地形破碎坍塌特效教程

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2019-02-07 00:51:01
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ccvfx.cn
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(12/30)
01 - Introduction
00:56
02a - Terrain surface
08:38
02b - Draw initial cutters
06:29
02c - Finalize terrain
05:52
02d - Finalize initial cutters
03:50
03 - Booleans
11:20
04a - First fracture
07:24
04b - Error correction
01:34
05a - Generate and orient cutters
05:33
05b - Size and shape cutters
04:41
05c - Grout
07:35
05d - Primiary cuts - Fracture and caching
05:23
06a - Calculate volume
09:20
06b - Setup big subfracture
10:14
06c - Tweak and constrain big subfracture
12:27
06d - Optimize grout
09:46
06e - Setup grout subfracture
08:48
07a - Determine activation frame
05:32
07b - Create collision walls
05:07
07c - Determine side
04:27
07d - Initialize constraints
09:26
08 - Create proxy pieces
17:11
09a - Animate sides
02:26
09b - Build DOP network
08:47
09c - Manual error correction
05:03
10a - Efficient caching
10:59
10b - Colorize pieces
13:59
10c - Setup lights, material, and render
07:24
10d - Render iterations
13:25
11 - Conclusion
02:00
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