【SD】Substance Designer2018贴图制作全面核心技术训练视频教程(英语)

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视频选集
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001 Substance Designer
02:13
002 What you should know before watching this course
01:29
003 The Welcome dialogue
03:05
004 Preferences and important setup
03:49
005 What is a substance package_
02:05
006 What is a substance graph_
02:34
007 Choosing the correct graph template
03:43
008 Setting your graph properties
03:30
009 Mesh setup prior to export
04:00
010 Importing meshes and maps into Designer
05:23
011 Baking out mesh-specific maps
06:39
012 Adjust the UI layout
02:57
013 Menu items and options
03:03
014 The Explorer section
05:01
015 What is the Library_
03:29
016 The parameters section
02:47
017 Navigating and using the Graph view
02:53
018 Using the graph's quick access options
04:51
019 Setting up the graph's information feedback
04:30
020 Using the Graph view toolbars
02:44
021 Utilizing the preview size
02:44
022 Using the 3D view
03:11
023 Scene and Materials menu
05:06
024 Lights and camera controls
05:04
025 Environment and scene settings
04:19
026 Display and render options
05:16
027 Navigating the 2D view
03:05
028 2D view essential controls
03:02
029 Adding bitmap nodes
04:18
030 Discussing the power of the Blur node
04:10
031 Using blend nodes
04:33
032 Utilizing the Curve node
04:30
033 Patterns with the Shape Mapper
03:29
034 Adding detail with the Slope Blur node
03:53
035 Using shape nodes
03:53
036 Creating patterns with the Splatter node
05:01
037 Creating normals
03:22
038 Combining normals
03:13
039 Creating height maps
04:08
040 Creating color with the gradient nodes
05:30
041 Adding procedural dirt
05:10
042 Using the text tool
04:24
043 Adding realism with the Water Level node
04:59
044 Complex height maps with Shape Extrude
04:18
045 Adding the Panorama Shape node
05:02
046 Blending shapes together
03:13
047 What is MDL_
01:40
048 Creating the MDL graph
03:07
049 The basics of an MDL shader
04:25
050 Finalizing the Anisotropic BSDF
05:02
051 What are functions_
02:16
052 Adding the FX map
05:08
053 Building an FX map, part 1
06:43
054 Building an FX map, part 2
05:40
055 Finalizing the functions
03:12
056 Exposing substance parameters
07:18
057 Exporting
03:39
058 Publishing a substance
03:13
059 Importing a substance into UE4
06:38
060 Adding finishing touches
05:04
061 What's next_
01:30
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