ZBrushToolbag角色建模完全工作流程

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2019-02-05 20:59:30
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ZBrushToolbag角色建模完全工作流程
视频选集
(50/67)
1. Resource Guide
01:18
2. Rendering in Keyshot
30:38
1. Course Intro
07:58
2. Setting up Zbrush
04:14
Part 1
15:05
Part 2
13:04
Part 3
21:34
Part 4
17:43
Part 5
17:27
Part 6
21:25
Part 7
20:54
Part 8
20:43
Part 9
20:43
Part 10
20:43
2. Steve James Part 2 - Creating Hair
36:41
3. Mike Thompson - Clothing Seams and Keyshot Lighting
01:25:15
1. Blocking Out a Head
50:33
2. Detailing Out a Head
48:10
3. Creating a Game Character
57:13
1. File Handling
03:12
2. Spotlight
03:47
3. Geometry
06:55
4. Polygroups
04:26
5. Visibility
05:58
6. Masking
04:18
7. Transpose Tool
08:50
8. The new 4R8 Gizmo
10:29
9. Mesh States
08:25
10. Creasing
03:38
1. Character Design Introduction
04:55
2. Shape Design
03:57
3. Rythem and Flow
02:48
4. Silhouette
02:54
5. Staights Against Curves
01:56
6. Variety and Interest
03:07
7. Simplication and Exaggeration
03:36
8. Proportions
03:20
1. Character Block Out
23:35
2. Character Block-Out Example Timelapse
13:56
3. Choosing a Character Concept
02:46
4. Character Block-Out Example Walkthrough
26:14
1. Dynamesh
08:54
2. Character Surface Detailing
14:47
3. Clean and Polished
11:40
4. Polypaint and Materials
13:12
5. Costuming
11:18
6. Costuming Time Lapse
33:53
7. Cloth Wrinkles
04:41
8. Building Props with ZModeler
07:47
9. ZModeler Time lapse
18:12
1. Creating Hair
06:56
2. Hair Time Lapse
25:05
3. Detailing the Face
05:54
4. Face Detailing Time Lapse
23:40
1. Prep For Posing
09:13
2. Character Posing Time Lapse
21:42
1. Retopology for Deformation
19:18
2. Face Retopoly Time Lapse
20:42
3. Hair Retopology Time Lapse
08:02
4. Body Retopology Time Lapse
28:34
5. Creating the Teeth and Tongue
09:41
6. Character UV Walkthrough
37:45
7. UVing the Gun
11:02
8. Baking Maps
44:29
9. Creating Your Final Game Asset
29:09
1. Prep for 3D Printing - Part 1
24:16
1. Prep for 3D Printing - Part 2
28:02
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