【游戏设计】[英字]额外加分全集(连载)(Extra Credits: All Episodes)

2.0万
247
2018-07-20 15:27:21
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Youtube上优秀游戏设计栏目——额外加分。 此为英文字幕,用于方便国内观看。将会一直与官方同步更新。
爱做平台动作游戏的小小开发者,偶尔也帮人移植Switch
视频选集
(1/403)
01 Bad Writing - Why Most Games Tell Bad Stories
06:37
02 The Future of MMOs - Why Are There So Many WoW Clones?
07:37
03 Innovation - How AAA and Indie Games Can Learn From Each Other
08:02
04 Where Did Survival Horror Go? - How Franchises Kill Mystery
06:28
05 No Redeeming Value - Why the God of War Sequels Failed at Storytelling
08:22
06 Free Speech - The Supreme Court Case Against Violent Video Games
07:04
07 Enriching Lives - What Mass Effect 2 Teaches Us about Morality
07:10
08 "Gamer" - What's in a Name?
07:53
09 Video Game Music - How to Create a Timeless Theme
10:05
10 Project Ten Dollar - EA Campaigns Against Used Games
05:18
11 Kinect and Move - Can Motion Control Ever Succeed?
07:37
12 Diversity - Why Do Games Lack Diverse Characters?
07:01
13 Mailbag #1 - Questions About the Game Industry
08:41
15 Facing Controversy - How to Stand Up for Games as a Medium
09:53
16 So You Want To Be a Game Designer - Career Advice for Making Games
07:36
17 Easy Games - What Happened to Hardcore Games?
06:47
18 The Skinner Box - How Games Condition People to Play More
06:58
20 Sexual Diversity - How a Queer Character Made Persona 4 Great
06:30
21 Narrative Mechanics - How Missile Command Tells a Story
06:53
22 A Season of Hope - Child's Play Charity and the Games Community
05:26
23 Choice and Conflict - What Does Choice Mean in Games?
06:14
24 Mailbag #2 - Questions About the Game Industry
06:34
25 Non-Combat Gaming - How to Make Social Mechanics Fun
06:52
26 Piracy - How Can the Game Industry Stop Illegal Downloads?
07:32
27 Amnesia and Story Structure - Character Development in Fallout New Vegas
08:20
28 Playing Like a Designer - I Examine Your Experiences
04:58
29 Playing Like a Designer - II How to Analyze Game Design
08:30
30 Achievements - Creating a Meaningful Meta-Game
04:52
31 An Open Letter to EA Marketing - Why EA's Controversial Ads Harm the Industry
08:48
32 Ludus Florentis - Embracing Change in the Games Industry
09:01
33 True Female Characters - How to Write Deep and Interesting Characters
07:01
34 Tutorials 101 - How to Design a Good Game Tutorial
07:02
35 Tangential Learning - How Games Can Teach Us While We Play
07:22
36 Gamification - How the Principles of Play Apply to Real Life
06:04
37 Metrics - The Danger of Data-Driven Game Design
05:11
38 Console Is the New Coin-Op - Monetizing Games in a Future Without Consoles
05:52
39 Games You Might Not Have Tried (or Heard Of) #1 - Find New Games
09:22
40 Learning from Other M - Metroid and How NOT to Write a Character
11:22
41 Gamifying Education - How to Make Your Classroom Truly Engaging
09:31
42 Graphics vs. Aesthetics - Why High Resolution Graphics Aren't Enough
05:45
43 The Myth of the Gun - Why America Loves FPS Games So Much
05:53
44 NOT a Security Episode - Trading Privacy for Service in the PSN Hack
07:59
45 Anonymous - Who Really Hacked PlayStation Network in 2011?
05:41
46 Our Oscars - Why Games Deserve Better than the Spike Video Game Awards
06:05
47 The Role of the Player - The Player is Both Audience and Storyteller
05:50
48 Game Reviews - How Can We Improve Game Journalism?
06:49
49 Race in Games - Racial Tensions in LA Noire as Character Development
07:46
50 Sharing Our Medium - How to Introduce Games to Your Friends
06:52
51 Microtransactions - What Does Good Monetization Look Like?
09:07
52 S.978 and Operation Rainfall - Major Industry Events in 2011
05:23
