Fusion 360 course introduction

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2018-08-11 12:30:34
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001 Fusion 360 course introduction
02:33
002 Shapes make up everything
02:07
003 Examples of shapes
03:24
004 Where Fusion fits in
03:19
005 What Fusion 360 can do
03:18
006 The four lesson types
02:32
007 What is cloud-enabled CAD_
02:29
008 How to upload and share source files
05:58
009 Converting models into and out of Fusion 360
03:02
010 Cloud credits for rendering and the forthcoming generative design
08:52
011 User interface overview
02:58
012 Navigating inside of Fusion 360
04:48
013 The model environment
03:20
014 The sculpt environment
06:31
015 The sketch environment
03:53
016 The patch environment
02:46
017 The render environment
04:59
018 The animation environment
01:52
019 The simulation environment
03:54
020 The CAM environment
02:28
021 The drawings environment
03:26
022 Extrude a 3D object from a sketch
02:26
023 Add complexity to a sculpt object
03:11
024 Turn a sketch into a surface
02:25
025 Add or subtract objects from other objects
02:27
026 Insert an existing mesh into the design
03:45
027 Create a joint between bodies
03:49
028 How to start a design
01:49
029 Tools - Physical
01:56
030 Tools - Digital
04:55
031 Inside out or outside in
03:43
032 Outside in
05:15
033 Inside out
08:52
034 When to use - Sketching
04:52
035 When to use - Modeling
04:53
036 When to use - Sculpting
05:49
037 When to use - Patch or surface modeling
06:59
038 Finding your object
00:47
039 Importing and calibrating your canvas
02:39
040 Choosing your correct starting sculpt object
06:17
041 Sculpting the decanter body
05:18
042 Closing off the decanter holes via patching
03:16
043 Cutting decanter holes and finishing up
09:04
044 Introducing the project - Car hood
01:01
045 Sculpting and splitting
04:20
046 Setting up the cutting sketch
02:08
047 Extruding the sketch profile
01:50
048 Trimming away the unwanted parts
02:31
049 Trimming away more parts via 3D sketching
04:15
050 Mirroring, stitching, and thickening
03:36
051 Smoothing the cuts as a full solid body
03:29
052 Introducing sketching
01:20
053 Setting up your workspace with an attached canvas
02:20
054 Outlining the basic Raspberry Pi board
04:26
055 Adding in the mounting holes
05:23
056 Modeling the 3D board
03:19
057 Creating the bottom frame and walls
04:47
058 Sketching the top plate
04:05
059 Cutting access holes
06:10
060 Preparing for 3D printing
03:16
061 Adjusting the height of the case
04:12
062 3D printing and checking the case
00:37
063 Splitting the case to make it fit
04:48
064 Testing the case a second time
01:03
065 Widening the case with dimensioning
04:36
066 Testing the new case
01:42
067 Adding tolerances into the sketch
05:41
068 Checking if the tolerances worked
00:56
069 Hints on how to finish the case on your own
02:42
070 Introduction to meshes in Fusion 360
00:50
071 What are meshes_
02:38
072 How to generate and-or download meshes
05:30
073 Special relationship to complex meshes
03:36
074 Planar mesh awesomeness - One-click convert
04:51
075 Converting and importing complex meshes
05:32
076 Using snap and pull to shrink-wrap meshes
07:21
077 The Mesh Workspace and Meshmixer integration
05:37
078 Creating sliced sketches in the mesh workspace
05:35
079 Box
01:24
080 Coil
04:24
081 Hole
03:04
082 Create base feature
02:27
083 Boundary fill
04:57
084 Extrude
05:54
085 Cylinder
00:26
086 Mirror
03:24
087 Loft
07:50
088 Patterns
06:09
089 Pipe
03:01
090 Rib
02:24
091 Revolve
03:50
092 Sweep
03:22
093 Thicken
03:08
094 Sphere
00:37
095 Thread
03:27
096 Torus
01:33
097 Web
02:46
098 Press pull
02:12
099 Fillet
03:35
100 Chamfer
01:49
101 Shell
02:16
102 Draft
02:12
103 Scale
01:34
104 Combine
06:06
105 Replace face
02:25
106 Split face
02:19
107 Split body
02:35
108 Silhouette split
02:12
109 Move
05:19
110 Align
02:46
111 Physical material
03:21
112 Appearance
05:56
113 Manage materials
03:58
114 Delete
01:35
115 Compute all
02:02
116 Change parameters
05:56
117 Create sketch
02:09
118 Line
01:26
119 Rectangle
02:35
120 Circle
02:20
121 Arc
02:11
122 Polygon
01:48
123 Ellipse
01:34
124 Slot
02:29
125 Spline
04:10
126 Conic curve
02:06
127 Point
01:54
128 Text
05:09
129 Fillet
02:33
130 Trim
03:14
131 Extend
03:04
132 Break
02:58
133 Offset
04:28
134 Mirror
03:33
135 Pattern
07:02
136 Project - Project
04:33
137 Project - Intersect
03:00
138 Project - Include 3D geometry
03:59
139 Project - Project to surface
04:26
140 Project - Intersection curve
03:00
141 Sketch dimension
06:31
142 Offset plane
01:27
143 Plane at angle
01:31
144 Tangent plane
01:34
145 Midplane
01:40
146 Plane through two edges
02:04
147 Plane through three points
02:11
148 Plane tangent to face at point
01:21
149 Plane along path
03:46
150 Axis through cylinder cone torus
01:28
151 Axis through two planes or points
02:20
152 Axis perpendicular to face at point
01:42
153 Axis through edge
01:02
154 Axis perpendicular at point
02:29
155 Point at vertex
01:14
156 Point through two edges
02:32
157 Point through three planes
01:34
158 Point at center of circle sphere torus
01:12
159 Point at edge and plane
02:46
160 Measure
04:13
161 Interference
03:51
162 Curvature comb analysis
04:18
163 Zebra analysis
06:12
164 Draft analysis
03:56
165 Curvature map analysis
03:41
166 Section analysis
04:06
167 Component color cycling toggle
02:17
168 Decal
04:45
169 Attach and edit canvas
07:44
170 Insert mesh
02:15
171 SVG and DXF
03:30
172 Insert McMaster-Carr component
03:40
173 parts4cad
02:46
174 3D print
03:35
175 3D printing quotes and RFQs
02:38
176 Scripts and add-ins
01:24
177 Autodesk Exchange Apps
01:09
178 Select tools
04:23
179 Patch
02:05
180 Extrude
02:42
181 All patch create tools
01:53
182 Stitch and unstitch
02:31
183 Flip normal
01:55
184 Trim
02:54
185 Extend
01:43
186 New component
02:27
187 Joint
04:05
188 As-built joint
01:57
189 Joint origin
04:03
190 Rigid group
02:11
191 Drive joints, motion link, and contact sets
06:28
192 General simulation overview and flow
08:15
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