Lynda – Maya 2018入门基础教程 Essential Training

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2018-07-13 12:10:57
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www.lynda.com Lynda – Maya 2018入门基础教程 Essential Training
I create environments using nodes. Powered by logic, shaped by design.
视频选集
(24/107)
001 Welcome
00:50
002 System requirements
00:30
003 How to use the exercise files
00:44
004 Overview of the Maya interface
05:40
005 Work with files and Maya projects
02:44
006 Navigating in Maya
02:17
007 Configuring viewports
04:59
008 Using the hotbox and marking menus
04:10
009 Customizing the interface
04:09
010 Using Maya workspaces
02:22
011 Select objects
04:33
012 Use the Move tool
08:44
013 Rotate and scale
04:22
014 Manipulate pivots
03:09
015 Understanding the Channel Box
03:30
016 Work with the Attribute Editor
04:29
017 Reset and freeze transformations
03:00
018 Snap objects
03:09
019 Duplicate objects
03:50
020 Work with the Outliner
08:02
021 Create hierarchies
06:05
022 Group objects
04:24
023 Understanding the Hypergraph
06:01
024 Hide and show objects
04:31
025 Create layers
05:35
026 Work with selection masks
02:28
027 Differences between NURBS and polygons
02:11
028 Create polygonal objects
06:18
029 Select polygonal components
04:51
030 Using Soft Selection and Symmetry
04:46
031 Combine and separate
04:22
032 Boolean tools
03:24
033 Using brush tools to sculpt meshes
03:39
034 Set up reference
08:00
035 Model against reference
05:28
036 Work with edge loops
03:07
037 Use the Extrude tool
06:33
038 Mirror and merge components
05:57
039 Use the Bevel tool
04:35
040 Extrude along a path
01:57
041 Use the Polygon Bridge tool
01:57
042 Understanding Quad Draw
04:48
043 Use the Modeling Toolkit
02:08
044 Smooth models and manage detail
03:43
045 Work with subdivision surfaces
05:10
046 Create creases in smooth surfaces
02:24
047 Use Edge Flow to smooth geometry
03:53
048 Manage object history
04:40
049 Understanding NURBS components
04:53
050 NURBS primitives
06:20
051 Use the NURBS curve tools
08:26
052 Create radial surfaces with Revolve
05:09
053 Use the NURBS Loft tool
03:12
054 Open and close curves and surfaces
04:34
055 Create shapes with the NURBS Planar action
03:17
056 Use the NURBS Extrude tool
02:58
057 Use isoparms to refine NURBS surfaces
04:42
058 Extract NURBS curves from surfaces
04:08
059 Create curves on a surface
04:51
060 Project curves on surfaces
03:31
061 Trim NURBS surfaces
03:09
062 Convert NURBS to polygons
04:40
063 Overview of Maya renderering
02:49
064 Understanding the basic shader types
08:49
065 Work with Arnold materials
08:45
066 Opacity and refraction in Arnold
04:46
067 Create and apply maps
07:15
068 Use bitmaps as texture
05:37
069 Work with the Hypershade window
05:42
070 Create materials in Hypershade
04:55
071 Apply multiple materials to objects
03:50
072 UV map polygonal objects
08:00
073 Understanding the UV Editor
05:15
074 Project textures on NURBS surfaces
06:00
075 3D painting
05:50
076 UV mapping complex objects
10:19
077 Maintain UV scale
03:42
078 Render Settings menu
04:14
079 Use Render View
03:34
080 Maya lights and lighting types
07:29
081 Understanding cameras
08:23
082 Use the Light Editor
02:44
083 Batch render animation
02:26
084 Understanding Render Setup
04:03
085 Use overrides in Render Setup
08:45
086 Arnold render settings
03:42
087 Arnold Render View
03:26
088 Using Maya lights in Arnold
05:56
089 Use Arnold area lights
03:57
090 Use objects as lights
03:20
091 Image-based lighting and skydomes
04:34
092 Add depth of field in Arnold
03:50
093 Create motion blur in Arnold
03:17
094 Render animation in Arnold
02:27
095 Understanding the animation interface
06:26
096 Animate objects using Set Key
06:53
097 Modify keys in the Graph Editor
07:06
098 Modify keys in the Dope Sheet
02:55
099 Create breakdown keys
02:33
100 Animate objects along spline paths
04:25
101 Visualize animation
04:19
102 Use the Grease Pencil tool
03:25
103 Create animation cycles
05:47
104 Animation playback using Playblast
03:01
105 Work with the Time Editor
05:50
106 Create animations clips
09:21
107 Next steps
00:22
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