53 The Pre-Production Problem - How to Improve the Planning Process in Game Desi
08:03
54 "Art" Is Not the Opposite of "Fun" - Why Analyzing Games Makes Them Better
06:23
55 The MMORTS - Why Is It So Hard to Make an MMORTS?
06:58
56 Game Addiction - I Myths About Gaming's Impact on Health
06:36
57 Game Addiction - II How to Defeat Game Compulsion
25:03
58 Let's Talk About Publishing - EC Indie Fund
08:52
59 Pacing - How Games Keep Things Exciting
06:26
60 Cutscenes - A Powerful (and Misused) Narrative Design Tool
08:28
61 Pro Gaming - What Esports Needs to Grow
07:41
62 Games You Might Not Have Tried #2 - Find New Games
11:41
63 So You Want To Be a Producer - How to Lead a Development Team
08:46
64 Propaganda Games - Ethical Game Design
09:11
65 Call of Juarez The Cartel - How Lazy Design Hurts Everyone
08:12
66 Zombies - Why Are Zombie Games So Popular
06:18
67 Working Conditions - The Deplorable Status Quo that Killed a Studio
09:01
68 The Uncanny Valley - Why More Realistic Characters Look Less Human
07:11
69 The Diablo III Marketplace - Economy Design in Games
07:14
70 Deus Ex Human Revolution - How Games Explore Hard Real World Questions
07:25
71 The Singularity - When Technology Becomes Sentient
05:05
72 Technobabble - Bad Writing Makes Bad Sci-Fi
07:58
73 Playtesting - How to Get Good Feedback on Your Game
06:55
74 Puzzle Games - Analyzing the Design of Bejeweled
09:16
75 Skyrim's Opening - How NOT to Start a Game
09:49
76 SOPA & PIPA - 2011 Legislation that Threatens Digital Freedoms
08:11
77 Mailbag #3 - Questions About the Game Industry
06:48
79 So You Want to Be a Developer - I How to Think Algorithmically
06:57
80 So You Want to Be a Developer - II Understand Your Coworkers and Your Users
05:45
81 Western RPGs vs Japanese RPGs - I What Makes Them Different?
06:25
82 Western & Japanese RPGs - II Narrative vs. Expression
06:32
83 Western & Japanese RPGs - III Why Are Western RPGs More Popular?
06:31
84 Mass Effect 3 DLC - Can Day 1 DLC be a Good Thing
06:55
85 Cross-Media Worlds - Connecting Across Games, Film, Books, and More
05:43
86 Games You Might Not Have Tried #3 - Find New Games
07:47
87 Kinect Disconnect - How NOT to Do Motion Control
06:50
88 Crowdfunding - How Kickstarter Helps Games Innovate
07:29
89 Harassment - Why Gaming Struggles to Escape Toxicity
07:27
90 ARGs - I What Are Alternate Reality Games?
05:49
91 ARGs - II What are Augmented Reality Games
06:55
92 EC Fund Update - Indie Game Publishing
05:25
93 Spectrum Crunch - The Implications of Limited Bandwidth in 2012
06:43
94 Hard-Boiled - Why Are There So Many Gritty Video Games
08:23
95 Politics - How to Make Your Voice Heard
07:11
96 Games You Might Not Have Tried #4 - Find New Games
07:46
97 Power Creep - The Trouble with Expansions and Time
07:40
98 The Hero's Journey - I How Journey Crafts a Compelling Narrative
06:00
99 The Hero's Journey - II Analyzing Journey's Mechanics as Metaphors
08:00
100 Perfect Imbalance - Why Unbalanced Design Creates Balanced Play
06:54
101 Games You Might Not Have Tried 16-bit - Find New Games
07:31
102 Digital Resale - Can You Borrow a Friend's Steam Games?
06:23
103 Mechanics as Metaphor - I How Gameplay Itself Tells a Story
04:57
104 Mechanics as Metaphor - II Creating Narrative Depth
06:11
105 Spec Ops The Line - I How to Restart a Franchise
06:59
106 Spec Ops The Line - II What Does It Mean to be a Hero
09:28
107 On Game Schools - How to Find a Good Degree
08:28
108 Energy Systems - How Casual Games Suck You In
05:08
109 Starting Off Right - How the First Five Minutes Draw Players In
08:26
110 Digital Rentals and the Online Arcade - How Will We Buy Games in the Future
