3dsMax中Substance材质工具集使用技术视频教程

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2019-01-17 16:22:16
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3dsMax中Substance材质工具集使用技术视频教程
视频选集
(28/35)
001 Welcome
01:53
002 What you should know before watching this course
00:50
003 Using the exercise files
01:10
004 Working with a 3ds Max project folder
02:36
005 A note on gamma settings
01:22
006 HDRI environments
00:53
007 Scene setup
03:11
008 What are substances and why should we use them_
03:16
009 The substance toolset
04:10
010 Choosing your substance workflow mode
03:24
011 Using substance files in 3ds Max 2014 to 2018
02:34
012 Loading the Bitmap2Material node into 3ds Max
04:40
013 Building your material
04:40
014 Swapping out the bitmap input
04:00
015 Creating bitmap output files
03:56
016 Overview of your material
03:27
017 Metal rough to V-Ray spec gloss conversion
02:57
018 Exporting a substance from Designer
03:06
019 Using the substance with 3ds Max and V-Ray
05:22
020 Improving your substance results
02:54
021 Augmenting a substance using Max nodes
04:22
022 One final tweak
02:46
023 A nice little surprise
04:18
024 Exporting the map types
03:29
025 Using the 16-bit spec-gloss maps in V-Ray
04:02
026 Using the 8-bit metal-rough maps in V-Ray
02:59
027 Setting up a custom output
04:34
028 Overview of your material
02:43
029 Exporting your map types
04:17
030 Exporting PSD files
05:30
031 Using the JPEGs in V-Ray
04:54
032 Using the flattened PSD in V-Ray
02:50
033 Creating the grass with VRayFur
03:57
034 Final render settings
04:05
035 What's next_
01:34
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