Substance Painter 2018模型材质基础教程

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2018-09-29 12:09:49
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ccvfx.cn
视频选集
(22/38)
001 Learning Substance Painter
01:13
002 What to know
00:32
003 Exercise files
01:52
004 Creating a project and importing the mesh
01:50
005 Navigating the views
03:17
006 Understanding texture sets and settings
06:37
007 Understanding display settings
07:03
008 Setting up a shader
09:00
009 Importing content
06:20
010 Baking the maps for the project
10:40
011 Using Match By Mesh Name
09:17
012 Fixing overlapping UVs
04:10
013 Fixing ambient occlusion (AO) using Clone Brush
13:34
014 Creating the base material
09:27
015 Adding scratches to the roughness
08:50
016 Creating edge wear
04:51
017 Creating and applying a Smart Material
06:40
018 Creating the base and rust material
10:54
019 Masking the rust with effects and generators
10:42
020 Instancing the material
07:43
021 Refining the rust on the bucket
16:49
022 Finishing the bucket
11:38
023 Texturing the back
07:14
024 Adding a second painted material
09:25
025 Continuing to apply materials
05:31
026 Mirroring details
05:51
027 Painting bolts
08:27
028 Improving the metal
04:23
029 Creating the rubber
06:34
030 Texturing the rims
02:43
031 Texturing the cabin inside
08:20
032 Texturing the windshield
04:00
033 Texturing the lights
05:04
034 Using the UV projection manipulator
04:34
035 Creating the dirt material
12:06
036 Using export configurations
03:54
037 Rendering in Iray
09:24
038 Next steps
02:38
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