04:50
111 Mailbag #5 - Questions About the Game Industry
06:19
112 Beyond Fun - Why Games Need to Be More than Fun
05:06
113 Aesthetics of Play - Redefining Genres in Gaming
09:41
114 Demo Daze - Why Don't Creators Make Game Demos Anymore
06:24
115 Horror Protagonists - How Ordinary Characters Make Scarier Games
05:34
116 "My Name Is Ozymandias..." - How to Archive Games for Future Generations
04:54
117 Counter Play - Making Multiplayer Fun for the Opponent
05:57
118 Combining Genres - How to Pick the Right Design Mechanics For Your Game
04:52
119 Balancing for Skill - The Link from Optimal Power to Strategy
06:36
120 Religion in Games - I Mechanics, Lore, and Heart
06:36
121 Religion in Games - II How Games Can Explore Faith
05:11
122 God Does Not Play Dice - The Danger of Unquestioned Belief
09:06
123 Depth vs Complexity - Why More Features Don't Make a Better Game
06:28
124 How To Start Your Game Narrative - Design Mechanics First
05:00
125 The Beast Macabre - What Makes a Monster Scary
06:07
127 Funding XCOM - I Analyzing the Drake Equation
06:47
128 Funding XCOM - II Understanding Civilization Growth
06:05
129 More Than Exposition - Building Worlds without Info Dumps
05:45
130 Word Choice - How to Handle Exposition in Games
07:03
131 Intrinsic vs Extrinsic - Designing Good Rewards in Games
05:49
132 Why Console Specs Don't Matter - Measuring a Console's True Popularity
06:43
133 Differences in Scale vs Differences in Kind - Keeping Players Interested
07:04
134 Raising the Dead - How Telltale's Walking Dead Revived Adventure Games
04:45
135 "For Whom the Bell Tolls" - The True Cost of Survival in The Walking Dead
04:54
136 Minority - Race and Relationships in The Walking Dead
05:08
137 Games You Might Not Have Tried #5 - Find New Games
09:01
138 Like a Ninja - What Makes a Good Stealth Game
05:27
139 Global Games Mexico, Argentina & Chile - The Future of Game Design in Latin
05:36
140 The J.C. Penney's Effect - Designing "Fair" vs "Feels Good" Systems
06:33
141 Toxicity - Why Players Rage and How to Defuse It
06:24
142 Dansky - How to Explore Sensitive Themes Tastefully
05:45
143 Moving Forward - Games That Do Good
05:42
144 In Service to the Brand - Why Bioshock Infinite Failed
07:06
145 When Difficult Is Fun - Challenging vs Punishing Games
07:44
146 Not a Babysitter - Why Parents Should Play Games with their Kids
05:48
147 Used Games - Ownership in the Digital Age
06:00
148 Designing for a Touch Screen - What Games Play Best on Mobile
06:33
149 A Little Bit of Yesterday - Why We Love Retro Games So Much
06:01
150 Game Addiction - III Why Does Game Compulsion Exist
06:38
151_So You Want To Be an Indie - How to Start an Indie Game Studio
06:29
152_Games in Education - How Games Can Improve Our Schools
06:01
153_A Case for Board Games - Why Board Games Help You Make Better Video Games
05:21
154_Myers Briggs and Character Creation - Psychology in Game Design
07:29
155_Games You Might Not Have Tried #6 - Find New Games
08:29
156_The Feeling of Agency - What Makes Choice Meaningful?
05:19
157_The Illusion of Choice - How Games Balance Freedom and Scope
07:27
158_How Much Agency Do Games Need? - Choices in Linear Games
05:41
159_Negative Possibility Space - When Exploration Lets Players Down
05:32
160_Overlooked - The Hidden Potential of Hidden Object Games
05:11
161_Competitive Storytelling - How to Create Narrative in Multiplayer Games
05:10
162_Spectacle Creep - When Sequels Try Too Hard
05:19
163_Games You REALLY Might Not Have Tried: Horror Games - Find New Games
08:31
164_Collectible Games - I: How Can We Make Good CCGs?
