Unity中RPG角色扮演游戏制作核心技术视频教程第一季

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2018-08-06 08:46:27
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视频选集
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001 Why You Should Buy This Course
02:08
002 Welcome To The Course
04:08
003 About Character Movement
02:12
004 Start Designing Your RPG
14:33
005 Set Up A Combat Sandbox
11:56
006 A Simple DIY Follow Camera
09:32
007 Pan And Tilt Camera Options
06:37
008 Prototyping With Placeholders
15:18
009 Raycasting And Layer Masks
03:32
010 Using Raycasts To Query Click
21:34
011 Click Mouse To Move
23:33
012 Work Breakdown Structure
14:49
013 Organizing Project For Teamwork
15:42
014 Using Cursor Affordances
15:01
016 Gamepad Movement Mode
20:18
017 Onion Design
13:23
018 The Player Experience
17:00
019 TODOs And Bug Fixes
14:43
020 The Observer Pattern
05:19
021 Using Delegates In C
21:49
022 The Event Keyword In C
08:58
023 Section 1 Wrap Up
01:24
024 Section 2 Introduction
01:38
025 Attacking The Enemies Design
11:41
026 Using Gizmos To Visualise Code
16:40
027 Player Health Bar UI
16:12
028 Enemy Floating Health Bar
13:00
029 Ranged Attack Problem
10:33
030 Update Your 1 Page GDD
10:08
031 Set Your Art Direction
12:58
032 Sketch Your Prototype Level
13:20
033 Importing Level Assets
09:36
034 Creating Terrain
19:15
035 Block Out Your Level
17:30
036 Review And Adjustments
17:37
037 Commenting Your Level
14:40
038 Standardising Scene Setup
16:53
039 Help Writing Physics Code
17:31
040 Make Enemies Pathfind To Player
17:55
041 Fully Event Based Raycasting
21:23
042 Writing Custom Editors
22:48
043 Player Pathfinding To Enemies
16:50
044 Prototyping Goals And Progress
11:02
045 Refine Your Nav Mesh
21:12
046 Tuning And Exploring
14:48
047 Importing Humanoid Animations
10:42
048 Using Interfaces In C
15:40
049 Calling Methods Via Interfaces
11:33
050 Enemy Move And Attack Spheres
09:45
051 Spawning Enemy Projectiles
17:51
052 InvokeRepeating vs StartCoroutine
13:13
053 Player Melee Damage
21:26
054 Creating Enemy Archetypes
15:32
055 Health And Damage Philosophy
20:08
056 Start Your Stat Spreadsheet
20:52
057 Healing Companion Prototype
11:00
058 Level Story Theme And Flow
17:40
059 Playable Level With Combat
18:32
060 Rising Complexity Refactoring
10:53
061 Using The Trail Renderer Component
11:36
062 Preventing Projectile Pass-Through
15:41
063 Fix Wobbly Characters
12:21
064 Thoughts On Organisation
09:50
065 Preparing Our Assets Folder
23:05
066 Set Dressing Our Level
21:15
067 Adding Water
09:45
068 Movement Bug And Water
08:58
069 Adding Trees
19:48
070 Asset Showcase Scene
19:00
071 Get Your Dev Hat Back On
14:30
072 Introducing Scriptable Objects
18:39
073 Adjustable Weapon Grip
17:38
074 Problems With Prefabs
17:23
075 Import Mecanim Animation Pack
14:27
076 Projectiles Discriminate
17:26
077 Section 2 Wrap Up
01:08
078 Section 3 Introduction
00:56
079 Design Planning And Decisions
09:39
080 Your Game Design Document
18:05
081 Unity 5.6 And VS Community 2017
11:10
082 Using Namespaces In C Sharp
21:08
083 The Animator Override Controller
15:21
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