【游戏开发者大会】GDC Animation Talks(双语机翻)

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2020-03-30 21:35:53
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https://www.youtube.com/watch?v=i2Vgq0RVG7I&list=PL2e4mYbwSTbbHAJT7OdK5mv-idhlLOTl0&index=1 https://www.youtube.com/watch?v=i2Vgq0RVG7I&list=PL2e4mYbwSTbbHAJT7OdK5mv-idhlLOTl0&index=1
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视频选集
(14/43)
01. Animation Isn't the Answer_batch
34:47
02. A Practical Approach to Developing Forward-Facing Rigs, Tools and Pipelines_
52:34
03. 2017 Animation Bootcamp Tricks of the Trade_batch
38:35
04. Animation Bootcamp Bringing Life to the Machines of Horizon Zero Dawn_batch
58:06
05. 2019 Animation Tricks of the Trade_batch
30:44
06. Motion Capture Performance An Actor's Approach_batch
29:13
07. The 2019 Animation Microtalks_batch
58:48
08. Art Directing VFX for Stylized Games_batch
54:25
09. Animating an Agent of Mayhem_batch
01:04:59
10. The Animation Pipeline of Mario + Rabbids Kingdom Battle_batch
01:01:05
11. Real Time Rendering for Feature Film Rogue One_batch
01:00:17
12. Bringing Hell to Life AI and Full Body Animation in DOOM_batch
32:24
13. Creating the Flood Effects in Uncharted 3_batch
23:02
14. Animating Quill Creating an Emotional Experience_batch
46:23
15. Technical Artist Bootcamp The VFX of Diablo_batch
47:44
16. On All Fours Creating Realistic Quadruped Motion_batch
28:43
17. The Missing Link - Bungie's Technical Designers in Animation_batch
28:37
18. Tools-Based Rigging in Bungie's Destiny_batch
59:33
20. Animation Bootcamp Establishing an Ecology for NPCs_batch
26:34
21. Animation Bootcamp 2018 Tricks of the Trade_batch
31:10
22. Honey, Where is My Wingsuit - Building the Just Cause 3 Animation and Riggin
50:51
23. Defense Against the Dark Arts Budgets and Budget Reporting_batch
55:49
24. Achieving a Believable Performance_batch
01:07:34
25. Animation Bootcamp Animation Prototyping for Games_batch
57:11
26. Math for Game Programmers Doing Math with RGB (and A) Correctly_batch
45:08
27. The Animation Pipeline of Overwatch_batch
56:59
30. IK Rig Procedural Pose Animation_batch
01:01:31
31. Realizing Responsive High Fidelity Character Movement in Just Cause 3_batch
54:31
32. The Art of Destruction in Rainbow Six Siege_batch
47:54
33. The GDC 2015 Live 2D Animation Demo_batch
58:04
34. Animating the Spy Fantasy in Splinter Cell Blacklist_batch
56:05
35. Animation Bootcamp An Indie Approach to Procedural Animation_batch
26:14
36. The Inner Workings of Fortnite's Shader-Based Procedural Animations_batch
23:36
37. Animating Dauntless Slaying AAA Animation on the Indie Scale_batch
47:25
38. The 2017 Game Animation Microtalks_batch
56:33
39. Realistic Performances in Games_batch
55:52
40. Behind the Scenes of the Cinematic Dialogues in The Witcher 3 Wild Hunt_batc
59:21
41. Animating Quadruped Characters in The Flame in The Flood_batch
30:57
42. The Rain World Animation Process_batch
29:18
43. A Study of Creature Animation in Film and Games_batch
51:16
44. 2D Animation at Klei Entertainment_batch
23:15
45. Believable Humans (In Video Game Animation)_batch
48:09
46. Animation Bootcamp The First Person Animation of Overwatch_batch
34:04
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