05:03
165_Collectible Games - II: Monetizing Our Collecting Urges
05:20
166_Community Management - The Unsung Heroes of the Game Industry
05:17
167_What Is a Game? - How This Question Limits Our Medium
05:16
168_Incentive Systems and Politics I - Making Congress Responsible for Their Dec
06:12
169_Incentive Systems and Politics II - Limiting Corporate Influence on Policy
05:27
170_Incentive Systems and Politics III - Breaking the Gridlock in US Government
07:41
171_The Good We Do - Charity in the Gaming Community
05:13
172_Games You Might Not Have Tried: Digital Collectable Games - Find New Games
05:36
173_The Magic Circle - How Games Transport Us to New Worlds
06:20
174_Affordances - How Design Teaches Us Without Words
05:42
175_Fail Faster - A Mantra for Creative Thinkers
04:25
176_Growing with Our Heroes - Why Childhood Favorites Get Dark Reboots
04:41
177_Simulation Sickness - Causes and Cures for Game Headaches
05:52
178_Quest Design - I: Why Many MMOs Rely on Repetitive Grind Quests
05:04
179_Quest Design - II: How to Create Interesting MMO and RPG Quests
08:27
180_Games You Might Not Have Tried: Cyberpunk - Find New Games
07:48
181_Collectible Games - III: What Makes a Good TCG or CCG?
05:27
182_Designing for Youth - Making Games for Players Under 14
06:28
183_Net Neutrality - What a Closed Internet Means
05:41
184_Doing Free to Play Wrong - How Bad Monetization Harms F2P Games
07:35
185_Comedic Games - Can We Make More Funny Games?
05:50
186_Candy Crush's Success - Why People Can't Get Enough Candy Crush
05:47
187_Education: An End to Fear - Why Students Hate Homework
04:20
188_Education: Responsive Learning - How Games Help Teachers
04:52
189_Education: 21st Century Skills - How Games Prepare You for Life
04:38
190_Education: Agency - How Games Empower Us
05:05
191_Why Games Do Cthulhu Wrong - The Problem with Horror Games
05:58
192_How Minecraft Changes the Future of Games - Minecraft Generation
05:01
193_Roguelike Returns - How to Revive a Genre
05:23
194_The Fighting Game Problem - How to Teach Complicated Mechanics
04:55
195_Why the Vita Failed - PlayStation's Lost Gamble
05:21
196_Early Access - The Problem with Unfinished Games
05:12
197_The Waiting Game - Why Weird Games Become Cult Hits
04:57
198_Open World Design - How to Build Open World Games
06:33
199_Choices vs Consequences - What Player Decisions Mean in Games
05:37
200_Episode 200! - How Far Have Games Come Since 2008?
05:15
201_Too Many Games - Why Can't You Find the Games You Want
07:15
202_Randomness in Esports - How Chance Affects Competitive Play
05:16
203_Games You Might Not Have Tried - Humble Bundle - Find New Games
11:13
204_First Move Advantage - How to Balance Turn-Based Games
05:27
205_Free to Play Is Currently Broken - How High Costs Drive Players Away from F2
06:10
206_Historical Games - Why Mechanics Must Be Both Good and Accurate
06:07
207_MMO Economies - How to Manage Inflation in Virtual Economies
08:16
208_Shovelware - The Causes and Consequences of Bad Licensed Games
08:10
209_Big Bad - I - The Basics of Villains in Video Game Design
05:09
210_Big Bad - II - What Makes a Good Villain
07:22
211_Digging Deeper - Do Games Have Less Value than Other Media
07:26
212_Plan, Practice, Improvise - Understanding the Three Types of Play in Games
07:37
213_Horror That Lingers - How the Uncanny Instills Fear
05:50
214_Shiver with Anticipation - How Horror Games Create Tension Cycles
06:00
215_Video Game Rating Systems - A Better Approach to Content Ratings
05:16
216_Interactive Video - How Cloud Chamber Makes a Game out of Movies
05:17
218_Idle Games - How Games Scratch Your Multitasking Itch
05:37
219_Global Games - Norway - The Challenges of Norwegian Game Companies
08:37
220_Mechanics and Tone - How Does Gameplay Relate to Story
05:26
221_Snakes and Ladders - How the Meaning of an Ancient Children's Game Adapted O
05:28
222_Making Your First Game - Basics - How To Start Your Game Development
05:53
