C4D零基础学习XP粒子插件全面入门教程 Lynda X-Particles 4 for Cinema 4D Essential Training

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2018-08-30 10:24:14
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X-Particles 4是一款由Insydium开发的Cinema 4D强大的粒子系统插件,X-Particles粒子插件可以让艺术家能够快速、轻松地创造出精细的流体模拟、动力学和碰撞。作者Andy Needham介绍了X-Particles发射器界面,演示了如何使用修饰符来改变粒子的外观和行为,如何创建可见的粒子,制造流体和火焰模拟并渲染。他还介绍了其他的方法来雕刻粒子,并分享一些有用的技巧来提高你的工作流程。
视频选集
(13/61)
001 Welcome
00:54
002 What you should know before watching this course
00:51
003 Using the exercise files
01:13
004 What is X-Particles_
02:09
005 What is new in X-Particles 4_
01:39
006 What can you do with the X-Particles plugin_
01:39
007 Quick-start guide
02:53
008 Setting up an X-Particles layout
04:06
009 Tour of the system object
11:12
010 Object tab
08:47
011 Emission and Extended Data tabs
10:47
012 Groups and Display tabs
07:59
013 Questions tab
04:03
014 Modifiers tab
03:37
015 Editing and Advanced tabs
05:56
016 Emitting particles from objects and textures
08:13
017 Using the emitter falloff controls
04:36
018 What does a modifier do_
06:05
019 Using modifiers with falloffs
02:01
020 How do I get my particles to move around_ (Turbulence)
03:21
021 Control particle attraction, repulsion, and targeting
05:20
022 Change particle speed, scale, and life
04:50
023 Using Weight to mix modifier strength
02:22
024 Groups
05:30
025 Triggering actions
04:21
026 Making particles collide
08:18
027 Inheritance
03:43
028 Data mapping
08:33
029 Caching simulations
08:20
030 Generate geometry from particles
05:33
031 Creating trails
11:15
032 Making networks and grid-like patterns
05:10
033 Create plant-like structures
14:24
034 Using the CellAuto object
08:42
035 Working with the OpenVDB Mesher
07:28
036 Overview of dynamics and constraints
06:39
037 How do I make fluids effects_
04:34
038 How do I start a fire with ExplosiaFX_
07:34
039 Advecting particles and caching ExplosiaFX
04:35
040 Create custom turbulence with FlowField
07:43
041 Working with ClothFX
09:47
042 X-Particles material and render settings
05:56
043 Rendering C4D splines with the XP material
02:50
044 Using the XP Gaseous material
09:14
045 Lighting particles and volumetric rendering
07:32
046 Wet Map
05:16
047 Freezing particles
01:52
048 Newton gravity
06:10
049 Deformers
10:52
050 VertexMap Maker
08:05
051 Circle Packer
05:19
052 Using C4D deformers
03:24
053 Using mograph effectors
03:51
054 Particle painting
04:38
055 Naming and organization
05:40
056 Installing icons to identify different parts of our simulation
02:07
057 Changing default settings
01:28
058 Saving and loading presets
07:43
059 Challenge overview
01:48
060 Challenge solution
09:11
061 Next steps
01:14
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