ZBrush全面基础入门教程 Lynda – ZBrush 2018 Essential Training

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2018-12-16 16:29:01
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ZBrush将3D建模、纹理和绘画结合为一个直观的数字雕刻工作流。 ZBrush 2018版本增加了TESIMATIN,新变形器,多组生成工具等等。如果你是初学者,这门课是你最好的选择。导师Ryan Kittleson讲解了学习ZBrush所有必要的工具和技术。包括如何用网格创建基本形式,用画笔、油漆和纹理雕刻模型,Dynamesh创建体素模型,并使用与现实世界项目相同的专业管道来渲染,还有学习如何使用ZBrush来构建最疯狂的3D创作。
视频选集
(28/78)
001 ZBrush 2018 in action
00:51
002 Preparing for this course
02:48
003 Starting ZBrush for the first time
02:59
004 Loading tools vs. opening projects
04:23
005 Learning the interface
05:09
006 Navigating in 3D space
03:06
007 Using the Gizmo
05:07
008 Additional Gizmo 3D tips
06:05
009 Using Undo History
02:10
010 The most commonly used brushes
05:32
011 Using brush settings
06:06
012 Using symmetry012 Using symmetry
03:24
013 Controlling brush size
03:47
014 Smoothing a model
02:22
015 Inverting brush effects
01:56
016 Working with alphas
03:53
017 Working with subtools
03:43
018 Adding new tools and subtools
02:41
019 Splitting subtools
02:59
020 Combining subtools
02:11
021 Using insert mesh brushes
04:56
022 Creating insert mesh brushes
03:16
023 Splitting by mask, hidden, or polygroups
04:06
024 Using curve brushes
05:47
025 Extracting new shapes
02:58
026 Using Live Boolean mode
03:44
027 Generating the Boolean mesh
04:18
028 Using Transpose Master
02:32
029 Creating text
02:51
030 Selecting parts of an object
02:25
031 Making masks
06:18
032 Creating polygroups
03:59
033 Mask, polygroup, and selection tips
01:44
034 Generating masks by topology
03:06
035 ZModeler introduction
03:31
036 Inserting and removing edges
03:35
037 Closing holes
03:16
038 Extruding faces
04:11
039 Bridging holes and edges
03:22
040 Splitting points
01:27
041 Polygrouping with ZModeler
02:54
042 Limitations of ZModeler
04:21
043 Dividing a model
03:48
044 Sculpting on a subdivision model
04:03
045 Limitations of subdivision models
03:37
046 Using Dynamic Subdivision
04:25
047 Creasing edges
05:14
048 Activating DynaMesh
03:54
049 Sculpting with DynaMesh
03:31
050 Combining objects with DynaMesh
03:34
051 Limitations of DynaMesh
04:53
052 Activating Sculptris Pro mode
03:04
053 Sculpting with Sculptris Pro
05:06
054 Using the new snake hook brushes
02:39
055 Applying materials
04:37
056 Painting color
06:23
057 Laying out UVs
03:15
058 Converting between color and texture maps
05:24
059 Painting with Spotlight
07:57
060 Using Noisemaker
07:09
061 Importing models with texture maps
02:29
062 Deleting part of a model
01:53
063 Mirroring a model
03:29
064 Working with ClayPolish
01:59
065 Using the clip and trim brushes
05:25
066 Closing all holes
01:36
067 Flipping and doubling surfaces
02:38
068 Using deformers
02:23
069 Using morph targets
03:33
070 Decimating models
03:50
071 Using EdgeLoop
05:49
072 Using ZRemesher
04:19
073 Projecting detail
04:29
074 Using GoZ
02:55
075 Using the 3D Printing Exporter
04:22
076 Exporting with the Multi Map Exporter
03:19
077 Exporting to FBX format
03:10
078 Next steps
00:52
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