3DS Max 2017全面基础进阶教程-03

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2019-01-05 02:33:01
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3DS Max 2017全面基础进阶教程
视频选集
(11/40)
081 Creating a free camera
05:17
082 Enabling Safe Frames
03:42
083 Choosing aspect ratio in Render Setup
04:27
084 Setting up Time Configuration
06:19
085 Creating keyframes in Auto Key mode
04:24
086 Creating keyframes in Set Key mode
03:53
087 Editing animation in the timeline
04:51
088 Editing animation in the Dope Sheet
04:35
089 Interpolating keys in the function Curve Editor
06:42
090 Moving position keys with trajectories
04:04
091 Creating photometric lights
03:46
092 Controlling viewport quality for lights
03:15
093 Adjusting light intensity and color
04:05
094 Adjusting exposure control
06:38
095 Using the art renderer
05:53
096 Adjusting light shape
03:50
097 Adjusting llght distribution
06:39
098 Creating a sun and sky
08:20
099 Previewing renders with ActiveShade
03:16
100 Using the Light Explorer
07:47
101 Using the Compact Material Editor
06:18
102 Using the Slate Material Editor
06:53
103 Managing scene materials and sample slots
07:05
104 Adjusting standard material parameters
04:14
105 Adjusting physical material parameters
08:51
106 Assigning Multi-Sub-Object materials
06:45
107 Placing 3D procedural maps
08:25
108 Mapping bitmap image files
04:56
109 Tracking scene assets
07:04
110 Projecting UVs with UVW Map
05:25
111 Using Real-World Map Size
02:11
112 Painting on objects with Viewport Canvas
12:00
113 Choosing a renderer
05:58
114 Rendering standard lights
04:15
115 Controlling shadows
07:31
116 Setting scanline render options
05:02
117 Setting mental ray render options
07:12
118 Rendering an image sequence
05:41
119 Playing image sequences in the RAM Player
04:04
120 Next steps
00:54
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