Lynda - 室内建筑可视化材质教程

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2019-01-05 02:28:24
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Lynda - 室内建筑可视化材质教程
视频选集
(3/54)
自动连播
001 Welcome
00:56
002 How to use the exercise files
00:53
003 Determine the tile pattern
09:09
004 Create the normal map
09:16
005 Add color to the albedo
09:54
006 Vary the tile roughness
07:44
007 Add ambient occlusion and metalness
10:00
008 Create a height map
04:09
009 Expose parameters for design flexibility
03:25
010 Test the tile in a scene
10:05
011 Draw the tile shape
09:07
012 Vary tile direction in the normal map
07:43
013 Craft subtle metallic properties
07:57
014 Generate the albedo
05:32
015 Test the tile in a scene
05:26
016 Add roughness to the grout
06:57
017 Creating the matrix
09:27
018 Exposing the stone chips
03:13
019 Vary highlights
07:47
020 Draw masks to make designs
10:13
021 Test the terrazzo in a scene
09:00
022 Create the metal splines
06:43
023 Draw the tile design
06:37
024 Create the base color
06:54
025 Create the tile pattern
10:50
026 Make normals to change highlights
07:02
027 Test the tile in a scene
06:34
028 Create wood grain from noise
07:44
029 Randomize plank placement
07:43
030 Expose colors for design flexibility
07:39
031 Create the normal map
06:24
032 Create roughness variation
05:07
033 Test the flooring in a scene
08:08
034 Create rock shapes
07:03
035 Randomize stone elements
05:24
036 Add ambient occlusion
04:53
037 Add metallic qualities
03:47
038 Adjust the roughness of the stone
03:00
039 Add color to the albedo
05:41
040 Expose parameters for experiments
02:53
041 Test the stone in a scene
05:45
042 Draw the panel shape
11:53
043 Expose the roughness to vary sheen
06:08
044 Generate the albedo
03:01
045 Tile the shape
06:43
046 Test the panel in a scene
06:18
047 Establish a weave
06:31
048 Weave in the color
05:37
049 Create the normal map
06:42
050 Add ambient occlusion
03:56
051 Expose albedo parameters
03:29
052 Tune roughness and metallness
04:01
053 Test the mesh in a scene
07:41
054 Next steps
00:54
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