223_Making Your First Game - Practical Rules - Setting (and Keeping) Goals
05:39
224_Making Your First Game - Minimum Viable Product - Scope Small, Start Right
07:39
225_Making Your First Game - Launching! - How to Market Your Game
06:21
226_A Question of Empathy - Are There Positive Effects from Gaming
05:45
227_No Gendered Mechanics - How Genre Stereotypes Limit Games and Players
05:58
228_What Makes Us Roleplay - Why Game Worlds Feel Real
07:51
229_The Fantastic - How to Make Compelling Games Set in the Real World
06:37
230_Games You Might Not Have Tried #7 - Find New Games
10:30
231_Asymmetric Play - Can One Game Cater to Many Playstyles
07:09
232_Four Realistic Predictions - What the Future Holds for Games
07:26
233_Awesome Per Second - Don't Waste Time
01:57
234_Romance in Games - Can We Play with Lasting Relationships
06:47
235_Humane Design - Games Must Be Good to Their Players
06:03
236_Exit Points - Putting Down the Game
07:17
237_Understanding Your Player - Play Sessions - How Will People Play Your Game
07:29
238_On Classical Heroes - The Power of Failure
06:11
239_Hatred - Crossing the Line from Violence to Sadism
07:01
240_Paid Mods - Should Game Mods be Sold
08:42
241_Rust - Representing Race in Games
04:35
242_Force-of-Nature Villains - Giving a Face to Pure Evil
05:34
243_Exploration in Games - Four Ways Players Discover Joy
06:38
244_Social Difficulty Curve - Easing Players into Communication
05:24
245_Intermediate Social Curve Design - Introducing Cooperation Rewards
05:00
246_Advanced Social Curve Design - Empowering the Community
08:08
247_The Witcher III - Wild Hunt - Best Detective Game Ever Made
08:31
248_The New Future of Japan - The Auteur Movement
06:30
249_Procedural Generation - How Games Create Infinite Worlds
07:46
250_Speedrunning - Games Done Quick and Developer Tips
07:10
251_A Generation of Remasters - Welcome Updates or Troubling Omens
07:18
252_Returning to WWII - Four New Approaches to War Games
08:30
253_Progression Systems - How Good Games Avoid Skinner Boxes
06:19
254_Puzzle Break - Teamwork and Escape the Room Games
05:43
255_Fallout Shelter - How a Casual Game Won Over Hardcore Players
08:24
256_Romantic Dilemmas - How Witcher 3 Builds Character through Choice
06:05
257_Frame Rate - How Does Frame Rate Affect Gameplay
08:58
258_Power Creep in Hearthstone - What It Teaches Us About Games
07:09
259_Future Proofing Your Design - Looking at Hearthstone and Planning Ahead
07:36
260_Bartle's Taxonomy - What Type of Player are You
06:26
261_Balancing an MMO Ecosystem - Getting a Mix of Player Types
06:14
262_Places of Horror - The Secrets of Scary Settings
06:58
263_Destiny is Gaming's 'Law & Order' - Video Game Comfort Food
06:45
264_The Delta of Randomness - Can You Balance for RNG
07:17
265_More Ways to Use Randomness - What is the Goal of RNG
06:06
266_The Antihero - Can Games Create Antiheroes
06:06
267_Where Does Your Console Come From - Supply Chains
08:46
268_Games You Might Not Have Tried - Winter 2015 - Find New Games
08:16
269_Propaganda Games - Sesame Credit - The True Danger of Gamification
07:39
270_Game Writing Pitfalls - Lost Opportunities in Games
07:53
271_Information Density - How Mr. Robot Does a Lot with a Little
06:05
272_Still Skeptical of V.R. - Five Challenges for Virtual Reality
07:42
273_Free to Play Laws - Can We Stop Predatory Practices
04:48
274_What to Look for in 2016 - Industry Developments to Watch
06:25
275_Why Are There No Good Video Game Movies
08:58
276_Why Aren't There Science Fiction Games - The Philosophy of Fantasy vs. Sci-F
07:29
277_Games You Might Not Have Tried #8 - Find New Games
08:45
278_The Lottery - Why People Favor Worse Odds
07:12
279_Game Literacy - Games in Education - Should We Teach Game Basics
06:16
280_What Does Tomorrow Look Like - How We Envision the Future
05:48
281_Understanding the Witness - Mechanical Transference and You
05:16
282_So You Want To Be an Animator - Building Your Career
07:22
