Lynda - Maya Rendering with Arnold 5

1825
1
2019-01-16 14:19:21
1
2
10
分享
视频选集
(22/42)
001 Welcome
01:06
002 Using the exercise files
04:14
003 Updating the Arnold plugin
02:46
004 Course prerequisites
01:54
005 Introducing Arnold
04:25
006 Arnold rendering concepts
03:44
007 Controlling processing in Render Settings
03:16
008 Interactivity in the Arnold RenderView
07:51
009 Balancing sampling and Ray Depth
10:45
010 Creating an Arnold area light
05:16
011 Setting Ai Area Light attributes
05:30
012 Controlling camera exposure
02:44
013 Rigging a spot light
04:54
014 Focusing a spot light
07:41
015 Masking a spot light with gobo filter
03:58
016 Adding suffuse illumination
04:13
017 Fine tuning lights and rendering
04:34
018 Attenuation with Light Decay filter
08:25
019 Image-based lighting with Ai Skydome light
05:55
020 Directing Skydome light visibility
03:55
021 Exterior daylight with Physical Sky
04:02
022 Interior daylight with a Skydome
08:07
023 Increasing Skydome render sampling
03:58
024 Setting Ai Standard Surface material attributes
09:15
025 Mapping opacity with an alpha channel
04:33
026 Controlling specular roughness
07:20
027 Shading with ambient occlusion
06:54
028 Building an Arnold shading network
06:06
029 Rendering refractions with transmission
09:22
030 Rendering vertex color with Ai UserData Color
04:07
031 Wireframe analysis with Ai Utility shader
03:21
032 Smooth mesh subdivisions at render time
03:03
033 Deforming a mesh with displacement
08:07
034 Displacement, subdivisions, and bump mapping
04:55
035 Atmospheric perspective with Ai Fog
06:02
036 Lens distortion with fisheye camera
02:57
037 Rendering a panorama
04:18
038 Rendering light and object passes with AOVs
09:24
039 Compositing AOVs in Photoshop
04:18
040 Rendering bokeh with depth of field
06:47
041 Rendering an image sequence
06:28
042 Next steps
01:03
客服
顶部
赛事库 课堂 2021拜年纪