3A级游戏道具制作训练视频教程(3D MAX 弓弩上)

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2018-09-20 18:35:21
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网络搬运 3A级游戏道具制作训练视频教程(3D MAX 弓弩)
视频选集
(26/95)
001 Course Structure
02:11
002 What youll Learn and What you Need to Know
02:42
003 Im already an experienced artist, what do I get out of it
02:33
004 Who this course is not for
02:18
001 Game World and its Implications
09:01
002 Reviewing the Crossbow
06:56
003 Whats so Special about AAA
11:51
004 The Impact of PBR Materials and Next-Gen Consoles
08:25
001 Refining the Bow
11:07
002 Refining the Middle
08:08
003 Refining the Back
09:53
004 Silhouette Problems
03:54
001 Creating the Cuts
08:53
002 Removing the Middle Faces
04:23
003 Modeling the Side Metal Plate
06:46
004 Modeling the Top Metal Plates
06:07
005 Modeling the Front Metal Plate
04:07
006 Adding the Bow Twist
09:52
007 Creating the String
07:21
008 Placing the Beads
04:50
009 Creating the Bolt
13:56
010 Adding the Clip
08:07
011 Fitting the Clip
04:39
012 Modeling the Trigger
10:47
001 What we want to achieve during Polishing
06:28
002 Enhancing the Bow
10:38
003 Finishing the Bow Twist
09:39
004 Smoothing the Metal Plates
09:09
005 Defining the Wood
05:31
006 Rounding the Cuts
06:03
007 Adding the Metal Pins
04:49
008 Finishing the Main Body
12:08
009 Polishing the String
03:09
010 Smoothing the Trigger
08:47
011 Polishing the Metal Clip
11:18
012 Bow Smoothing Groups
05:21
013 Finishing the Bolt
08:52
014 Cleaning the Metal Plates
07:13
015 Addressing Construction Errors
06:30
016 Cleaning the Middle
03:21
017 Finishing the Front
05:18
018 Merging the Halves and Wrapping up
11:53
001 Recap Art is in the Detail
05:29
002 Last Minute Adjustments
11:36
003 Planning the UV
10:23
004 Easy UV Pipeline
02:43
005 Assigning Multi-Materials
08:38
006 UVing the String
13:05
007 UVing the Safety Pin
05:19
008 UVing the Trigger
08:41
009 UVing the Clip
09:13
010 UVing the Beads
04:18
011 UVing the Bolt
10:45
012 UVing the Bow
12:26
013 UVing the Bow Twist
14:14
014 UVing the Metal Plates
06:42
015 UVing the Spike, Metal Pins and Metal Finish
06:45
016 UVing the Wood
14:53
017 Finalizing the Main Body UV
15:02
018 Merging the Objects
02:51
019 Matching the UV Scale for the Metal
07:12
020 Matching the UV Scale for the Wood
04:20
021 Packing the UV Wood
11:02
022 Handling Multiple Texture Sets
04:31
023 Packing the UV Metal
08:55
001 Reviewing the Mesh
07:02
002 Testing the Mesh
10:29
003 Texturing Pipeline
08:24
001 Intro to Substance Painter
12:34
002 UVs for 3D Painting
06:57
003 Mesh for 3D Painting
04:22
004 Creating the High Res
07:51
005 High Res Metal Details
05:30
006 High Res Metal Clip
03:18
007 High Res Bolt
04:53
008 High Res Bow
04:27
009 High Res Main Body
09:30
001 Projecting the Normal Maps
11:13
002 Correcting the Normal Map - Wood Blue Channel
11:16
003 Correcting the Normal Map - Wood Green Channel
06:48
004 Correcting the Normal Map - Wood Red Channel
05:58
005 Double Projecting the Metal Normal Map
05:23
006 Correcting the Normal Map for the Metal - Speed Up
05:49
007 Replacing the Normal Maps
04:06
001 Reviewing the Textures
05:23
002 Choosing the Wood
08:25
003 Creating the Wood Material
06:48
004 Wood Height Map
05:56
005 Adding the Roughness Map
07:46
006 Wood Specular Map
06:38
007 Large Wood Abrasion
09:08
008 More Wood Abrasions
12:46
009 String Abrasion
08:33
010 Defensive Wood Damages
12:25
011 Defensive Wood Damage for the Front
13:01
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