283_The Importance of Local Multiplayer - Seeing Eye-to-Eye
04:45
284_The Division - Problematic Meaning in Mechanics
09:56
285_Educating Game Designers - Too Much 'Game' at Game Schools
06:58
286_The Casual_Core Fallacy - Designing for Depth
06:34
287_Enclothed Cognition - Do Character Outfits Affect Our Play
05:25
288_In Defense of Short Games - Worth Every Dollar
05:09
289_Integrating Academia - Experimenting for Better Games
06:41
290_Legacy Play - Thoughts on the Vanilla WoW Server
07:33
291_The Copyright Dilemma - On Trademarks, Copyrights, and Patents
06:11
292_The Warhammer 40k License - A Total Change of Strategy
08:14
293_Backtracking and Level Design - Making a Way Out
07:21
294_The Power of Incentives - How Games Help Us Examine Our World
07:47
295_Revolution 1979 - How to Make a Documentary Game
05:43
296_Classroom Metrics - Real World Case Study for Games in Schools
09:04
297_Games You Might Not Have Tried #9 - Find New Games
09:00
298_Games You Might Not Have Tried #10 - Find New Games
09:34
299_Remote Development - How to Work Effectively from Long Distance
07:39
300_Episode 300 - Letters to My Nephews - Never Giving Up
04:48
301_Understanding the Fantasy - How to Shape a Game's Design
09:02
302_Improving on Pokemon GO - Making Better Augmented Reality Games
06:24
303_Free-to-Play's MECHANICS are Great - The Mini-Game Revolution
05:46
304_Pokémon GO - Designing for the Real World
05:29
305_Pokémon GO - Designing for Good
06:26
306_Letters to My Nephews #2 - Learning to Learn
04:49
307_The PS4 Pro - Changing the Console Market
06:55
308_Overwatch and Asymmetric Level Design - What Makes the Maps Fun
08:09
309_Overwatch and Asymmetric Character Design - The Challenge of Varied Playstyl
06:01
310_The Most Fundamental Deceit - Horror and How Rationality Betrays Us
05:40
311_Games You Might Not Have Tried #11 - Find New Games
11:42
312_Letter to My Nephews #3 - This Is Your Story
04:58
313_MMO Economies - Hyperinflation, Reserve Currencies & You!
08:44
314_Black Friday Sale - Introducing New Hoodie & 20% Off ALL Extra Credits Merch
01:15
315_Accretion - Design by Landfill - A Longterm Strategy
08:44
316_Because Games Matter - A Better Vision
07:22
317_Because Games Matter - Light in the Dark (Souls)
07:02
318_Because Games Matter - How Video Games Saved My Life
06:49
319_Strategic Uncertainty - Keeping Strategy Games Fresh
08:33
320_Video Games and Gambling - When Does a Game Cross the Line
08:23
321_Global Game Jam 2017 - Keynote Address
06:18
322_Intro to UX Design - User Experience and You
08:26
323_Basic Game Literacy - Why It's Hard to Learn How to Play
08:58
324_Advanced Game Literacy - Finding Meaning in Games
08:00
325_Non-Professional Game Dev - The Joy of Making
08:15
326_TV You Might Not Have Tried - Check Out New Shows
07:07
327_De-Gamification - Flexibility to Play Your Way
08:47
328_Co-Pilot Mode - Better Together
07:05
330_The Stress of Game Development - Tips for Survival
07:34
331_The Auteur Myth - Lone Visionaries... and Their Teams
06:42
332_Liminal Space - Incorporating Real Life into Games
07:48
333_A Case for Cutscenes - Everything Old is New Again
07:01
334_Localize Everything - Finding Hardcore Fans Worldwide
07:46
335_Lifestyle Games - The Play's the Thing
08:05
336_Why Do We Ship Buggy Games - A Look Behind the Scenes
07:58
337_Indie Advice - Fire Early
05:42
338_The Legality of Using Your Data - Games of Tomorrow
06:55
339_Perversion Subversion - Examining Hentai Sensibility
10:07
340_Games You Might Not Have Tried #12 - Find New Console Games
09:21
341_Persona 5 and Jungian Psychology - Masks, Major Arcana, and Meaning
07:52
342_Getting Started as a Game Journalist - Practice, Prepare, and Pitch
07:19
343_One Million Subs - Thank YOU for Supporting Extra Credits!-du4FBa2Ujq
04:56
344_Injustice 2 - Trauma Survival - Harley Quinn's Greatest Fear
07:36
345_Arts Funding - Helping Games that Help Us
07:59
346_How Games Speak - Learn the Language of Design
08:15
347_Peace Games - Gaming for a Better Future
