction to deep compositing
05:52
041 Deep compositing - Editing deep images
06:58
042 Deep compositing - Deep compositing nodes
07:39
043 How to generate motion vectors
02:27
044 Editing clips together with the TimeClip node
05:26
045 Alembic geometry - Importing Alembic geometry
06:02
046 Alembic geometry - Selecting geometry with the Scenegraph
04:47
047 Alembic geometry - Exporting Alembic geometry
04:18
048 PointCloudGenerator - Creating dense point clouds
04:37
049 PointCloudGenerator - Setting keyframes
04:51
050 PointCloudGenerator - Post-filtering and grouping
06:35
051 DepthGenerator - Creating depth passes
04:41
052 DepthGenerator - Refining the depth data
03:53
053 DepthToPoints - Creating a point cloud from a depth channel
06:16
054 DepthToPosition - Creating a position pass from a depth channel
05:31
055 Converting a point in screen space to a 3D point
03:16
056 Displacement node - Basic workflow
03:30
057 Displacement node - Adjusting tessellation
05:26
058 Shifting the timing of an entire node tree
02:04
059 Shadow casting - Basic setup
05:08
060 Shadow casting - Semitransparent shadows
02:55
061 Relighting a CGI render with the normal pass
05:19
062 Particle system - Creating particles
07:10
063 Reconcile3D node - Basic setup
06:22
064 Reconcile3D node - Camera tracking
10:06
065 PointsTo3D node - Corner pin
09:41
066 PointsTo3D node - Demo
00:46
067 PointsTo3D node - Using the PointsTo3D node
06:38
068 Working with the GeoSelect node
05:28
069 Working with the AudioRead node
08:50
070 Particles - Emitter node
04:27
071 Particles - Creating particles
04:43
072 Particles - Adding emitters
06:00
073 Particles - Influencing particles with forces
08:19
074 Particles - Making particles bounce
05:29
075 Particles - Affecting the appearance of particles
07:22
076 Particles - Adding streaks with the ParticleSpawn node
05:44
077 Particles - Setting streak attributes
04:25
078 Particles - New ParticleBounce feature
01:24
079 Keylight - A basic key and composite
03:52
080 Keylight - Refining the key
02:51
081 Keylight - Screen matte controls
03:38
082 Keylight - Cropping the backing region
02:29
083 Keylight - Holdout mattes and garbage mattes
02:21
084 Keylight - Adjusting the Tuning menu
01:59
085 Keylight - Adjusting alpha and despill bias
02:38
086 Keylight - Refining edge despill
02:17
087 Keylight - Multipass keying
04:38
088 Keylight - Color correcting the foreground
01:07
089 Utlimatte - A basic key and composite
03:25
090 Utlimatte - Refining the key
05:20
091 Utlimatte - Adjusting density and shadows
04:17
092 Utlimatte - Spill suppression
04:12
093 Creating groups
02:51
094 Converting a group to a gizmo
02:33
095 Next steps
00:56
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