Substance Designer材质教程(2019)

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2019-01-16 11:07:56
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创建您的第一个物质材料课程介绍。 该课程分为四章: Ch1:讨论工作流程,Substance Designer和节点架构 Ch2:创建高度数据 Ch3:创建粗糙度,基色等地图 Ch4:材质分层,导出纹理和发布sbsar文件
SUBSTANCE软件动态,教程直播官方发布。
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Creating your first Substance Material Introduction
01:10
01-01_ What is Substance Designer
02:09
01-02_ What is a node_
04:31
01-03_ Understanding the material workflow
04:36
02-01_ Creating a Substance package and project setup
15:12
02-02_ Setting up the base material node
10:20
02-03_ Working on large form shapes
17:05
02-04_ Working on small shapes part one
11:21
02-05_ Creating small shapes part two
13:14
02-06_ Creating spatter shapes
09:01
02-07 Using the Shape Splatter node to create medium dirt mounds
12:17
02-08 Using the Shape Splatter node to create small dirt mounds
14:14
02-09 Creating rocks_pebbles
11:39
02-10_ Creating twig shapes as a subgraph utility
21:05
02-11 Exposing parameters on the twig subgraph
11:02
02-12_ Scattering the twig shapes using Shape Splatter
10:32
03-01 Creating the roughness map
09:06
03-02_ Creating the base color for the ground
14:19
03-03 Creating the base color for the rocks
10:02
03-04 Updating the twig shape with more details
10:31
03-05 Creating the base color for the twigs
11:26
03-06_ Understanding color depth
17:29
04-01_ Using material layering to create a dirt layer
13:31
04-02_ Exporting textures
08:56
04-03_ Publishing an sbsar file
10:08
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