06:36
348_Marginal Mechanics and Red Herrings - Why So Weak
07:34
349_Game AI - Funtelligence
08:06
350_Keep Cutting - Sunk Cost Fallacy and Game Development
07:13
351_Accessibility - The Curb Cut Effect
07:32
352_PAX WEST 2017 Extra Credits Panel
59:49
353_The Anchoring Effect - Why Review Scores Matter
07:17
354_The Problem with Power Fantasies - We're Not Always Right
06:47
355_Prey - The Enemy Inside
10:34
356_One More Level - The Arbitrary Endpoint Trap
06:20
358_The Pacing of PUBG - The Thriller Tension of Battlegrounds
07:53
359_Games You Might Not Have Tried #13 - Find New Games
13:42
360_A Eulogy for Quintet - Melancholy and Wonder
07:10
361_Big Huge Charity - Giving in the Games Industry
06:09
362_The Warhammer License (Again) - Did Games Workshop's Gamble Work
08:29
363_Losing Player Trust - The Data Dilemma
07:19
364_DayZ - Tragedy of the Commons - The Game
08:25
365 Hidden Game Mechanics Design for the Human Psyche
07:45
366 So You Want To Be in QA - The Test Chamber
07:30
367 Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publis
06:27
368 Why Do Games Cost So Much To Make? - AAA Game Budgets
10:41
369 The Legality of Loot Boxes - Designing Ethical Lootboxes I
10:08
370 The Legality of Loot Boxes - Designing Ethical Lootboxes II
09:26
371 NieR Automata - Sacrifice and the Meaning of Kindness
08:38
372 Break Points - Balancing the Math with the User Experience
06:46
373 Impractical Research - How Academia Can Make Better Games
06:32
374 Unpleasant Design - When Bad Design is Used to Hide Problems
06:19
375 Wolfenstein vs Call of Duty - The Need for “B” Games
07:04
376 The Digital Museum - Assassin’s Creed Origins Discovery Tour
07:19
377 Choice Paralysis - Too Much of a Good Thing
09:26
378 Blockchain Games - Can Blockchain Technology be a Game Mechanic?
07:17
379 Ladders and Team Games - Doing it Wrong
07:50
380 Games You Might Not Have Tried #14 - Mechs, Monsters and More!
07:07
381 The Content Conundrum - Why So Many Games Feel Generic
08:03
382 College E-Sports - Road to Glory?
05:36
383 The Three Pillars of Game Writing - Plot, Character, Lore
07:46
384 The Price of Randomness - Balancing RNG
08:59
385 Ma,the space between-uncluttered game design
06:18
386_Game Therapy - How Can Games Improve Mental Health
06:59
387_Don't Just Hire Your Fans - Creating a Good Design Team
06:17
388_Steam What Sells What Steam's Player Numbers Tell Us About Game Genres
08:06
389_Gestalt - The Parts and the Whole
06:29
390_How Games Challenge Us - Empathy and Intuition in Puzzle Design
07:12
391_Games You Might Not Have Tried #15 - September 2018 Edition
08:50
392_The Joy of Losing - Learning to Have Fun Playing Games
06:24
393_The Metaphor is Meaning - "Show, Don't Tell" in Game Design
07:08
394_新手玩家体验 - 噱头,教程,奖励
06:31
395_Achieving Vicarity - Creating Livable Fiction
08:10
396_Games You Might Not Have Tried #16 - Spooky Scary Game Recommendations
09:29
397_Building Streaming Into Your Game - Designing Games for Observers
07:22
398_Tutorials That Don't Talk Down To You - Context Sensitive Design
06:48
399_The GDPR - What It Means For You! (Developers AND Players!)
07:25
400_Games You Might Not Have Tried #17 - New Games to Learn From!
07:58
401_Episode 400! - Taking a Day
02:13
402_Because Games Matter - MJ Story_How Games Brought a Family Together
05:33
403_Overwatch and Informational Audio - Sound Design in Games
06:13
404_The Catharsis of Doing - Designing Emotionally Intense Experiences
06:36
405_Too Soon?!? - The Challenges of Early Builds and Game Demos
06:21
406_Games You Might Not Have Tried #18 - Game Jam Edition!
06:33
407_The Meaning of Bandersnatch - The Philosophy of Free Will
08:25
408_Destiny vs. Warframe - $500 Million in Free Marketing
07:08
409_The Mechanics of Character Design - Analyzing the Design of Marvel Puzzle Qu
07:38
410_Games You Might Not Have Tried #19 - Tabletop You Might Not Have Tried
07:06
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