Houdini影视级角色群集特效动画实例训练视频教程

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2018-06-24 04:54:41
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视频选集
(22/59)
1_Intro
00:52
2_Packed Primitives
03:26
3_Agent Primitives
02:02
4_Our First Agent
04:23
5_Importing and Writing Out Agents
05:48
6_Writing Out Animation Clips
03:11
7_Creating a Simulation
03:48
8_Using a Crowd Source
05:35
9_Clip Locomotion
04:42
10_Clip Properties and Foot
09:50
11_Terrain Projection
03:51
12_More Terrain Projection
03:11
13_Path Following
03:11
14_Import and Modify an FBX
04:40
15_Import Mocap
03:14
16_Foot Planting Revisited
03:13
17_Setting Up the Agent Prep
01:40
18_Setting Up the Layers
01:47
19_Adding Props
04:00
19_Clip Properties for the Warrior
02:03
20_Building the Warrior Layout
03:01
21_Orienting the Agent Along the Curve
03:45
22_Simulationa and Fixing the Orientation
04:39
23_Speeding up the Terrain Projection
03:59
24_Following a Curve and Avoiding Obstacles
04:11
25_Clip Alias
03:20
26_Simple Transitions
05:02
27_Transitions with Intermediate Clips
04:56
28_Using a Bounding Geometry
05:26
29_Using a Curve as Trigger
05:43
30_Material Stylesheets
04:35
31_Shading the Warriors
04:37
32_Setting Textures with an Attribute
03:55
1_Intro
00:44
2_Setting Up the Crowd
06:43
3_Collision Layers
04:51
4_Adding Dynamics to a Crowd Sim
03:03
5_Concave Collisions with Fractures
03:16
6_Collisions with Heightfields
02:13
7_Setting up Constraints
07:07
8_Hard Constraints
05:58
9_Setting up a Trigger
03:52
10_Cone Twist Constraints
06:00
11_Cone Twist Settings
04:05
12_Tips for Setting up Collision Layers
05:07
13_Automatic Joint Constraints Setup
01:11
14_Manual Joint Setup
07:13
14_Zombie Simulation Setup
07:41
15_Tracer Fire
05:09
16_Trigger into Ragdoll
09:07
17_Short about Matrices
03:25
18_Local Vs World Space
00:57
19_Short about Arrays
04:38
20_Get Access to the Agent Rig
05:19
21_Find the Closest Limb
07:10
22_Adding Force
05:11
23_Adding Sparks
06:04
24_Motor Ragdoll
04:12
25_The End
00:14
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