【Maya】Maya 2018 入门教程(英语)

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2018-10-10 13:04:12
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【Maya】Maya 2018 入门教程(英语)
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视频选集
(84/84)
01 - Course Overview
01:22
02 - Interface Tour
07:20
03 - Navigating the Viewport
04:51
04 - Creating a Maya Project
04:52
05 - Selecting and Transforming Objects
07:26
06 - Using Component Mode
07:05
07 - Accessing Scene Objects
04:19
08 - Grouping and Parenting
05:35
09 - Adding Reference Images
06:09
10 - Building the Body Core
05:55
11 - Adding the Sides
06:26
12 - Building the Top
04:33
13 - Creating the Rough Cockpit
05:49
14 - Adding the Front Vent
04:06
15 - Starting the Engine Area
06:51
16 - Detailing the Cockpit
08:17
17 - Modeling the Main Engine
11:08
18 - Placing the Engine
03:11
19 - Finishing the Engine Pieces
08:14
20 - Adding the Grill
05:24
21 - Building the Front Sail
07:50
22 - Creating the Sail Frame
07:00
23 - Building the Large Connector
05:24
24 - Modeling the Back Sail
02:49
25 - Creating the Back Frame
04:21
26 - Mirroring and Organizing Geometry
09:20
27 - Building the Upper Rudder
05:14
28 - Building the Rudder Pivot
04:07
29 - Building the Mast
04:57
30 - Building the Lower Rudder
04:22
31 - Finishing the Lower Rudder
03:41
32 - Adding Cables
06:36
33 - Introduction to UVs
11:46
34 - Understanding Planar and Cylindrical UV Projections
11:25
35 - Understanding Spherical and Automatic UV Projections
14:04
36 - Using Planar Projections for the Wings
09:03
37 - Using Automatic Projections for Small Body Pieces
13:05
38 - Approaching UVs for More Complex Geometry
13:23
39 - Applying and Manipulating Simple Materials
14:35
40 - Creating Glass and Transparent Materials
10:34
41 - Working with Ramp Textures
10:17
42 - Using a Ramp to Create Engine Flames
10:34
43 - Using File Textures with Materials
13:59
44 - Understanding Color Space and Linear Workflow
09:07
45 - Understanding Maya's Color Management System
10:55
46 - Using Bump and Normal Maps
12:25
47 - Creating Control Shapes
05:39
48 - Hierarchy Setup
04:22
49 - Adding Bones
03:23
50 - Setting up IK
06:04
51 - Skinning the Sails
04:36
52 - Setting up the Cables
05:32
53 - Adding Attributes
04:48
54 - Using Set Driven Keys
08:00
55 - Final Cleanup
07:03
56 - Working with Animation Controls
09:15
57 - Setting Keyframes in Maya
10:12
58 - The Graph Editor
10:01
59 - Creating Motion Paths
09:20
60 - Adding the Background Geometry
08:38
61 - Creating a New Camera for Animation
08:04
62 - Setting the Clipping Planes of the Camera
03:11
63 - Animating the Camera
15:25
64 - Adding Secondary Motion
09:30
65 - Playblasting the Animation Sequence
07:34
66 - Setting up an Emitter
05:57
67 - Rules of Working with Dynamics
03:54
68 - Common Particle Attributes
11:33
69 - Setting up the Ground Plane
05:25
70 - Animating the Emitter
07:41
71 - Setting the Speed and Emission of Our Particles
11:53
72 - Changing the Particle Type
08:51
73 - Setting up Particle Shading
09:34
74 - Finalizing the Particle Shading
09:51
75 - Caching Simulation Data in Maya
07:33
76 - Understanding Basic Light Types
13:10
77 - Controlling Light Color and Intensity
10:10
78 - Adjusting the Look and Quality of Shadows
12:49
79 - Adjusting the Render Stats of Maya Objects
12:56
80 - Creating a Material to Catch Shadows from the Particles
12:20
81 - Creating Lighting to Match the Environment
12:58
82 - Adjusting Render Stats and ray Visibility for the Scene
08:19
83 - Controlling Sampling and Render Quality for Arnold
14:06
84 - Configuring Output Settings and Rendering the Final Sequence
14:01
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