【Houdini】建筑粉碎模拟技术视频教程 1-5 季 Applied Houdini - Rigids

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http://www.appliedhoudini.com/#/rigids-vi-advanced-chains/ 本教程是由Applied Houdini机构出品的Houdini建筑粉碎模拟技术视频教程1-5季,Applied Houdini - Rigids ,时长:4小时,大小:1.2 GB,MP4高清视频格式,附工程源文件,教程使用软件:Houdini,作者:Steven Knipping,共32个章节,语言:英语。
CG教程集合可以看我的收藏夹 - 个人博客 https://blog.l0v0.com
视频选集
(73/155)
Rigids I_01 - CourseIntro
01:04
Rigids I_02 - Packed geometry - Introduction
08:54
Rigids I_02b - Packed geometry - Types
06:21
Rigids I_03a - Bullet rigids - Overview
09:29
Rigids I_03b - Bullet rigids - Simulation
08:51
Rigids I_04 - MatrixTransformations
10:40
Rigids I_05 - VoronoiFracture
13:53
Rigids I_06a - Simulation - Setup
06:07
Rigids I_06b - Simulation - Forces
03:24
Rigids I_07 - RefineObjects
12:11
Rigids I_08 - Constraints
14:26
Rigids I_09 - VoronoiRefinement
12:23
Rigids I_010a - Many objects - Setup And Simulation
08:44
Rigids I_010b - Many objects - Cache And Render
07:38
Rigids I_011 - Conclusion
01:36
Rigids ii_01 - Intro
00:54
Rigids ii_02a - SetupFracture - Base Wall
06:05
Rigids ii_02b - SetupFracture - Initial Fracture
09:13
Rigids ii_03 - Setup Building
14:20
Rigids ii_04a - SetupSimulation - Names
08:12
Rigids ii_04b - SetupSimulation - Dynamics Network
08:33
Rigids ii_05a - Constriants - Create Constriant Network
03:40
Rigids ii_05b - Constriants - Glue Constraints and Attributes
11:11
Rigids ii_05c - Constriants - Clustering Pieces
07:07
Rigids ii_05d - Constriants - Complimentary Dual Glue Constraints
09:42
Rigids ii_06a - MetaballForces - Metaballs Explained
06:08
Rigids ii_06b - MetaballForces - Apply Force
05:48
Rigids ii_07a - ConstraintSopSolver - Update Position
09:05
Rigids ii_07b - ConstraintSopSolver - Breaking Glue v1
09:15
Rigids ii_07c - ConstraintSopSolver - Breaking Glue v2
09:21
Rigids ii_08 - Review and Tweak
05:54
Rigids ii_09 - Randomize Forces
10:33
Rigids ii_010a - SwappingInstances - Cache Pieces
06:29
Rigids ii_010b - SwappingInstances - Read_Replace Pieces
12:45
Rigids ii_011a - Wedging - Glue Outside Strength
07:33
Rigids ii_011b - Wedging - Review Loop
08:52
Rigids ii_011c - Wedging - Glue Inside Strength
05:06
Rigids ii_012a - SimulationComplexity - Subfracture
10:56
Rigids ii_012b - SimulationComplexity - Clustering Variance
04:46
Rigids ii_012c - SimulationComplexity - Piece Layering
08:00
Rigids ii_013a - CreatingHQPieces - Adding Detail
06:24
Rigids ii_013b - CreatingHQPieces - Applying noise
12:08
Rigids ii_013c - CreatingHQPieces - Cleaning Up and Testing
10:05
Rigids ii_014 - Wedgeing Explosion Locations and Review
06:18
Rigids ii_015a - SetupRendering - Camera and Groundplane
08:17
Rigids ii_015b - SetupRendering - Lighting and Rendering
04:31
Rigids ii_016 - Conclusion and Review
01:36
Rigids III_Video Page
00:55
Rigids III_Video Page_2
10:30
Rigids III_Video Page_3
14:58
Rigids III_Video Page_4
11:43
Rigids III_Video Page_5
14:32
Rigids III_Video Page_6
10:39
Rigids III_Video Page_7
07:33
Rigids III_Video Page_8
07:33
Rigids III_Video Page_9
08:14
Rigids III_Video Page_10
11:59
Rigids III_Video Page_11
07:48
Rigids III_Video Page_12
10:08
Rigids III_Video Page_13
11:52
Rigids III_Video Page_14
11:09
Rigids III_Video Page_15
10:53
Rigids III_Video Page_16
08:00
Rigids III_Video Page_17
09:34
Rigids III_Video Page_18
11:52
Rigids III_Video Page_19
09:55
Rigids III_Video Page_20
05:15
