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【生肉】Lynda – CINEMA 4D R17全面核心训练视频教程
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2017-12-01 12:28:19
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互联网 【生肉】Lynda – CINEMA 4D R17全面核心训练视频教程
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视频选集
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001 Welcome
00:40
002 What you should know before watching this course
00:31
003 Using the exercise files
00:27
004 Understanding the Take System
04:49
005 Using the Take System for compositing
06:06
006 Creating versions with the Take System
05:20
007 Spline tool
08:23
008 Other features
09:21
009 Overview of 3D workflow
03:08
010 Navigating the CINEMA 4D (C4D) interface
04:21
011 Creating a text spline
02:41
012 Using the Extrude object
04:42
013 Creating a camera
02:26
014 Setting up a material
04:10
015 Lighting the model
04:28
016 Rendering
01:39
017 Introducing spline modeling
02:47
018 Creating splines in C4D
04:54
019 Using the Lathe tool
06:38
020 Using the Sweep NURBS objects
08:21
021 Importing curves from Illustrator and using the Extrude tool
07:21
022 Creating with the Loft tool
04:07
023 Understanding how 3D models are made
02:40
024 Points, edges, and polygons
07:15
025 Using the Extrude and Extrude Inner tools
06:37
026 Using the Bridge and Knife tools
04:38
027 Subdivision modeling
07:01
028 Exploring the PolyPen
09:33
029 What is a deformer_
01:36
030 Bend deformer
05:38
031 Using the Spline Wrap deformer
05:22
032 Wind deformer
04:04
033 Using deformer falloff
04:17
034 What makes up a 3D material_
02:29
035 How does C4D think about materials
05:25
036 Rough surfaces (bump, displacement, and normals)
08:05
037 Shiny surfaces (reflection)
10:34
038 Transparent surfaces (refraction)
04:41
039 Using an alpha channel (in a label on a bottle)
03:16
040 Creating and using selection tags
04:05
041 Projections vs. UVs
08:02
042 Editing UVs
07:40
043 Concepts of 3D lighting
02:57
044 Type of C4D lights and why we use them
06:27
045 Working with shadows
05:19
046 Why falloff is important and how to set it up
04:29
047 Creating a three-point lighting setup
09:37
048 Volumetric lighting
05:21
049 Introduction to Global Illumination
09:47
050 Introduction to MoGraph tools and concepts
02:09
051 Using cloners
05:22
052 Using effectors
09:21
053 Creating MoGraph with Fracture objects
02:33
054 Creating type with MoText
04:02
055 Setting up dynamics
05:55
056 What are keyframes and how do you create them_
05:39
057 Timeline controls (F-Curve vs. Key mode)
04:31
058 Adjusting animation curves
09:36
059 Using set-driven keys
05:26
060 Moving the camera with custom user data
08:08
061 Reviewing how render engines work
02:13
062 Common render settings
05:50
063 Introduction to the Physical Render engine
06:59
064 Tips to reduce render times
11:37
065 Setting up multipass rendering
05:45
066 What is the 3D compositing workflow_
03:58
067 Uses for the Compositing tag
07:35
068 Using the AEC workflow
06:15
069 The CINEWARE workflow
06:49
070 Compositing with multipass
09:27
071 Next steps
00:46
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