Rigids III_Video Page_21
08:35
Rigids III_Video Page_22
06:29
Rigids III_Video Page_23
04:48
Rigids III_Video Page_24
04:44
Rigids III_Video Page_25
09:45
Rigids III_Video Page_26
06:08
Rigids III_Video Page_27
06:25
Rigids III_Video Page_28
05:12
Rigids III_Video Page_29
08:23
Rigids III_Video Page_30
06:33
Rigids III_Video Page_31
04:10
Rigids III_Video Page_32
05:58
Rigids III_Video Page_33
10:04
Rigids III_Video Page_34
02:59
Rigids III_Video Page_35
06:22
Applied Houdini - Rigids IV_01 - Introduction
00:55
Applied Houdini - Rigids IV_02a - Terrain surface
08:37
Applied Houdini - Rigids IV_02b - Draw initial cutters
06:28
Applied Houdini - Rigids IV_02c - Finalize terrain
05:51
Applied Houdini - Rigids IV_02d - Finalize initial cutters
03:49
Applied Houdini - Rigids IV_03 - Booleans
11:20
Applied Houdini - Rigids IV_04a - First fracture
07:24
Applied Houdini - Rigids IV_04b - Error correction
01:34
Applied Houdini - Rigids IV_05a - Generate and orient cutters
05:32
Applied Houdini - Rigids IV_05b - Size and shape cutters
04:40
Applied Houdini - Rigids IV_05c - Grout
07:35
Applied Houdini - Rigids IV_05d - Primiary cuts - Fracture and caching
05:23
Applied Houdini - Rigids IV_06a - Calculate volume
09:19
Applied Houdini - Rigids IV_06b - Setup big subfracture
10:13
Applied Houdini - Rigids IV_06c - Tweak and constrain big subfracture
12:26
Applied Houdini - Rigids IV_06d - Optimize grout
09:46
Applied Houdini - Rigids IV_06e - Setup grout subfracture
08:48
Applied Houdini - Rigids IV_07a - Determine activation frame
05:32
Applied Houdini - Rigids IV_07b - Create collision walls
05:06
Applied Houdini - Rigids IV_07c - Determine side
04:27
Applied Houdini - Rigids IV_07d - Initialize constraints
09:26
Applied Houdini - Rigids IV_08 - Create proxy pieces
17:10
Applied Houdini - Rigids IV_09a - Animate sides
02:25
Applied Houdini - Rigids IV_09b - Build DOP network
08:46
Applied Houdini - Rigids IV_09c - Manual error correction
05:03
Applied Houdini - Rigids IV_10a - Efficient caching
10:59
Applied Houdini - Rigids IV_10b - Colorize pieces
13:58
Applied Houdini - Rigids IV_10c - Setup lights, material, and render
07:23
Applied Houdini - Rigids IV_10d - Render iterations
13:25
Applied Houdini - Rigids IV_11 - Conclusion
02:00
1.Introduction
00:55
2.Project settings
03:00
3.Ground,path,and launcher
10:32
4.Control panel and materials
05:39
5.Setup
06:58
6.Simulation
10:35
7.Position the blast
08:12
8.Layering noise
08:34
9.Reflect blast
11:42
10.Rotate reflection
05:49
11.Sim and cache setup
09:25
12.Sim refinement
03:41
13.Initial render and lights
03:00
14.Sizing
03:54
15.Coloring
06:00
16.Create instance
09:34
17.Select best instances
06:51
18.Normalize instances
05:43
19.Instance rigid pieces
09:51
20.Sim properties
06:34
21.Dynamic sourcing
05:21
22.Sim tweaks
08:12
23.Collision hulls
03:43
24.Cache and render
04:25
25.Initial shape
10:39
26.Fracture and deform
10:18
27.Final touches
10:17
28.Place scars
06:08
29.Update particle sim
04:03
30.Update rigids sim
06:56
31.Determine sources
10:12
32.Simulation
12:19
33.Sourcing
12:36
34.Simulation
08:47
35.Tweaks
02:33
36.Laser bolt
11:20
37.Laser blast
01:55
38.Organize
05:02
39.More materials
07:26
40.Laser geometry lights
07:25
41.Low res review and tweaks
09:39
42.High res review and tweaks
05:41
43.Conclusion
02:45
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